振り回して
シルバーHeroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.
First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown.
Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy every 0.2 to deal them 15 to 90 (+ 15% AD) x (1 + 0.3 per 100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash.
Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy.
Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds.
| 日付 | パッチ | 順位 | 勝率 | 出現率 |
|---|---|---|---|---|
| 2026-02-06 | 26.3 | #192 | 45.14% | 1.86% |
コミュニティ: 振り回して コンボ
コンボ投稿
任意: ログインでプロフィール表示付き投稿 →振り回してはランダムミッド: メイヘムのsilverレアオーグメントです。勝率 45.14%、出現率 1.86%、順位 #192。パッチ 26.3 で追加されました。
Replace a summoner spell with Heroic Swing.[br/][br/][b]Heroic Swing - Active:[/b] You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.[br/][br/][b]First Cast:[/b] Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown.[br/][br/][b]Second Cast:[/b] Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy every 0.2 to deal them [stat:physical]15 to 90[/stat] [stat:damage](+ 15% AD)[/stat] x [stat:as](1 + 0.3 per 100% [b]bonus[/b] attack speed)[/stat] [stat:physical]physical damage[/stat] and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash.[br/][br/][b]Third Cast:[/b] End the swing by jumping to the target location and fire one last shot at a nearby visible enemy.[br/][br/]Scoring an enemy champion takedown reduces Heroic Swing's [b]current[/b] cooldown to 0.5 seconds.
振り回しては、効果を最大化できるチャンピオンで特に強力です。