# ARAM Mayhem — Machine-readable Knowledge Snapshot
Generated: 2026-10-21T11:30:27.457Z
Source: https://arammayhem.com
Website-data release: website:20261021_104017:af619b3fdf81 (captured 2026-10-21T10:40:17Z, stats 2026-10-20)
Tier-list source: website-data (patch 26.20, updated 2026-10-20)
Patch-notes source: website-data
This document is provided for AI search engines, chat assistants, and analytical agents under the same fair-use terms as our HTML pages. Do not republish verbatim without attribution to https://arammayhem.com.
## Current Champion Tier List (Patch 26.20)
| Rank | Champion | Tier | Win Rate | Pick Rate | Score | Δ Rank |
|---:|---|:---:|---:|---:|---:|---:|
| 1 | Hecarim (Hecarim) | S+ | 55.78% | 11.79% | 55.78 | 0 |
| 2 | Teemo (Teemo) | S+ | 53.54% | 13.83% | 53.54 | 0 |
| 3 | Aurelion Sol (AurelionSol) | S+ | 54.81% | 12.15% | 54.81 | 0 |
| 4 | Twisted Fate (TwistedFate) | S+ | 56.15% | 11.19% | 56.15 | 0 |
| 5 | Yasuo (Yasuo) | S+ | 57.47% | 10.85% | 57.47 | 0 |
| 6 | Caitlyn (Caitlyn) | S+ | 52.87% | 12.94% | 52.87 | 0 |
| 7 | Tahm Kench (TahmKench) | S+ | 53.06% | 12.93% | 53.06 | 0 |
| 8 | Morgana (Morgana) | S | 55.23% | 11.13% | 55.23 | 0 |
| 9 | Lillia (Lillia) | S | 56.62% | 9.79% | 56.62 | 0 |
| 10 | Brand (Brand) | S | 52.04% | 13.51% | 52.04 | 0 |
| 11 | Master Yi (MasterYi) | S | 54.40% | 10.72% | 54.40 | 0 |
| 12 | Yone (Yone) | S | 56.13% | 8.45% | 56.13 | 0 |
| 13 | Graves (Graves) | S | 51.90% | 11.39% | 51.90 | 0 |
| 14 | Vayne (Vayne) | S | 51.88% | 11.33% | 51.88 | 0 |
| 15 | Ryze (Ryze) | S | 52.21% | 11.07% | 52.21 | 0 |
| 16 | Miss Fortune (MissFortune) | S | 50.96% | 13.91% | 50.96 | 0 |
| 17 | Sett (Sett) | S | 51.78% | 11.30% | 51.78 | 0 |
| 18 | Smolder (Smolder) | S | 51.01% | 12.62% | 51.01 | 0 |
| 19 | Xin Zhao (XinZhao) | S | 53.16% | 8.29% | 53.16 | 0 |
| 20 | Kayn (Kayn) | S | 54.08% | 8.00% | 54.08 | 0 |
| 21 | Lucian (Lucian) | S | 50.49% | 12.80% | 50.49 | 0 |
| 22 | Kayle (Kayle) | S | 55.08% | 6.85% | 55.08 | 0 |
| 23 | Jinx (Jinx) | S | 51.44% | 9.28% | 51.44 | 0 |
| 24 | Ekko (Ekko) | S | 53.40% | 7.24% | 53.40 | 0 |
| 25 | Seraphine (Seraphine) | S | 53.54% | 6.97% | 53.54 | 0 |
| 26 | Singed (Singed) | S | 51.90% | 8.01% | 51.90 | 0 |
| 27 | Trundle (Trundle) | A | 50.45% | 10.56% | 50.45 | 0 |
| 28 | Yunara (Yunara) | A | 52.67% | 6.77% | 52.67 | 0 |
| 29 | Swain (Swain) | A | 50.35% | 10.51% | 50.35 | 0 |
| 30 | Gangplank (Gangplank) | A | 50.45% | 8.38% | 50.45 | 0 |
| 31 | Sion (Sion) | A | 50.73% | 7.98% | 50.73 | 0 |
| 32 | Malzahar (Malzahar) | A | 51.56% | 6.80% | 51.56 | 0 |
| 33 | Hwei (Hwei) | A | 54.49% | 5.06% | 54.49 | -1 |
| 34 | Jhin (Jhin) | A | 48.88% | 11.20% | 48.88 | -1 |
| 35 | Fiora (Fiora) | A | 54.17% | 5.11% | 54.17 | +2 |
| 36 | Dr. Mundo (DrMundo) | A | 49.34% | 10.67% | 49.34 | 0 |
| 37 | Karthus (Karthus) | A | 48.64% | 11.76% | 48.64 | 0 |
| 38 | Aurora (Aurora) | A | 51.58% | 6.43% | 51.58 | 0 |
| 39 | Viktor (Viktor) | A | 53.78% | 5.04% | 53.78 | 0 |
| 40 | Alistar (Alistar) | A | 51.68% | 6.00% | 51.68 | 0 |
| 41 | Corki (Corki) | A | 51.13% | 6.54% | 51.13 | -1 |
| 42 | Zed (Zed) | A | 49.60% | 8.17% | 49.60 | +1 |
| 43 | Bel'Veth (Belveth) | A | 56.55% | 4.09% | 56.55 | 0 |
| 44 | Veigar (Veigar) | A | 50.29% | 7.56% | 50.29 | 0 |
| 45 | Ahri (Ahri) | A | 52.19% | 5.19% | 52.19 | -2 |
| 46 | Gwen (Gwen) | A | 56.01% | 3.82% | 56.01 | -2 |
| 47 | Tristana (Tristana) | A | 48.97% | 8.47% | 48.97 | +2 |
| 48 | Maokai (Maokai) | A | 49.40% | 8.17% | 49.40 | +2 |
| 49 | Rell (Rell) | A | 51.83% | 5.51% | 51.83 | 0 |
| 50 | Vel'Koz (Velkoz) | A | 50.53% | 6.43% | 50.53 | -1 |
| 51 | Zilean (Zilean) | A | 52.28% | 4.74% | 52.28 | -1 |
| 52 | Galio (Galio) | A | 50.28% | 6.65% | 50.28 | +2 |
| 53 | Tryndamere (Tryndamere) | B | 49.51% | 7.44% | 49.51 | 0 |
| 54 | Katarina (Katarina) | B | 48.81% | 8.02% | 48.81 | 0 |
| 55 | Fizz (Fizz) | B | 49.11% | 8.00% | 49.11 | -2 |
| 56 | Syndra (Syndra) | B | 50.73% | 5.55% | 50.73 | +1 |
| 57 | Ambessa (Ambessa) | B | 52.71% | 3.82% | 52.71 | +1 |
| 58 | Jax (Jax) | B | 50.62% | 5.55% | 50.62 | -1 |
| 59 | Twitch (Twitch) | B | 48.58% | 8.25% | 48.58 | +1 |
| 60 | Shen (Shen) | B | 51.16% | 4.75% | 51.16 | 0 |
| 61 | Thresh (Thresh) | B | 49.90% | 6.00% | 49.90 | -1 |
| 62 | Viego (Viego) | B | 51.15% | 4.63% | 51.15 | +1 |
| 63 | Senna (Senna) | B | 47.95% | 8.98% | 47.95 | -1 |
| 64 | Rumble (Rumble) | B | 49.98% | 5.71% | 49.98 | +1 |
| 65 | Aphelios (Aphelios) | B | 51.44% | 4.37% | 51.44 | 0 |
| 66 | Briar (Briar) | B | 52.43% | 3.04% | 52.43 | 0 |
| 67 | Ezreal (Ezreal) | B | 47.00% | 11.26% | 47.00 | 0 |
| 68 | Shyvana (Shyvana) | B | 51.67% | 3.83% | 51.67 | 0 |
| 69 | Sylas (Sylas) | B | 48.41% | 7.98% | 48.41 | -2 |
| 70 | Xerath (Xerath) | C | 48.71% | 6.69% | 48.71 | -2 |
| 71 | Draven (Draven) | C | 49.50% | 5.72% | 49.50 | +1 |
| 72 | Sona (Sona) | C | 52.15% | 3.02% | 52.15 | +3 |
| 73 | Malphite (Malphite) | C | 47.13% | 10.09% | 47.13 | 0 |
| 74 | Shaco (Shaco) | C | 46.91% | 10.86% | 46.91 | -1 |
| 75 | Kai'Sa (Kaisa) | C | 46.31% | 11.64% | 46.31 | +1 |
| 76 | Zyra (Zyra) | C | 50.45% | 4.60% | 50.45 | -1 |
| 77 | Nasus (Nasus) | C | 48.77% | 6.26% | 48.77 | +1 |
| 78 | Cho'Gath (Chogath) | C | 47.32% | 8.30% | 47.32 | -3 |
| 79 | Zaahen (Zaahen) | C | 52.34% | 2.52% | 52.34 | +1 |
| 80 | Udyr (Udyr) | C | 48.55% | 6.67% | 48.55 | 0 |
| 81 | Mel (Mel) | C | 47.27% | 8.38% | 47.27 | +2 |
| 82 | Pantheon (Pantheon) | C | 49.26% | 5.66% | 49.26 | 0 |
| 83 | Ashe (Ashe) | C | 44.91% | 14.50% | 44.91 | 0 |
| 84 | Heimerdinger (Heimerdinger) | C | 50.75% | 3.65% | 50.75 | -1 |
| 85 | Darius (Darius) | C | 47.82% | 7.45% | 47.82 | +1 |
| 86 | Jarvan IV (JarvanIV) | C | 46.74% | 9.21% | 46.74 | -1 |
| 87 | Janna (Janna) | C | 52.26% | 2.30% | 52.26 | +1 |
| 88 | Amumu (Amumu) | C | 48.69% | 5.73% | 48.69 | -1 |
| 89 | Lux (Lux) | C | 48.55% | 6.00% | 48.55 | +1 |
| 90 | Yuumi (Yuumi) | C | 51.30% | 2.73% | 51.30 | -1 |
| 91 | Nautilus (Nautilus) | C | 48.36% | 6.28% | 48.36 | -3 |
| 92 | Talon (Talon) | C | 49.54% | 4.56% | 49.54 | +2 |
| 93 | Volibear (Volibear) | C | 49.80% | 4.20% | 49.80 | +1 |
| 94 | Jayce (Jayce) | C | 46.34% | 8.64% | 46.34 | +1 |
| 95 | Mordekaiser (Mordekaiser) | C | 46.95% | 8.08% | 46.95 | -2 |
| 96 | Vladimir (Vladimir) | C | 47.56% | 6.89% | 47.56 | -2 |
| 97 | Poppy (Poppy) | C | 50.08% | 3.70% | 50.08 | +1 |
| 98 | Rengar (Rengar) | C | 48.27% | 6.04% | 48.27 | +3 |
| 99 | Leona (Leona) | C | 48.60% | 5.55% | 48.60 | 0 |
| 100 | Kog'Maw (KogMaw) | C | 49.20% | 4.75% | 49.20 | -2 |
| 101 | Xayah (Xayah) | C | 49.27% | 4.61% | 49.27 | +1 |
| 102 | Varus (Varus) | C | 46.95% | 7.96% | 46.95 | +1 |
| 103 | Ziggs (Ziggs) | C | 48.62% | 5.18% | 48.62 | -1 |
| 104 | Ornn (Ornn) | C | 48.46% | 5.53% | 48.46 | -1 |
| 105 | Wukong (MonkeyKing) | C | 48.67% | 4.86% | 48.67 | +2 |
| 106 | Soraka (Soraka) | C | 49.47% | 3.67% | 49.47 | 0 |
| 107 | Kassadin (Kassadin) | C | 50.06% | 2.90% | 50.06 | 0 |
| 108 | Gragas (Gragas) | C | 48.24% | 5.47% | 48.24 | -4 |
| 109 | Kha'Zix (Khazix) | C | 47.29% | 6.32% | 47.29 | -1 |
| 110 | Samira (Samira) | C | 47.62% | 5.91% | 47.62 | +2 |
| 111 | Blitzcrank (Blitzcrank) | C | 45.85% | 8.16% | 45.85 | +2 |
| 112 | Nidalee (Nidalee) | C | 46.94% | 6.71% | 46.94 | +1 |
| 113 | Garen (Garen) | C | 46.03% | 7.70% | 46.03 | 0 |
| 114 | Kalista (Kalista) | C | 49.94% | 2.43% | 49.94 | -1 |
| 115 | Milio (Milio) | C | 50.68% | 1.88% | 50.68 | +1 |
| 116 | Fiddlesticks (Fiddlesticks) | C | 48.54% | 4.18% | 48.54 | -1 |
| 117 | Sivir (Sivir) | C | 47.50% | 5.42% | 47.50 | +1 |
| 118 | Illaoi (Illaoi) | C | 48.10% | 4.59% | 48.10 | -1 |
| 119 | Renata Glasc (Renata) | C | 50.61% | 1.70% | 50.61 | +1 |
| 120 | Sejuani (Sejuani) | C | 48.23% | 4.14% | 48.23 | 0 |
| 121 | Nocturne (Nocturne) | C | 48.46% | 3.22% | 48.46 | 0 |
| 122 | Karma (Karma) | C | 47.77% | 3.94% | 47.77 | 0 |
| 123 | Aatrox (Aatrox) | C | 45.92% | 5.92% | 45.92 | 0 |
| 124 | Annie (Annie) | C | 48.71% | 2.31% | 48.71 | -2 |
| 125 | Nilah (Nilah) | C | 49.96% | 0.90% | 49.96 | -3 |
| 126 | Lee Sin (LeeSin) | C | 44.37% | 6.53% | 44.37 | +2 |
| 127 | Pyke (Pyke) | C | 46.54% | 5.05% | 46.54 | +2 |
| 128 | Vex (Vex) | C | 49.34% | 1.96% | 49.34 | +1 |
| 129 | Nami (Nami) | C | 49.46% | 1.76% | 49.46 | 0 |
| 130 | Ivern (Ivern) | C | 49.92% | 0.74% | 49.92 | 0 |
| 131 | Kindred (Kindred) | C | 47.43% | 3.47% | 47.43 | 0 |
| 132 | Taric (Taric) | C | 49.44% | 1.27% | 49.44 | 0 |
| 133 | Orianna (Orianna) | C | 47.33% | 3.19% | 47.33 | -2 |
| 134 | Rek'Sai (RekSai) | C | 49.63% | 0.71% | 49.63 | 0 |
| 135 | Diana (Diana) | C | 47.27% | 3.67% | 47.27 | +2 |
| 136 | Lulu (Lulu) | C | 48.74% | 1.49% | 48.74 | 0 |
| 137 | Gnar (Gnar) | C | 47.04% | 3.09% | 47.04 | 0 |
| 138 | Quinn (Quinn) | C | 47.64% | 2.36% | 47.64 | 0 |
| 139 | Urgot (Urgot) | C | 45.86% | 4.25% | 45.86 | -1 |
| 140 | Azir (Azir) | C | 47.77% | 2.23% | 47.77 | -1 |
| 141 | Taliyah (Taliyah) | C | 48.24% | 2.12% | 48.24 | +2 |
| 142 | Zeri (Zeri) | C | 47.96% | 2.15% | 47.96 | 0 |
| 143 | Qiyana (Qiyana) | C | 46.53% | 3.14% | 46.53 | 0 |
| 144 | Skarner (Skarner) | C | 48.08% | 2.01% | 48.08 | 0 |
| 145 | Akshan (Akshan) | C | 46.63% | 2.90% | 46.63 | 0 |
| 146 | Zoe (Zoe) | C | 47.32% | 2.24% | 47.32 | 0 |
| 147 | Kled (Kled) | C | 48.49% | 0.82% | 48.49 | 0 |
| 148 | Riven (Riven) | C | 46.45% | 2.67% | 46.45 | 0 |
| 149 | Vi (Vi) | C | 45.69% | 2.79% | 45.69 | 0 |
| 150 | Warwick (Warwick) | C | 46.89% | 2.15% | 46.89 | 0 |
| 151 | Lissandra (Lissandra) | C | 45.23% | 2.95% | 45.23 | 0 |
| 152 | Nunu & Willump (Nunu) | C | 45.43% | 2.71% | 45.43 | 0 |
| 153 | Anivia (Anivia) | C | 45.47% | 2.68% | 45.47 | 0 |
| 154 | Evelynn (Evelynn) | C | 47.48% | 0.75% | 47.48 | 0 |
| 155 | LeBlanc (Leblanc) | C | 43.61% | 3.06% | 43.61 | 0 |
| 156 | Neeko (Neeko) | C | 45.62% | 2.57% | 45.62 | 0 |
| 157 | Cassiopeia (Cassiopeia) | C | 46.18% | 2.21% | 46.18 | -2 |
| 158 | Elise (Elise) | C | 47.12% | 0.93% | 47.12 | +1 |
| 159 | Naafiri (Naafiri) | C | 44.22% | 2.80% | 44.22 | +1 |
| 160 | Irelia (Irelia) | C | 46.42% | 1.85% | 46.42 | 0 |
| 161 | Locke (Locke) | C | 43.95% | 2.74% | 43.95 | 0 |
| 162 | Zac (Zac) | C | 45.43% | 2.23% | 45.43 | 0 |
| 163 | Renekton (Renekton) | C | 44.77% | 2.25% | 44.77 | 0 |
| 164 | Olaf (Olaf) | C | 46.19% | 1.55% | 46.19 | -1 |
| 165 | Akali (Akali) | C | 43.22% | 2.41% | 43.22 | +1 |
| 166 | Kennen (Kennen) | C | 44.94% | 2.21% | 44.94 | 0 |
| 167 | Rakan (Rakan) | C | 46.25% | 1.13% | 46.25 | -1 |
| 168 | Camille (Camille) | C | 46.14% | 1.47% | 46.14 | +1 |
| 169 | Braum (Braum) | C | 45.75% | 1.71% | 45.75 | 0 |
| 170 | Bard (Bard) | C | 46.32% | 0.80% | 46.32 | -1 |
| 171 | Rammus (Rammus) | C | 44.88% | 2.13% | 44.88 | +1 |
| 172 | K'Sante (KSante) | C | 42.09% | 1.81% | 42.09 | 0 |
| 173 | Yorick (Yorick) | C | 45.26% | 0.89% | 45.26 | 0 |
## Latest Patch Notes
### Patch 26.20 — ARAM Mayhem 26.20 - Six Champion Buffs and a Triggered Inferno Cooldown Cut
Released: 2026-10-07
Highlights:
- Bard, Garen, K'Sante, Lee Sin, Swain and Thresh get Mayhem-specific buffs to their core play patterns. K'Sante's W now has a flat 10-second cooldown and 45% damage reduction, and Swain loses his 105% damage taken and 95% healing modifiers.
- Triggered Inferno's cooldown drops from 15 to 5 seconds. Shark Tempest, Squishy Slappy Grab, Juiced and Leg Day were buffed, Spellsplit (Missile Split in Riot's notes) now splits when the missile ends or is recast instead of on the first hit, and Tooth Fairy now checks pre-mitigation damage.
- Fourteen Mayhem bugs were fixed, including King Me staying in its slot after the quest and breaking Overloaded when it transmuted into it. In the shared ARAM balance, Bel'Veth returns to standard modifiers and Locke's damage dealt rises to 115%.
General changes:
- Champions: Riot added champion-specific Mayhem buffs for Bard (Meep ratio, recharge and chime damage), Garen (passive regen, W cooldown, shield and stacks), K'Sante (W cooldown and damage reduction, E shield), Lee Sin (passive attack speed and energy, W shield, Q2 damage), Swain (standard damage taken and healing, level-scaling Soul Fragment restore) and Thresh (3 souls per drop, lower W cooldown). The regular ARAM section also resets Bel'Veth to 100% damage dealt, 100% damage taken and 0% tenacity, and raises Locke's damage dealt from 105% to 115%.
- Augments: Seven Augments changed, mostly usability buffs: Triggered Inferno (cooldown 15s => 5s), Shark Tempest (stronger slow, doubled base area damage, higher attached damage), Squishy Slappy Grab (30s cooldown, more damage and shield), Juiced (no more mana drain, 7% damage-to-mana ratio with 80% of that for ranged), Leg Day (50% slow resist), Spellsplit (splits on end or recast; Riot's notes call it Missile Split) and Tooth Fairy (damage check uses pre-mitigation damage).
- Bugfixes: Fourteen fixes landed: Infernal Soul and Jeweled Gauntlet tracking damage to minions, King Me staying in its slot after the quest and breaking Overloaded, Shark Bait's empty buff bar, Aurora's Q not gaining cooldown from Skilled Sniper, two Echo Cast issues (Shen's E failing to dash and move commands turning the clone), three Spellsplit issues (Lucian's W, Summoner Spells during a cast and spell queuing), Prom Queen's cooldown icon vanishing on death, Urgot's W destroying Rite of Ascension's Soul, Minionmancer amplification missing on Shaco's R and Ivern's R, and Ultra Hydra's mismatched quest and card icons.
Champion changes:
- Bard
- Passive: Meep Ability Power Ratio: 50% => 67%.
- Passive: Meep Recharge: 8s => 5s.
- Passive: Meep Auto Damage per Chime Breakpoint: 6 per 3 chimes => 10 per 3 chimes.
- Garen
- Passive: Passive Regen: 1.5%-10.1% => 2%-12% (Riot's English note prints the old upper value as 1.01%; the localized notes show 10.1%).
- W: W Cooldown: 22-12 => 18-12.
- W: W Shield Strength: 18% bonus Health => 20% bonus Health.
- W: W Passive Stacks: 0.4 per minion kill => 0.75 per minion kill.
- KSante
- W: W Cooldown: 14-10 => 10.
- W: W Damage Reduction: 30% => 45%.
- E: E Shield Strength: 13.5% bonus Health => 15% bonus Health.
- LeeSin
- Passive: Passive Attack Speed: 40% bonus Attack Speed => 50% bonus Attack Speed.
- Passive: Passive Energy Restore: 20 / 30 / 40 => 30 / 40 / 50.
- W: W Shield: 60-240 => 80-320.
- Ability: Q2 Damage: 60-180 => 80-240.
- Swain
- Damage Taken: 105% => 100%.
- Healing: 95% => 100%.
- Passive: Soul Fragments Restore: 6% flat => 3%-6% scaling with level.
- Thresh
- Passive: Passive Soul Drop: 2 => 3.
- W: W Cooldown: 21 / 20 / 19 / 18 / 17s => 19 / 18 / 17 / 16 / 15s.
- Belveth
- Damage Dealt: 105% => 100% (regular ARAM section).
- Damage Taken: 95% => 100% (regular ARAM section).
- Tenacity: 20% => 0% (regular ARAM section).
- Locke
- Damage Dealt: 105% => 115% (regular ARAM section).
Augment changes:
- Juiced: REMOVED Mana Drain: Removed.
- Juiced: Damage-to-Mana Ratio: 4.5% => 7%.
- Juiced: NEW Ranged Mod: 80% of the 7%.
- Leg Day: Slow Resist: 40% => 50%.
- Spellsplit (Missile Split in Riot's notes): Split Trigger: On first unit hit => On end or recast.
- Shark Tempest: Slow: 30% for 3s => 40% for 3s.
- Shark Tempest: Base Area of Effect Damage: 50-100 => 100-200.
- Shark Tempest: Attached Damage over 3s: 75-225 + 0.6 bonus AD + 0.36 AP => 90-270 + 0.75 bonus AD + 0.45 AP.
- Squishy Slappy Grab: Cooldown: 35s => 30s.
- Squishy Slappy Grab: Damage: 30-100 + 10% bonus Health => 50-150 + 15% bonus Health.
- Squishy Slappy Grab: Shield per Target: 35-150 + 50% bonus Armor + 50% bonus Magic Resistance => 50-200 + 50% bonus Armor + 50% bonus Magic Resistance.
- Tooth Fairy: NEW Damage Check: Pre-mitigation instead of post-mitigation.
- Triggered Inferno: Cooldown: 15s => 5s.
Bug fixes:
- Fixed Infernal Soul and Jeweled Gauntlet tracking damage dealt to minions.
- Fixed King Me persisting in the slot after completing the quest.
- Fixed King Me transmuting into Overloaded leaving Overloaded non-functional.
- Fixed Shark Bait displaying an empty buff bar.
- Fixed Aurora's Q not gaining ability cooldown from the Skilled Sniper Augment.
- Fixed Shen's Echo Cast Shadow Dash (E) failing to dash when Shen flashed or queued another spell.
- Fixed a move command changing the direction of Echo Cast's clone.
- Fixed Lucian's W missile failing to split with Spellsplit when he cast E during the spell cast.
- Fixed Spellsplit missiles not splitting when a Summoner Spell was cast during the ability's cast time.
- Fixed champions being unable to queue other spells while casting an ability enhanced by Spellsplit.
- Fixed Prom Queen's cooldown icon disappearing on death.
- Fixed Urgot's W missile destroying Rite of Ascension's Soul.
- Fixed Minionmancer's damage amplification not applying to Shaco's R explosion and Ivern's R knockup.
- Fixed Ultra Hydra's quest and card icons not matching.
## Recent Patch Note Index
- Patch 26.19 (2026-09-23): ARAM Mayhem 26.19 - High Roller Nerf and Ten Bug Fixes — https://arammayhem.com/patch-notes/#26.19
- Patch 26.18 (2026-09-09): ARAM Mayhem 26.18 - Augment Pool Tuning, Spin To Win Buff, and Hydra Fixes — https://arammayhem.com/patch-notes/#26.18
- Patch 26.17 (2026-08-25): ARAM Mayhem 26.17 - Fighter Augments, ADC Tuning, and Bugfixes — https://arammayhem.com/patch-notes/#26.17
- Patch 26.16 (2026-08-11): ARAM Mayhem 26.16 - Fighter Gold Augments, Tuning, and Bugfixes — https://arammayhem.com/patch-notes/#26.16
- Patch 26.15 (2026-07-28): ARAM Mayhem 26.15 - Systemic Champion Modifiers and Augment Tuning — https://arammayhem.com/patch-notes/#26.15
- Patch 26.14 (2026-07-14): ARAM Mayhem 26.14 - Augment Variety, Tuning, and Bugfixes — https://arammayhem.com/patch-notes/#26.14
- Patch 26.13 (2026-06-23): ARAM Mayhem 26.13 - Augment Offer Fixes, Tuning, and Bugfixes — https://arammayhem.com/patch-notes/#26.13
- Patch 26.12 (2026-06-09): ARAM Mayhem 26.12 - Ability Augments, Quest Augments, and Retired Traits — https://arammayhem.com/patch-notes/#26.12
- Patch 26.11 (2026-05-27): ARAM Mayhem 26.11 - Champion Modifier Cleanup and Bugfixes — https://arammayhem.com/patch-notes/#26.11
- Patch 26.10 (2026-05-13): ARAM Mayhem 26.10 - Viktor Goes Even, Augment QoL, and Bilgewater Cannon Tuning — https://arammayhem.com/patch-notes/#26.10
- Patch 26.9 (2026-04-28): ARAM Mayhem 26.9 - Bard and Ornn Timing Buffs, Health Relic AoE Buff, and Augment Adjustments — https://arammayhem.com/patch-notes/#26.9
- Patch 26.8 (2026-04-14): ARAM Mayhem 26.8 - Movement Speed Nerfs, Item Cooldown Buffs, and 22 Fixes — https://arammayhem.com/patch-notes/#26.8
## Champion Index
- Aatrox (Aatrox) — Fighter — Tier C — WR 45.92% — PR 5.92% — https://arammayhem.com/build/aatrox/
- Ahri (Ahri) — Mage — Tier A — WR 52.19% — PR 5.19% — https://arammayhem.com/build/ahri/
- Akali (Akali) — Assassin — Tier C — WR 43.22% — PR 2.41% — https://arammayhem.com/build/akali/
- Akshan (Akshan) — Marksman — Tier C — WR 46.63% — PR 2.90% — https://arammayhem.com/build/akshan/
- Alistar (Alistar) — Tank — Tier A — WR 51.68% — PR 6.00% — https://arammayhem.com/build/alistar/
- Ambessa (Ambessa) — Fighter — Tier B — WR 52.71% — PR 3.82% — https://arammayhem.com/build/ambessa/
- Amumu (Amumu) — Tank — Tier C — WR 48.69% — PR 5.73% — https://arammayhem.com/build/amumu/
- Anivia (Anivia) — Mage — Tier C — WR 45.47% — PR 2.68% — https://arammayhem.com/build/anivia/
- Annie (Annie) — Mage — Tier C — WR 48.71% — PR 2.31% — https://arammayhem.com/build/annie/
- Aphelios (Aphelios) — Marksman — Tier B — WR 51.44% — PR 4.37% — https://arammayhem.com/build/aphelios/
- Ashe (Ashe) — Marksman — Tier C — WR 44.91% — PR 14.50% — https://arammayhem.com/build/ashe/
- Aurelion Sol (AurelionSol) — Mage — Tier S+ — WR 54.81% — PR 12.15% — https://arammayhem.com/build/aurelionsol/
- Aurora (Aurora) — Mage — Tier A — WR 51.58% — PR 6.43% — https://arammayhem.com/build/aurora/
- Azir (Azir) — Mage — Tier C — WR 47.77% — PR 2.23% — https://arammayhem.com/build/azir/
- Bard (Bard) — Support — Tier C — WR 46.32% — PR 0.80% — https://arammayhem.com/build/bard/
- Bel'Veth (Belveth) — Fighter — Tier A — WR 56.55% — PR 4.09% — https://arammayhem.com/build/belveth/
- Blitzcrank (Blitzcrank) — Tank — Tier C — WR 45.85% — PR 8.16% — https://arammayhem.com/build/blitzcrank/
- Brand (Brand) — Mage — Tier S — WR 52.04% — PR 13.51% — https://arammayhem.com/build/brand/
- Braum (Braum) — Tank — Tier C — WR 45.75% — PR 1.71% — https://arammayhem.com/build/braum/
- Briar (Briar) — Fighter — Tier B — WR 52.43% — PR 3.04% — https://arammayhem.com/build/briar/
- Caitlyn (Caitlyn) — Marksman — Tier S+ — WR 52.87% — PR 12.94% — https://arammayhem.com/build/caitlyn/
- Camille (Camille) — Fighter — Tier C — WR 46.14% — PR 1.47% — https://arammayhem.com/build/camille/
- Cassiopeia (Cassiopeia) — Mage — Tier C — WR 46.18% — PR 2.21% — https://arammayhem.com/build/cassiopeia/
- Cho'Gath (Chogath) — Tank — Tier C — WR 47.32% — PR 8.30% — https://arammayhem.com/build/chogath/
- Corki (Corki) — Marksman — Tier A — WR 51.13% — PR 6.54% — https://arammayhem.com/build/corki/
- Darius (Darius) — Fighter — Tier C — WR 47.82% — PR 7.45% — https://arammayhem.com/build/darius/
- Diana (Diana) — Fighter — Tier C — WR 47.27% — PR 3.67% — https://arammayhem.com/build/diana/
- Draven (Draven) — Marksman — Tier C — WR 49.50% — PR 5.72% — https://arammayhem.com/build/draven/
- Dr. Mundo (DrMundo) — Tank — Tier A — WR 49.34% — PR 10.67% — https://arammayhem.com/build/drmundo/
- Ekko (Ekko) — Assassin — Tier S — WR 53.40% — PR 7.24% — https://arammayhem.com/build/ekko/
- Elise (Elise) — Assassin — Tier C — WR 47.12% — PR 0.93% — https://arammayhem.com/build/elise/
- Evelynn (Evelynn) — Assassin — Tier C — WR 47.48% — PR 0.75% — https://arammayhem.com/build/evelynn/
- Ezreal (Ezreal) — Marksman — Tier B — WR 47.00% — PR 11.26% — https://arammayhem.com/build/ezreal/
- Fiddlesticks (Fiddlesticks) — Mage — Tier C — WR 48.54% — PR 4.18% — https://arammayhem.com/build/fiddlesticks/
- Fiora (Fiora) — Fighter — Tier A — WR 54.17% — PR 5.11% — https://arammayhem.com/build/fiora/
- Fizz (Fizz) — Assassin — Tier B — WR 49.11% — PR 8.00% — https://arammayhem.com/build/fizz/
- Galio (Galio) — Tank — Tier A — WR 50.28% — PR 6.65% — https://arammayhem.com/build/galio/
- Gangplank (Gangplank) — Fighter — Tier A — WR 50.45% — PR 8.38% — https://arammayhem.com/build/gangplank/
- Garen (Garen) — Fighter — Tier C — WR 46.03% — PR 7.70% — https://arammayhem.com/build/garen/
- Gnar (Gnar) — Fighter — Tier C — WR 47.04% — PR 3.09% — https://arammayhem.com/build/gnar/
- Gragas (Gragas) — Fighter — Tier C — WR 48.24% — PR 5.47% — https://arammayhem.com/build/gragas/
- Graves (Graves) — Marksman — Tier S — WR 51.90% — PR 11.39% — https://arammayhem.com/build/graves/
- Gwen (Gwen) — Fighter — Tier A — WR 56.01% — PR 3.82% — https://arammayhem.com/build/gwen/
- Hecarim (Hecarim) — Fighter — Tier S+ — WR 55.78% — PR 11.79% — https://arammayhem.com/build/hecarim/
- Heimerdinger (Heimerdinger) — Mage — Tier C — WR 50.75% — PR 3.65% — https://arammayhem.com/build/heimerdinger/
- Hwei (Hwei) — Mage — Tier A — WR 54.49% — PR 5.06% — https://arammayhem.com/build/hwei/
- Illaoi (Illaoi) — Fighter — Tier C — WR 48.10% — PR 4.59% — https://arammayhem.com/build/illaoi/
- Irelia (Irelia) — Fighter — Tier C — WR 46.42% — PR 1.85% — https://arammayhem.com/build/irelia/
- Ivern (Ivern) — Support — Tier C — WR 49.92% — PR 0.74% — https://arammayhem.com/build/ivern/
- Janna (Janna) — Support — Tier C — WR 52.26% — PR 2.30% — https://arammayhem.com/build/janna/
- Jarvan IV (JarvanIV) — Fighter — Tier C — WR 46.74% — PR 9.21% — https://arammayhem.com/build/jarvaniv/
- Jax (Jax) — Fighter — Tier B — WR 50.62% — PR 5.55% — https://arammayhem.com/build/jax/
- Jayce (Jayce) — Fighter — Tier C — WR 46.34% — PR 8.64% — https://arammayhem.com/build/jayce/
- Jhin (Jhin) — Marksman — Tier A — WR 48.88% — PR 11.20% — https://arammayhem.com/build/jhin/
- Jinx (Jinx) — Marksman — Tier S — WR 51.44% — PR 9.28% — https://arammayhem.com/build/jinx/
- Kai'Sa (Kaisa) — Marksman — Tier C — WR 46.31% — PR 11.64% — https://arammayhem.com/build/kaisa/
- Kalista (Kalista) — Marksman — Tier C — WR 49.94% — PR 2.43% — https://arammayhem.com/build/kalista/
- Karma (Karma) — Mage — Tier C — WR 47.77% — PR 3.94% — https://arammayhem.com/build/karma/
- Karthus (Karthus) — Mage — Tier A — WR 48.64% — PR 11.76% — https://arammayhem.com/build/karthus/
- Kassadin (Kassadin) — Assassin — Tier C — WR 50.06% — PR 2.90% — https://arammayhem.com/build/kassadin/
- Katarina (Katarina) — Assassin — Tier B — WR 48.81% — PR 8.02% — https://arammayhem.com/build/katarina/
- Kayle (Kayle) — Mage — Tier S — WR 55.08% — PR 6.85% — https://arammayhem.com/build/kayle/
- Kayn (Kayn) — Fighter — Tier S — WR 54.08% — PR 8.00% — https://arammayhem.com/build/kayn/
- Kennen (Kennen) — Mage — Tier C — WR 44.94% — PR 2.21% — https://arammayhem.com/build/kennen/
- Kha'Zix (Khazix) — Assassin — Tier C — WR 47.29% — PR 6.32% — https://arammayhem.com/build/khazix/
- Kindred (Kindred) — Marksman — Tier C — WR 47.43% — PR 3.47% — https://arammayhem.com/build/kindred/
- Kled (Kled) — Fighter — Tier C — WR 48.49% — PR 0.82% — https://arammayhem.com/build/kled/
- Kog'Maw (KogMaw) — Marksman — Tier C — WR 49.20% — PR 4.75% — https://arammayhem.com/build/kogmaw/
- K'Sante (KSante) — Tank — Tier C — WR 42.09% — PR 1.81% — https://arammayhem.com/build/ksante/
- LeBlanc (Leblanc) — Assassin — Tier C — WR 43.61% — PR 3.06% — https://arammayhem.com/build/leblanc/
- Lee Sin (LeeSin) — Fighter — Tier C — WR 44.37% — PR 6.53% — https://arammayhem.com/build/leesin/
- Leona (Leona) — Tank — Tier C — WR 48.60% — PR 5.55% — https://arammayhem.com/build/leona/
- Lillia (Lillia) — Fighter — Tier S — WR 56.62% — PR 9.79% — https://arammayhem.com/build/lillia/
- Lissandra (Lissandra) — Mage — Tier C — WR 45.23% — PR 2.95% — https://arammayhem.com/build/lissandra/
- Locke (Locke) — Assassin — Tier C — WR 43.95% — PR 2.74% — https://arammayhem.com/build/locke/
- Lucian (Lucian) — Marksman — Tier S — WR 50.49% — PR 12.80% — https://arammayhem.com/build/lucian/
- Lulu (Lulu) — Support — Tier C — WR 48.74% — PR 1.49% — https://arammayhem.com/build/lulu/
- Lux (Lux) — Mage — Tier C — WR 48.55% — PR 6.00% — https://arammayhem.com/build/lux/
- Malphite (Malphite) — Tank — Tier C — WR 47.13% — PR 10.09% — https://arammayhem.com/build/malphite/
- Malzahar (Malzahar) — Mage — Tier A — WR 51.56% — PR 6.80% — https://arammayhem.com/build/malzahar/
- Maokai (Maokai) — Tank — Tier A — WR 49.40% — PR 8.17% — https://arammayhem.com/build/maokai/
- Master Yi (MasterYi) — Fighter — Tier S — WR 54.40% — PR 10.72% — https://arammayhem.com/build/masteryi/
- Mel (Mel) — Mage — Tier C — WR 47.27% — PR 8.38% — https://arammayhem.com/build/mel/
- Milio (Milio) — Support — Tier C — WR 50.68% — PR 1.88% — https://arammayhem.com/build/milio/
- Miss Fortune (MissFortune) — Marksman — Tier S — WR 50.96% — PR 13.91% — https://arammayhem.com/build/missfortune/
- Wukong (MonkeyKing) — Fighter — Tier C — WR 48.67% — PR 4.86% — https://arammayhem.com/build/monkeyking/
- Mordekaiser (Mordekaiser) — Fighter — Tier C — WR 46.95% — PR 8.08% — https://arammayhem.com/build/mordekaiser/
- Morgana (Morgana) — Support — Tier S — WR 55.23% — PR 11.13% — https://arammayhem.com/build/morgana/
- Naafiri (Naafiri) — Assassin — Tier C — WR 44.22% — PR 2.80% — https://arammayhem.com/build/naafiri/
- Nami (Nami) — Support — Tier C — WR 49.46% — PR 1.76% — https://arammayhem.com/build/nami/
- Nasus (Nasus) — Fighter — Tier C — WR 48.77% — PR 6.26% — https://arammayhem.com/build/nasus/
- Nautilus (Nautilus) — Tank — Tier C — WR 48.36% — PR 6.28% — https://arammayhem.com/build/nautilus/
- Neeko (Neeko) — Mage — Tier C — WR 45.62% — PR 2.57% — https://arammayhem.com/build/neeko/
- Nidalee (Nidalee) — Assassin — Tier C — WR 46.94% — PR 6.71% — https://arammayhem.com/build/nidalee/
- Nilah (Nilah) — Fighter — Tier C — WR 49.96% — PR 0.90% — https://arammayhem.com/build/nilah/
- Nocturne (Nocturne) — Fighter — Tier C — WR 48.46% — PR 3.22% — https://arammayhem.com/build/nocturne/
- Nunu & Willump (Nunu) — Tank — Tier C — WR 45.43% — PR 2.71% — https://arammayhem.com/build/nunu/
- Olaf (Olaf) — Fighter — Tier C — WR 46.19% — PR 1.55% — https://arammayhem.com/build/olaf/
- Orianna (Orianna) — Mage — Tier C — WR 47.33% — PR 3.19% — https://arammayhem.com/build/orianna/
- Ornn (Ornn) — Tank — Tier C — WR 48.46% — PR 5.53% — https://arammayhem.com/build/ornn/
- Pantheon (Pantheon) — Fighter — Tier C — WR 49.26% — PR 5.66% — https://arammayhem.com/build/pantheon/
- Poppy (Poppy) — Tank — Tier C — WR 50.08% — PR 3.70% — https://arammayhem.com/build/poppy/
- Pyke (Pyke) — Support — Tier C — WR 46.54% — PR 5.05% — https://arammayhem.com/build/pyke/
- Qiyana (Qiyana) — Assassin — Tier C — WR 46.53% — PR 3.14% — https://arammayhem.com/build/qiyana/
- Quinn (Quinn) — Marksman — Tier C — WR 47.64% — PR 2.36% — https://arammayhem.com/build/quinn/
- Rakan (Rakan) — Support — Tier C — WR 46.25% — PR 1.13% — https://arammayhem.com/build/rakan/
- Rammus (Rammus) — Tank — Tier C — WR 44.88% — PR 2.13% — https://arammayhem.com/build/rammus/
- Rek'Sai (RekSai) — Fighter — Tier C — WR 49.63% — PR 0.71% — https://arammayhem.com/build/reksai/
- Rell (Rell) — Tank — Tier A — WR 51.83% — PR 5.51% — https://arammayhem.com/build/rell/
- Renata Glasc (Renata) — Support — Tier C — WR 50.61% — PR 1.70% — https://arammayhem.com/build/renata/
- Renekton (Renekton) — Fighter — Tier C — WR 44.77% — PR 2.25% — https://arammayhem.com/build/renekton/
- Rengar (Rengar) — Assassin — Tier C — WR 48.27% — PR 6.04% — https://arammayhem.com/build/rengar/
- Riven (Riven) — Fighter — Tier C — WR 46.45% — PR 2.67% — https://arammayhem.com/build/riven/
- Rumble (Rumble) — Fighter — Tier B — WR 49.98% — PR 5.71% — https://arammayhem.com/build/rumble/
- Ryze (Ryze) — Mage — Tier S — WR 52.21% — PR 11.07% — https://arammayhem.com/build/ryze/
- Samira (Samira) — Marksman — Tier C — WR 47.62% — PR 5.91% — https://arammayhem.com/build/samira/
- Sejuani (Sejuani) — Tank — Tier C — WR 48.23% — PR 4.14% — https://arammayhem.com/build/sejuani/
- Senna (Senna) — Support — Tier B — WR 47.95% — PR 8.98% — https://arammayhem.com/build/senna/
- Seraphine (Seraphine) — Support — Tier S — WR 53.54% — PR 6.97% — https://arammayhem.com/build/seraphine/
- Sett (Sett) — Fighter — Tier S — WR 51.78% — PR 11.30% — https://arammayhem.com/build/sett/
- Shaco (Shaco) — Assassin — Tier C — WR 46.91% — PR 10.86% — https://arammayhem.com/build/shaco/
- Shen (Shen) — Tank — Tier B — WR 51.16% — PR 4.75% — https://arammayhem.com/build/shen/
- Shyvana (Shyvana) — Fighter — Tier B — WR 51.67% — PR 3.83% — https://arammayhem.com/build/shyvana/
- Singed (Singed) — Tank — Tier S — WR 51.90% — PR 8.01% — https://arammayhem.com/build/singed/
- Sion (Sion) — Tank — Tier A — WR 50.73% — PR 7.98% — https://arammayhem.com/build/sion/
- Sivir (Sivir) — Marksman — Tier C — WR 47.50% — PR 5.42% — https://arammayhem.com/build/sivir/
- Skarner (Skarner) — Tank — Tier C — WR 48.08% — PR 2.01% — https://arammayhem.com/build/skarner/
- Smolder (Smolder) — Marksman — Tier S — WR 51.01% — PR 12.62% — https://arammayhem.com/build/smolder/
- Sona (Sona) — Support — Tier C — WR 52.15% — PR 3.02% — https://arammayhem.com/build/sona/
- Soraka (Soraka) — Support — Tier C — WR 49.47% — PR 3.67% — https://arammayhem.com/build/soraka/
- Swain (Swain) — Mage — Tier A — WR 50.35% — PR 10.51% — https://arammayhem.com/build/swain/
- Sylas (Sylas) — Mage — Tier B — WR 48.41% — PR 7.98% — https://arammayhem.com/build/sylas/
- Syndra (Syndra) — Mage — Tier B — WR 50.73% — PR 5.55% — https://arammayhem.com/build/syndra/
- Tahm Kench (TahmKench) — Tank — Tier S+ — WR 53.06% — PR 12.93% — https://arammayhem.com/build/tahmkench/
- Taliyah (Taliyah) — Mage — Tier C — WR 48.24% — PR 2.12% — https://arammayhem.com/build/taliyah/
- Talon (Talon) — Assassin — Tier C — WR 49.54% — PR 4.56% — https://arammayhem.com/build/talon/
- Taric (Taric) — Support — Tier C — WR 49.44% — PR 1.27% — https://arammayhem.com/build/taric/
- Teemo (Teemo) — Marksman — Tier S+ — WR 53.54% — PR 13.83% — https://arammayhem.com/build/teemo/
- Thresh (Thresh) — Support — Tier B — WR 49.90% — PR 6.00% — https://arammayhem.com/build/thresh/
- Tristana (Tristana) — Marksman — Tier A — WR 48.97% — PR 8.47% — https://arammayhem.com/build/tristana/
- Trundle (Trundle) — Fighter — Tier A — WR 50.45% — PR 10.56% — https://arammayhem.com/build/trundle/
- Tryndamere (Tryndamere) — Fighter — Tier B — WR 49.51% — PR 7.44% — https://arammayhem.com/build/tryndamere/
- Twisted Fate (TwistedFate) — Mage — Tier S+ — WR 56.15% — PR 11.19% — https://arammayhem.com/build/twistedfate/
- Twitch (Twitch) — Marksman — Tier B — WR 48.58% — PR 8.25% — https://arammayhem.com/build/twitch/
- Udyr (Udyr) — Fighter — Tier C — WR 48.55% — PR 6.67% — https://arammayhem.com/build/udyr/
- Urgot (Urgot) — Fighter — Tier C — WR 45.86% — PR 4.25% — https://arammayhem.com/build/urgot/
- Varus (Varus) — Marksman — Tier C — WR 46.95% — PR 7.96% — https://arammayhem.com/build/varus/
- Vayne (Vayne) — Marksman — Tier S — WR 51.88% — PR 11.33% — https://arammayhem.com/build/vayne/
- Veigar (Veigar) — Mage — Tier A — WR 50.29% — PR 7.56% — https://arammayhem.com/build/veigar/
- Vel'Koz (Velkoz) — Mage — Tier A — WR 50.53% — PR 6.43% — https://arammayhem.com/build/velkoz/
- Vex (Vex) — Mage — Tier C — WR 49.34% — PR 1.96% — https://arammayhem.com/build/vex/
- Vi (Vi) — Fighter — Tier C — WR 45.69% — PR 2.79% — https://arammayhem.com/build/vi/
- Viego (Viego) — Fighter — Tier B — WR 51.15% — PR 4.63% — https://arammayhem.com/build/viego/
- Viktor (Viktor) — Mage — Tier A — WR 53.78% — PR 5.04% — https://arammayhem.com/build/viktor/
- Vladimir (Vladimir) — Mage — Tier C — WR 47.56% — PR 6.89% — https://arammayhem.com/build/vladimir/
- Volibear (Volibear) — Fighter — Tier C — WR 49.80% — PR 4.20% — https://arammayhem.com/build/volibear/
- Warwick (Warwick) — Fighter — Tier C — WR 46.89% — PR 2.15% — https://arammayhem.com/build/warwick/
- Xayah (Xayah) — Marksman — Tier C — WR 49.27% — PR 4.61% — https://arammayhem.com/build/xayah/
- Xerath (Xerath) — Mage — Tier C — WR 48.71% — PR 6.69% — https://arammayhem.com/build/xerath/
- Xin Zhao (XinZhao) — Fighter — Tier S — WR 53.16% — PR 8.29% — https://arammayhem.com/build/xinzhao/
- Yasuo (Yasuo) — Fighter — Tier S+ — WR 57.47% — PR 10.85% — https://arammayhem.com/build/yasuo/
- Yone (Yone) — Fighter — Tier S — WR 56.13% — PR 8.45% — https://arammayhem.com/build/yone/
- Yorick (Yorick) — Fighter — Tier C — WR 45.26% — PR 0.89% — https://arammayhem.com/build/yorick/
- Yunara (Yunara) — Marksman — Tier A — WR 52.67% — PR 6.77% — https://arammayhem.com/build/yunara/
- Yuumi (Yuumi) — Support — Tier C — WR 51.30% — PR 2.73% — https://arammayhem.com/build/yuumi/
- Zaahen (Zaahen) — Fighter — Tier C — WR 52.34% — PR 2.52% — https://arammayhem.com/build/zaahen/
- Zac (Zac) — Tank — Tier C — WR 45.43% — PR 2.23% — https://arammayhem.com/build/zac/
- Zed (Zed) — Assassin — Tier A — WR 49.60% — PR 8.17% — https://arammayhem.com/build/zed/
- Zeri (Zeri) — Marksman — Tier C — WR 47.96% — PR 2.15% — https://arammayhem.com/build/zeri/
- Ziggs (Ziggs) — Mage — Tier C — WR 48.62% — PR 5.18% — https://arammayhem.com/build/ziggs/
- Zilean (Zilean) — Support — Tier A — WR 52.28% — PR 4.74% — https://arammayhem.com/build/zilean/
- Zoe (Zoe) — Mage — Tier C — WR 47.32% — PR 2.24% — https://arammayhem.com/build/zoe/
- Zyra (Zyra) — Mage — Tier C — WR 50.45% — PR 4.60% — https://arammayhem.com/build/zyra/
## Augment Index
- Adamant [silver] — Immobilizing or grounding an enemy champion grants 2 to 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 20 to 100 bonus resistances, and refreshing on subsequent triggers.
- ADAPt [silver] — Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.
- Adaptive Ward [silver] — Striking an enemy champion with your chosen ability grants you the required number of Armor or Magic Resist based on their damage type for the required number of seconds. This effect can stack.
- All For You [gold] — Your heals and shields on allied champions are increased in effectiveness by 30%.
- Apex Inventor [gold] — Grants 100 item haste, which is equivalent to 50% cooldown reduction for items.
- Arcane Axiom [gold] — Scoring a takedown against an enemy champion shortly after damaging them refunds a portion of your Ultimate's cooldown.
- Archmage [prismatic] — Casting a spell refunds another random spell's cost by the required number of% of the original spell's Cooldown.
- Armored Impact [gold] — After using an Ability, your next Basic Attack will deal additional physical damage to enemies in an area around the target, scaling with your Armor.
- Back To Basics [prismatic] — Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.
- BEES!!! [gold] — Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage for a short duration.Bees apply On-Hit effects.
- Big Brain [gold] — Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield refreshes on respawn or every 70 seconds.
- Big Shot [prismatic] — Gain 35% Critical Strike Damage and 25% bonus Attack Damage.75% of your Attack Speed is converted into Critical Strike Damage.
- Biggest Snowball Ever [prismatic] — Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 to 350 (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark cooldown is reduced…
- Blade Waltz [prismatic] — Gain the Blade Waltz Summoner Spell.Blade Waltz makes you untargetable while you dash at and damage enemies repeatedly.
- Blue Barrier [silver] — Gain 200–450% of the Mana you spend as a temporary Shield.
- Blunt Force [silver] — Increases attack damage by 20%.
- BONK! [gold] — Attacks and Abilities empowered by your chosen ability deal additional damage to the target and nearby enemies.
- Bounce of the Poro King [prismatic] — Replace a summoner spell with Bounce of the Poro King.Bounce of the Poro King:
- Bouncing Bees [prismatic] — After using an ability, your next auto attack bounces to the nearest enemyQUEST: Bounce auto attacks onto enemy ChampionsREWARD: Gain +30AD and an extra bounce per Quest Level
- Brass Blast [gold] — Gain Brass Blaster.Brass Blaster: Charge up a large trumpet to Knock Back enemies, dealing magic damage to those hit.
- Bread And Butter [gold] — Your champion's first basic ability (Q) gains 100 ability haste.
- Bread and Cheese [gold] — Your champion's third basic ability (E) gains 100 ability haste.
- Bread And Jam [gold] — Your champion's second basic ability (W) gains 100 ability haste.
- Buff Buddies [silver] — Grants Crest of Cinders and Crest of Insight permanently.
- Cant Touch This [prismatic] — Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).
- Celestial Body [gold] — Gain 1250 bonus health, but reduce your damage output by 10%.
- Cerberus [prismatic] — Gain the Hail of Blades and Press the Attack keystone runes.
- Chain Reaction [gold] — If a target Knocked Back by your chosen ability hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
- Cheating [gold] — Your Recall is now functional and is upgraded to Empowered Recall. Additionally, you no longer lose the ability to purchase items from the shop after exiting the shop area, and the fountain will now provide healing and resource restoration for you.
- Circle of Death [prismatic] — Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.
- Clown College [prismatic] — Gain Shaco Backstab, Deceive and Hallucinate explosion. Replace a summoner spell with Deceive.Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack…
- Combusting Interest [gold] — Burns and damage over time applied to champions generates gold.
- Courage of the Colossus [prismatic] — Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 100 to 300 (+ 5% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.
- Crack Open That Egg [silver] — Your shields detonate upon expiration, creating an explosion that deals magic damage equal to 100% of the shield's strength to nearby enemies.
- CRIMSON COBALT [gold] — Enemy champions damaged by your chosen ability are marked. Attacking a marked enemy deals magic damage and reduces the cooldown of your chosen ability.
- Crit 'n Cast [silver] — Gain ability haste equal to 40% of your critical strike chance.
- Critical Healing [gold] — Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40%. Additionally, gain 25% critical strike chance.
- Critical Missile [gold] — Critical strikes launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target that each deal 11 to 40 (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.
- Critical Rhythm [gold] — Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.
- Cruelty [prismatic] — Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 to 150 (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance).
- Dashing [prismatic] — Abilities with dashes or blinks gain 175 ability haste.Kalista is granted 125% bonus attack speed instead.
- Dawnbringer's Resolve [gold] — Upon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).
- Deft [silver] — Grants 60% bonus attack speed.
- Demon's Dance [gold] — Gain the Fleet Footwork and Grasp of the Undying keystone runes.
- Devil on Your Shoulder [prismatic] — Forge a pact with Teemo, who drains 0.5% of your current health every second, increased to 5% if there are enemy champions within 1000 units. In return, you deal 15% bonus true damage and your basic attacks and abilities summon a Life Remnant nearby for 5 seconds (0.75-second spawn cooldown). You can absorb a Life Remnant by moving over it, healing you for 50 to 150 (+ 50% bonus AD) (+ 25% AP)…
- Dimension Shift [prismatic] — Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
- Dive Bomber [silver] — Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.
- Divine Intervention [gold] — Automatically cast Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within cr 400 units become invulnerable for 2.5 seconds (35 second cooldown).
- Donation [gold] — Gain 2500 gold upon acquiring this augment.
- Don't Blink [silver] — Deal 1% increased damage per 10 movement speed you have more than the target.
- Don't Change the Channel [silver] — Gain a Shield for every second you spend Channeling.
- Double Defense [silver] — Shields granted from your chosen ability are stronger and scaling with target's missing Health.
- Double Tap [prismatic] — Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
- Double Time [gold] — Damaging enemy champions with two different Abilities in quick succession grants you permanent Mana and deals additional magic damage based on your maximum Mana.
- Draw Your Sword [prismatic] — Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0 to 30.This augment is only available for ranged champions.
- DropBear [prismatic] — On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
- Dropkick [prismatic] — Your Attacks and Abilities execute enemy champions below @Calc_Execute_Threshold@ max Health, restoring @Calc_Heal@ Health and Knocking Back the target.
Upon colliding with an enemy or terrain or reaching their terminus, Knocked Back enemies will explode dealing @Calc_Damage@ magic…
- Droppybara [prismatic] — Replace a summoner spell with Droppybara.Droppybara:
- Dual Wield [prismatic] — Your basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.
- Echo Cast [prismatic] — Casting your chosen ability sends a clone toward your mouse position and recasts it.
- Empowered By The Faithful [prismatic] — Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 to 350 magic damage to nearby enemies. Enemy champions damaged below 25% of their maximum health are executed.
- Empyrean Promise [prismatic] — Replace a summoner spell with Empyrean Promise Vigilance active. Additionally, gain 15% heal and shield power.Active - Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 to 250 (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).
- En Passant [prismatic] — Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
- Enchanting Butterflies [gold] — Healing or Shielding allied champions builds up Butterflies around you.After collecting 7 Butterflies, damaging an enemy champion fires all of them to deal adaptive damage.
- Endless Decimation [gold] — While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
- Erosion [silver] — Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.
- escAPADe [silver] — Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%.
- Escape Plan [silver] — Upon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.
- Ethereal Weapon [gold] — Your abilities apply on-hit effects (1 second cooldown per target).
- Eureka [prismatic] — Gain ability haste equal to 30% AP.
- Executioner [gold] — Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
- Fan The Hammer [prismatic] — Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 bolts at the target that each deal 10 to 52.5 (+ 15% bonus AD) physical damage, for a total of 50 to 262.5 (+ 75% bonus AD) physical damage (5 second cooldown per direction). Bolts' damage is increased by 0 to 50. Each bolt can critically strike for 200 damage and applies on-hit effects at 20%…
- Feel the Burn [prismatic] — Replace a summoner spell with Feel the Burn. Additionally, Ignite counts as a Burn source.Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 to 410 true damage over the duration.
- Fey Magic [prismatic] — Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target).
- Final City Transit [gold] — Upon death, you launch a train towards your killer from the location of your death, which travels in their direction at a global distance and deals 150 to 750 (+ 65% bonus AD) (+ 50% AP) (+ 15% maximum health) physical damage to enemies it passes through.
- Final Form [prismatic] — Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
- Firebrand [gold] — Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to0.4% of the target's maximum health per second.This Burn stacks infinitely and refreshes with each application.
- FireFox [silver] — Automatically cast Fox-Fire, gaining 40% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of cr 150 units. The flames will fly toward the nearest visible enemy champion within cr 550 units, dealing 35 to 160 (+ 25% bonus AD (+ 25% AP) adaptive damage, reduced to10.5 to 48 (+ 7.5% bonus AD (+ 7.5% AP)for enemies hit…
- First-Aid Kit [silver] — Grants 20% heal and shield power.
- Flash 2 [silver] — Replace a summoner spell with Flash. Additionally, gain 70 summoner spell haste.You have Flash in both of your summoner spell slots while equipped with this augment, and they do not share cooldowns when either of them are used.
- Flashbang [silver] — Using Flash creates an explosion around the blink location that deals 70 to 240 (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1.25 seconds. Additionally, the cooldown of your Flash resets upon your death.
- Flow of Spirit [silver] — Casting your chosen ability grants you Attack Speed for a duration.
- Forged By The Master [silver] — Increase your Item and Augment damage by the required number of.
- From Beginning To End [gold] — Gain the Dark Harvest and First Strike keystone runes.
- From Downtown [gold] — QUEST: Snipe the required number of enemy champions with abilities
REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
- Frost Wraith [silver] — Automatically cast Ring of Frost, creating a cold pulse around you in 450 radius that roots nearby enemies for 1.25 seconds (6.5 second cooldown).
- Fruitify [silver] — Scoring a Takedown causes the slain champion to explode into Fruit.Fruit heals and restores Mana.
- Gash [prismatic] — Basic attacks on-hit deal 20 to 40/10 to 20 (+ 25%/20% bonus armor) bonus true damage. Additionally, gain 50% bonus attack speed.
- Get Excited! [gold] — Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.
- Get Jinxed [gold] — Gain Get Jinxed!Get Jinxed: Ride a rocket that explodes after hitting an enemy, structure, or wall. Enemies within the blast radius take significant damage.
- Giant Slayer [prismatic] — Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10;15;25;30 bonus damage against enemy champions with greater size than you.
- Gift of the Drowned [silver] — Bonus Health is converted into Lethality.Gain 10–25 Lethality.
- Glass Cannon [prismatic] — You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 25% of your pre-mitigation damage as melee, or 15% as ranged.
- Goldrend [prismatic] — Damaging basic attacks or abilities against enemy champions deal 50 to 150 (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 gold and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).
- Goliath [prismatic] — Grants 35% bonus health, 15% adaptive force, and 50% increased size.
- Goredrink [silver] — Gain 15% omnivamp.
- Grandma's Chili Oil [gold] — Inflicting an enemy champion with a Burn effect releases a chili sphere from the target, landing to a location near them after 0.5 seconds (3 second cooldown per target). Upon landing, a pool of Chili Oil is created at the impact area with a radius of 175 units, lasting for 5 seconds. While you are within the pool, heal for 60 to 150 upon entering and each second of the pool's lifetime…
- Group Hug [prismatic] — Healing or Shielding an allied champion with your chosen ability also heals or shields 2 more allied champions.
- Growth Spurt [gold] — Replace a summoner spell with Growth Spurt.Growth Spurt:
- Guilty Pleasure [silver] — Immobilizing or grounding an enemy champion heals you for 10 to 150 (+ 1.5% maximum health) (5 second cooldown per cast instance).
- Hand of Baron [prismatic] — Gain 33% Adaptive Force. Nearby allied minions are greatly empowered.
- Hands off the Talent [silver] — Attacks fired close to max range deal additional physical damage.
- Hat on a Hat [silver] — Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus.Eligible Items: Abyssal Mask, Bloodletter's Curse, Cosmic Drive, Edge of Night, Experimental Hexplate, Fimbulwinter, Haunting Guise, Hollow Radiance, Hubris, Jak'Sho, The Protean,…
- Heads Up Cupcake! [prismatic] — Periodically, a Cupcake will fly across the map. Champions can consume the Cupcake by moving within its radius of 300 units, slowing them by 25% for 0.5 seconds. Whenever a Cupcake is consumed, regardless of ally or enemy, you gain 15 gold and you and nearby allied champions heal for 50 to 250 (+ 5 to 15 missing health). Additionally, for every 1000 healing done by Cupcakes, you gain 150 gold.
- Heavy Hitter [silver] — Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.
- Heavy Is The Crown [gold] — Every takedown grants increased Attack Damage, Ability Power, and Attack Speed but greatly decreases your Move Speed.This effect is reduced on death.
- Hellbent [prismatic] — Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
- Hextech Soul [silver] — Grants the Hextech Dragon Soul, or a different Dragon Soul if you aleady have it.
- Hide on Bush [gold] — After entering Brush, deal the required number of% more damage for the required number of seconds. Remain in the Brush to refresh the effect.
- High Roller [prismatic] — Nearby enemies have a chance to drop Stat Anvils on death.
- Holy Fire [gold] — Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage equal to 0.2% of the target's maximum health every second over 5 seconds, for a total of 1% (1.5-second cooldown).The Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the…
- Holy Snowball [prismatic] — After using the Dash spell from Mark, you become invulnerable for 1 second upon arrival. Additionally, your Mark cooldown is reduced equivalent to 100 ability haste.If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark.
- Homeguard [silver] — Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage from champions.
- Ice Cold [silver] — Your slowing effects reduce the movement speed of targets by an additional 100.
- I'm a Baby Kitty Where is Mama [prismatic] — Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power. Additionally, gain 37.5% bonus movement speed while facing your bound ally within 1500 units.The tether will break when you or your bound ally dies, allowing you to form a new tether.
- Impassable [gold] — Gain the Aftershock and Glacial Augment keystone runes.
- Infernal Conduit [prismatic] — Your Abilities apply an infinitely stacking Burn, dealing @BleedDamageTooltip@ magic damage per second for @BleedDuration@ seconds.
All your Burn effects lower your basic Ability Cooldowns by @FlatCooldownRefundPerTick@ seconds when they damage enemy champions.
Damage Dealt: @f2@
- Infernal Soul [silver] — Grants the Infernal Dragon Soul, or a different Dragon Soul if you aleady have it.
- Infinite Recursion [prismatic] — Gain 60 ability haste, increased by 3 each time you score a champion takedown.
- It's Critical [gold] — Grants 50% critical strike chance.
- It's Go Time [silver] — Activating your chosen ability grants you Movement Speed for its duration.
- It's Killing Time [gold] — Upon casting your ultimate ability, you apply Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
- Jeweled Bracelet [gold] — your chosen ability can Critically Strike. Gain 25% Critical Strike Chance.
- Jeweled Gauntlet [prismatic] — Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
- Juiced [silver] — Basic attacks on-hit consume 2.5% of your maximum mana to deal bonus magic damage equal to 3.5% of your maximum mana. This damage can critically strike for 100 bonus damage.
- Keystone Conjurer [gold] — Gain the Arcane Comet and Summon Aery keystone runes.
- Kill Secured [silver] — Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health.
- King Me [prismatic] — Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn, you becomeKinged, causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000 gold.King Me prioritize upgrading the…
- Laser Heal [prismatic] — Replace a summoner spell with Laser Heal.Laser Heal:
- Leg Day [silver] — Gain 50 bonus movement speed and 40% slow resist.
- Lich Brain [silver] — Gain 30 + 4% bonus Health Ability Power.
- Light 'em Up! [silver] — Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 fireworks at the target that each deal 11 to 80 (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 to 320 (+ 140% bonus AD) (+ 76% AP).
- Lightning Strikes [gold] — Increase your bonus attack speed gained from all sources by 20%. While at 1.75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.
- Lil' Extra Help [gold] — Gain the required number of Attack Range and the required number of Attack Speed during your chosen ability duration.
- Lonely Warrior [silver] — Gain Attack Speed, Armor, and Magic Resist for every nearby enemy champion.
- Mad Scientist [prismatic] — Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.
- Magic Missile [gold] — Dealing damage to an enemy champion with an ability within 1000 units fires 3 missiles at them that each deal true damage equal to 0.33...% of the target's maximum health, increased to up to 1% based on distance travelled. This effect can only trigger once every 6 seconds from the same cast.
- Marksmage [gold] — Basic attacks deal bonus physical damage equal to 75% AP.
- Master of Duality [prismatic] — Basic attacks on-hit grant 6 to 18 ability power and damaging abilities once per cast instance grant 3 to 9 bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.
- Mercy's Strike [gold] — After using your chosen ability, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
- Mighty Shield [silver] — Gain 40 to 100 adaptive force for 3 seconds upon gaining a shield (5 second cooldown).
- Mind to Matter [silver] — Grants bonus health equal to 50% maximum mana.
- Minionmancer [gold] — Your pets deal 40% increased damage as well as gain 40% bonus health and size.
- Mosh Monster [prismatic] — When you use your chosen ability, gain Bonus Health and champion size and Slow nearby enemies.Getting takedowns permanently increases this effect.
- MountainSoul [silver] — Grants the Mountain Dragon Soul, or a different Dragon Soul if one is already obtained.
- Multishot [prismatic] — QUEST: Hit enemy Champions with your chosen ability the required number of times.
REWARD: Fire additional missiles per Quest Level.
- ??? [prismatic] — Removed from live ARAM Mayhem in Patch 26.12. Riot lists this augment in the official patch notes, but the current local seed did not include a client tooltip.
- Mystic Punch [prismatic] — Basic attacks on-hit reduce the cooldowns of your abilities by 1.25 seconds.
- Nature is Healing [gold] — Standing in Brush regenerates the required number of max Health per second.
- Nightstalking [gold] — Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1.5 seconds. Attacking or casting abilites ends the stealth immediately.
- No Mana, No Problem [silver] — Mana from your items is convertedinto Ability Power.Gain 15% Ability Power.
- Ocean Soul [silver] — Grants the Ocean Dragon Soul, which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.
- Ok Boomerang [gold] — Automatically cast Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 to 200 (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).
- Ominous Pact [prismatic] — Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health, up to 75 to 150 at 70% missing health, 0 to 50 bonus movement speed, and 0 to 20 omnivamp.
- Omni Soul [prismatic] — Grants 3 random Dragon Soul.
- One Trick Pony [prismatic] — Added to ARAM Mayhem in Patch 26.12. Riot lists this augment in the official patch notes; its full client tooltip is not exposed in the current 16.12 augment file yet.
- OrbitalLaser [prismatic] — Replaces the summoner spell in the slot not occupied by Flash with Orbital Laser.Orbital Laser: Call upon an orbital laser to fire down on the target location after 2.5 seconds, immediately dealing true damage equal to the 25% of the target's maximum health then every 0.5 seconds over 3 seconds to enemies within a 550 radius, up to a total of magic damage. Deals 70% damage to Minions.This…
- Our Healing [gold] — Whenever someone heals around you, you heal the required number of% of their own healing. Doubled from Enemy healing.
- Outlaw's Grit [gold] — Dashing or blinking grants 12 bonus armor and bonus magic resistance for 15 seconds, stacking up to 5 times for a total of 60 bonus resistances. Stack count is displayed on the buff bar.
- Overextender [gold] — Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
- Overflow [gold] — Your abilities' mana costs are doubled, but you also gain 10% (+ 0.5% per 100 maximum mana) increased damage as well as self and outgoing healing and shielding.
- Overloaded [prismatic] — Using another Ability resets the cooldown of your chosen ability.
- PandorasBox [prismatic] — Your current augments transform into an equal number of completely random Prismatic ones.
- Pat On The Back [gold] — Allies encourage you when you walk past, granting you a Shield and Movement Speed.
- Perseverance [gold] — Grants 800% base health regeneration, increased to 1600% while below 25% maximum health.
- Phenomenal Evil [gold] — Gain Phenomenal Evil Power.Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power.If this is your second augment, start with 40 Phenomenal Evil stacks, granting you 40…
- Pin Cushion [prismatic] — Attacks during {{SpellName}} gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
- Pinball [gold] — Your Mark is empowered to instead throw a pinball, which deals 100 to 500 bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset and it increases its radius by 25%, its damage by 20%, and its range by 10%, as well as reduces Mark remaining cooldown by 30%. Additionally, your Mark cooldown is reduced equivalent…
- Poltergeist [silver] — Replace a summoner spell with Poltergeist.Poltergeist:
- Porcupine [gold] — Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
- Poro Blaster [gold] — You summon a Poro alongside yourself every 5 seconds, up to 4 at a time. Damaging an enemy champion with an ability commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health and knocking them back a short distance.This augment is only offered to up to 1 player on each team for a given game.
- Poro Stampede [prismatic] — QUEST: Gather Poro Snax and feed the required number of Poros.
REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level.
"Oho! Look how charming they are!" — Poro Herder
- Pressure Cooker [gold] — Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health.
QUEST: Deal Burn damage to enemy Champions.
REWARD: Size and damage increase per Quest Level.
- Prom Queen [prismatic] — Automatically cast The Quickness, empowering you to break into a captivating sprint for 4 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with become charmed for 2 seconds (25 second cooldown).A sparkly tiara will descend upon you 2.5 seconds before the effect activates.
- Protein Shake [prismatic] — Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.
- Purist - Caster [silver] — Convert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.
- Pursuit of Haste [gold] — QUEST: Hit enemy champions with your chosen ability the required number of times.
REWARD: Gain Ability Haste on your chosen ability per Quest Level up to the required number of.
- Pursuit of Power [silver] — QUEST: Hit enemy champions with your chosen ability the required number of times.
REWARD: Permanently increase your chosen ability damage.
- Quantum Computing [prismatic] — Automatically cast an improved version of Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0.75 seconds to slash in a 650 radius around you. The slash deals 200 to 350 (+ 65% bonus AD) (+ 40% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100…
- Quest: Steel Your Heart [gold] — Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption.Reward: Upon completing your Quest, increase the bonus health gained from Heartsteel Colossal Consumption by 200%.
- Quest: Urf's Champion [prismatic] — Quest: Score 18 champion takedowns.Reward: Upon completing your Quest, you receive The Golden Spatula.
- Quest: Wooglet's Witchcap [prismatic] — Gain a Needlessly Large Rod.Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass.Reward: Upon completing your Quest, convert the items you obtained for the quest into Wooglet's Witchcap.
- Quickstep [gold] — When you use your chosen ability, dash towards your cursor.
- Rabble Rousing [gold] — Casting an ability heals you for 5 to 60 (+ 1% maximum health).
- Ravenous Bind [gold] — Immobilizing or Grounding enemy champions with your chosen ability deals extra damage and heals you.
- Recoil [gold] — Your chosen ability deals increased damage and knocks you backward.
- Recursion [gold] — Grants 60 ability haste.
- Red Envelopes [prismatic] — Red envelopes will now randomly appear around you every 25 to 15 seconds. You can pick up these envelopes by moving over them, granting you between 10 to 18 gold and 28 to 58 gold, and 150 bonus movement speed for 4 seconds.Additionally, whenever you pick an envelope, you gain one of the following stats by random:- 5 bonus attack damage- 5 ability power- 5 ability haste- 5 bonus armor- 5 bonus…
- Rejuvenation [gold] — Using your chosen ability restores Health.
- Repulsor [silver] — Upon dropping below 35% of your maximum health, you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1.5 seconds (25 second cooldown, resets upon death).
- Restless Restoration [gold] — Heal for 0.2 to 1.2 (+ 0.01% maximum health) per 10 units travelled.
- Rite of Ascension [prismatic] — On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
- Salvation [gold] — When you fall below 50% Health, deal magic damage and knock away nearby enemies while healing nearby allies in a large area around you.
- Sap Magic [gold] — Every 20 seconds, your next Attack deals bonus physical damage and heals you On-Hit.Casting an Ability reduces this effect's cooldown.
- Scoped Weapons [silver] — Gain 75/50 bonus attack range.
- Scopier Weapons [gold] — Gain 200/100 bonus attack range.
- Scopiest Weapons [prismatic] — Gain 250/150 bonus attack range.
- Searing Dawn [gold] — Gain Sunlight.Sunlight: Your damaging abilities mark enemies, causing them to take 40 to 200 bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target).
- Self Destruct [silver] — Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0.75 seconds (25 second cooldown).
- Shadow Runner [silver] — After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.
- Shark Bait [gold] — A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
- Shark Tempest [gold] — Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
- Shrink Engine [gold] — Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 10 ability haste and 2% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death.Size reduction is capped at 80% (20 stacks).
- Shrink Ray [gold] — Basic attacks reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.
- Siphon [silver] — Damaging enemy champions with your chosen ability heals you.
- Skilled Sniper [gold] — Hitting an enemy champion with a basic ability while located at least er 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.
- Slap Around [silver] — Immobilizing or grounding an enemy champion grants you 10 adaptive force, stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
- Slow And Steady [gold] — Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage.
- Slow Cooker [prismatic] — Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 5 seconds that deals magic damage equal to0.3% of your maximum health per second.This Burn stacks infinitely and refreshes with each application.
- Snowball Roulette [gold] — Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark cooldown is reduced equivalent to 100 ability haste.Harmful summoner spells include Exhaust and Ignite, while beneficial ones consist of Barrier,…
- Snowball Upgrade [gold] — Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing 200 (+ 200% bonus AD) (+ 120% AP) magic damage to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP). Additionally, your Mark cooldown is reduced equivalent to 100 ability haste.If Mark is not equipped, the summoner spell in the…
- Snowblast [gold] — Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
- Snowday [silver] — Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
- Sonata [gold] — Alternate between automatically casting Aria of Perseverance and Song of Celerity, with the former being cast first (10 second cooldown).Aria of Perseverance: Heal yourself and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a shield for 1.5 seconds.Song of…
- Sonic Boom [silver] — Granting a buff, heal, or shield to your ally deals 30 to 150 true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
- Soul Eater [gold] — Immobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance).
- Soul Siphon [gold] — Your critical strikes heal you for 12% of damage dealt. Additionally, gain 25% critical strike chance.
- Sound Barrier [silver] — Your shields grant decaying Move Speed and make the target Ghosted for a duration.
- Speed Demon [silver] — Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 1 second.
- Spellsplit [prismatic] — Your chosen ability missile splits into two on hit, at max Range, or when Recast.
- Spin Me Right Round [silver] — Replace a summoner spell with Heroic Swing.Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds.…
- Spin To Win [silver] — Your spinning abilities deal 30% increased damage and benefit from 30 ability haste.
- Spirit Bomb [prismatic] — Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
- Spiritual Purification [gold] — Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1.5 seconds that slows enemies within by 60%.
- Squishy Slappy Grab [prismatic] — Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
- Stackosaurus Rex [silver] — When you gain permanent Stacks of an Ability, gain @StackModifier*100@% more!
- Stats on Stats on Stats! [prismatic] — Gain 5 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.
- Stats on Stats! [gold] — Gain 4 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils.
- Stats! [silver] — Gain 3 Stat Anvils!
- Stay Resolute [silver] — When your chosen ability damages enemy champions, gain the required number of Armor and Magic Resistance.
- Still Here [gold] — Gain Attack Speed and Lifesteal based on your missing Health.
- Stuck In Here With Me [prismatic] — Casting your ultimate ability creates an aura with a radius of 500 units around you for 2 seconds, during which you also gain 40% damage reduction. After the duration, you taunt all enemies within the aura for 2 seconds (30 second cooldown). Additionally, gain 30 ultimate haste.
- Quest: Support Main [silver] — QUEST: Heal allied champions for the required number of Health.
REWARD: Any healing you provide now also Heals Over Time after the initial heal.
- Surge Field [prismatic] — On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal the required number of% of your damage.
- Swift and Safe [silver] — After dashing or blinking, gain a shield that lasts for 2 seconds and absorbs 65 to 290 (+ 65% AD) (+ 26% AP) damage (5 second cooldown).
- Symphony of War [prismatic] — Gain the Conqueror and Lethal Tempo keystone runes.
- Take'em Down Down Down [gold] — Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, your next Attack deals even more magic damage and heals you for the damage dealt.
- Tank Engine [gold] — Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
- Tank It Or Leave It [silver] — Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance.Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20%.
- Tap Dancer [prismatic] — Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.
- Terrain'd [gold] — Your chosen ability deals damage in an area around it.
- Terror [prismatic] — Whenever you cast your chosen ability, Fear enemies around you.
- The Boom and the Bass [gold] — After casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed.
- The Brutalizer [silver] — Grants 25 bonus attack damage, 10 ability haste, and 5 lethality.
- Third Times the Harm [prismatic] — Every third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect.
- Thread the Needle [gold] — Grants 18% armor penetration and magic penetration.
- Tickle Monster [gold] — Attack Damage is convertedinto Attack Speed.Basic Attacks deal bonus magic damage On-Hit.
- Titan's Resolve [prismatic] — Gain stacks when taking or dealing damage. For every the required number of stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
- Tooth Fairy [gold] — Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
- Tormentor [silver] — Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to0.8% of the target's maximum health per second(5 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application.
- Totentanz [prismatic] — Gain A Dance with Death.A Dance with Death: Blink forward and become Unkillable. Earn a champion takedown within 5 seconds or else YOU DIE.
- Trailblazer [gold] — Removed from live ARAM Mayhem in Patch 26.12. Riot lists this augment in the official patch notes, but the current local seed did not include a client tooltip.
- Transmute: Chaos [prismatic] — Gain two completely random augments, excluding the other two offerings in your current assortment.
- Transmute: Prismatic [gold] — Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
- Triggered Inferno [prismatic] — Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 2.75 to 3.5 bonus movement speed, up to a maximum of 16.5 to 21.Upon reaching maximum Style stacks, you unleash a…
- Tripleshot [prismatic] — Your chosen ability targets 2 additional enemies in front of you.
- TrueshotProdigy [prismatic] — Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Trueshot Barrage in their direction. The barrage deals 100 to 350 (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown).This augment is only offered to up to 1 player on each team for a given game.
- Trusty Weapon [silver] — Striking enemy champions with your chosen ability forges a bond of Friendship.
your chosen ability gains temporarily increased damage based on your level of Friendship.
- Twice Thrice [gold] — Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.
- Twin Fire [silver] — Damaging abilities launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target that each deal 10 to 30 (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance.
- Typhoon [silver] — Basic attacks fire a bolt at an additional target that deals 30% AD physical damage and applies on-hit effects.
- Ultimate Awakening [prismatic] — Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.
- Ultimate Recursion [silver] — Gain 50 Ultimate Haste.
- Ultimate Revolution [prismatic] — Casting your ultimate ability resets its cooldown immediately after its effect starts or has elapsed (75 second cooldown, reset upon death).
- Ultimate Unstoppable [silver] — Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).
- Ultra Hydra [prismatic] — Quest: Ultra Hydra - Immediately: Gain a Tiamat when completing a Hydra Item. Requirement: Possess Ravenous Hydra, Profane Hydra, and Titanic Hydra. Reward: Gain Ultra Hydra.
- Upgrade Collector [silver] — Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 gold (total 50 gold) from kills. Additionally, gain 250 gold.
- Upgrade Cutlass [silver] — Upgrades both Lifeline and Spectral Cutlass, reducing the cooldown of Soul Anchor to 30 seconds and empowering its active to grant you 25% increased damage while it is in effect. Additionally, gain 250 gold.
- Upgrade Death's Dance [silver] — Upgrades Death's Dance. Gain 250 gold. 40%/15% of damage taken is dealt to you over 3 seconds. Heal 125% bonus AD instantly when scoring a takedown.
- Upgrade Hubris [gold] — Upgrades Hubris, empowering Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 gold.
- Upgrade Immolate [silver] — Upgrades Bami's Cinder, Hollow Radiance, and Sunfire Aegis, empowering Immolate to additionally grant you 10 gold per tick for each enemy champion afflicted by its effect. Additionally, gain 250 gold.Clones do not count as valid targets for the effect.
- Upgrade Infinity Edge [gold] — Upgrades Infinity Edge, empowering it to gain Sword of the Divine Excoriate. Additionally, gain 500 gold and 25% critical strike chance.Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.
- Upgrade Mikael's Blessing [prismatic] — Upgrades Mikael's Blessing, reducing the cooldown of Purify to 45 seconds and empowering its active to instead affect you and all nearby allied champions, cleansing all targets of crowd control (excluding Airborne), healing them for 150 to 450 (+ 50% AP), and granting them 65% tenacity for 3 seconds. Additionally, you are granted Mikael's Blessing for free.''If you already have Mikael's…
- Upgrade Sheen [gold] — Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250 gold.
- Upgrade Stormsurge [gold] — Squall now detonates in an area, dealing magic damage.Enemy champions caught in the initial blast are marked by Squall.Gain 500 Gold.
- Upgrade Thornmail [silver] — Upgrades Bramble Vest and Thornmail, increasing the armor stat of both items by 25 and empowering Thorns to generate a protective shell around you that grants 25% damage reduction. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 to 250 (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage. Shell…
- Upgrade Zhonya's [silver] — Upgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect and granting 50% bonus movement speed during Stasis. Additionally, the cooldown of Zhonya's Hourglass Stasis is reduced to 45 seconds.
- Vampirism [gold] — You can no longer be healed by allies and your health regeneration is set to 0. Gain 30% omnivamp.
- Void Dash [gold] — Dashing with your chosen ability spawns a Void Zone that Slows enemy champions and deals magic damage.
- Void Immolation [prismatic] — Quest: Icathia's Fall - Immediately: Gain a Bami's Cinder and you can purchase 2 Immolate Items. Requirement: Possess Sunfire Aegis and Hollow Radiance. Reward: These Items combine into Void Immolation. Passive - Desolate: Killing an enemy deals magic damage around them.
- Void Rift [prismatic] — Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds. If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them over 0.6 seconds. Enemies within the rift are dealt 75 to 350 (+ 4.5 per 1 Lethality) (+ 4.5 per 1 flat magic penetration) magic damage…
- Vulnerability [gold] — Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% critical strike chance.
- Warlock Juicebox [gold] — Gain the required number of Omnivamp.
- Weapon of Destiny [gold] — Your first Legendary Item gains increased stats for every earned champion takedown.
- Wee Woo Wee Woo [gold] — When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
- Weighted Popoffs [silver] — Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2.5% faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.
- Wind Beneath Blade [silver] — Gain 1.5 bonus movement speed per 1 Lethality or flat magic penetration, and 5 bonus movement speed per 10% armor penetration or magic penetration.
- Windspeaker's Blessing [prismatic] — Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 to 60 bonus armor and bonus magic resistance for 3 seconds.
- Witchful Thinking [silver] — Grants 20 to 80 ability power.
- With Haste [gold] — Grants bonus movement speed equal to 100% ability haste.
- Yowch, My Coins! [gold] — On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth the required number of gold.
- Zealot [silver] — Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.