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C
Vi
the Piltover Enforcer
FighterAssassin
Tier C pick in ARAM: Mayhem
Augment Combos for Vi View all combos →
Best Augments for Vi
Prismatic
Tier + appearance rate
Clown College
Gain Shaco Backstab, Deceive and Hallucinate explosion. Replace a summoner spell with Deceive.
Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Dropkick
Your basic attacks and abilities execute enemy champions below 5% (+ 3% per 100 of your AD) (+ 0.2% per 1000 of your maximum health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 to 500 (+ 100% of your armor) (+ 100% of your magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 to 300 (+ 2.5% of your maximum health).
The execution may also be triggered by the explosion.
The execution may also be triggered by the explosion.
Jeweled Gauntlet
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Dashing
Abilities with dashes or blinks gain 175 ability haste.
Kalista is granted 125% bonus attack speed instead.
Kalista is granted 125% bonus attack speed instead.
Infinite Recursion
Gain 60 ability haste, increased by 3 each time you score a champion takedown.
Goliath
Grants 35% bonus health, 15% adaptive force, and 50% increased size.
Gold
Tier + appearance rate
Upgrade Hubris
Upgrades Hubris, empowering Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 gold.
Executioner
Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
Vampirism
You can no longer be healed by allies and your health regeneration is set to 0. Gain 30% omnivamp.
Transmute: Prismatic
Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
Tank Engine
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Soul Eater
Immobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance).
Silver
Tier + appearance rate
Slap Around
Immobilizing or grounding an enemy champion grants you 10 adaptive force, stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
Upgrade Collector
Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 gold (total 50 gold) from kills. Additionally, gain 250 gold.
Goredrink
Gain 15% omnivamp.
Dive Bomber
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.
The Brutalizer
Grants 25 bonus attack damage, 10 ability haste, and 5 lethality.
Self Destruct
Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0.75 seconds (25 second cooldown).
ARAM Balance Adjustments
Damage Dealt: +5%
These are ARAM-specific balance adjustments applied by Riot Games to maintain game balance on the Howling Abyss.
Skill Priority
Data date: 20260413
Q>E>W Pick Rate: 38.94% Win Rate: 49.19%
Q W E Q Q R Q E Q E R E E W W Pick Rate: 13.12% Win Rate: 48.95%
E W Q Q Q R Q E Q E R E E W W Pick Rate: 1.66% Win Rate: 49.16%
Q W E Q Q R Q W Q E R E E E W Pick Rate: 1.42% Win Rate: 49.19%
Q>W>E Pick Rate: 25.78% Win Rate: 49.03%
Q W E Q Q R Q W Q W R W W E E Pick Rate: 9.05% Win Rate: 48.82%
Q W E Q Q R Q E Q W R W W W E Pick Rate: 1.17% Win Rate: 49.18%
Q W E Q Q R Q W Q W R E W W E Pick Rate: 0.94% Win Rate: 49.05%
E>Q>W Pick Rate: 12.52% Win Rate: 48.99%
Q W E E E R E Q E Q R Q Q W W Pick Rate: 4.26% Win Rate: 48.81%
E W Q E E R E Q E Q R Q Q W W Pick Rate: 0.48% Win Rate: 48.70%
Q W E Q E R E E E Q R Q Q W W Pick Rate: 0.47% Win Rate: 49.17%
Starting Items
Hubris Pick Rate: 66.97% Win Rate: 47.31%
The Collector Pick Rate: 60.95% Win Rate: 47.00%
Death's Dance Pick Rate: 37.50% Win Rate: 50.74%
Eclipse Pick Rate: 33.50% Win Rate: 47.43%
Sundered Sky Pick Rate: 30.42% Win Rate: 48.43%
Core Builds
Hubris
The Collector
Eclipse Pick Rate: 8.39% Win Rate: 47.75%
Hubris
The Collector
Infinity Edge Pick Rate: 7.36% Win Rate: 48.99%
Hubris
The Collector
Death's Dance Pick Rate: 4.74% Win Rate: 50.08%
Hubris
The Collector
Lord Dominik's Regards Pick Rate: 4.38% Win Rate: 50.05%
Hubris
The Collector
Sundered Sky Pick Rate: 3.20% Win Rate: 47.50%
Recent Stats Changes
Recent Snapshots
20260413_215021 • Patch: 26.7 • C
✨ Augment changed: Gold
Rank: 143 Win: 47.42% Pick: 3.15%
Rank Δ: ↓ -5 Win Rate Δ: -0.59% Pick Rate Δ: -0.09%
Gold +Slow And Steady, Shrink Engine -Nightstalking, Final City Transit
20260331_133953 • Patch: 26.7 • C
Rank: 138 Win: 48.01% Pick: 3.24%
20260330_224141 • Patch: 26.5 • C
🛠 Build changed: Boots
✨ Augment changed: Prismatic, Gold, Silver
Rank: 138 Win: 48.01% Pick: 3.24%
Rank Δ: 0 Win Rate Δ: -0.02% Pick Rate Δ: -0.02%
Prismatic +Mystic Punch -Blade Waltz
Gold +Thread the Needle -Slow And Steady
Silver +escAPADe -Infernal Soul
20260320_185118 • Patch: 26.5 • C
🛠 Build changed: Boots
✨ Augment changed: Gold, Silver
Rank: 138 Win: 48.03% Pick: 3.26%
Rank Δ: ↑ +3 Win Rate Δ: +0.08% Pick Rate Δ: -0.14%
Gold +Slow And Steady -Thread the Needle
Silver +Heavy Hitter -escAPADe
20260314_172554 • Patch: 26.5 • C
✨ Augment changed: Silver
Rank: 141 Win: 47.95% Pick: 3.40%
Rank Δ: ↓ -4 Win Rate Δ: -0.15% Pick Rate Δ: -0.06%
Silver +escAPADe -Heavy Hitter
20260307_191131 • Patch: 26.5 • C
Rank: 137 Win: 48.10% Pick: 3.46%
Rank Δ: ↓ -9 Win Rate Δ: -0.45% Pick Rate Δ: +0.03%
Community Submitted Combos
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