吶兒+旋風鎚S+Mini Gnar W has 100% AP scaling and 14% max-HP damage. Fan the Hammer applies 5 on-hits per auto + 2 triple-ring procs. With Dual Wield + Tap Dancer + Runaan's, one auto deletes most HP. One auto fills rage bar; mega form is less useful — manage your aggression timing.
阿卡莉+狂戰士SLich Bane post-ability gives 50% AS, converted by Slow and Steady to AD, then converted to AP via Adapt.
貝爾薇斯+穩紮穩打SE's hit count isn't capped by Slow and Steady — attack-speed items give huge AD, and her passive AS also converts. Main E for damage. Time E around the AS lock; E and R do the heavy lifting.
提摩+祕術拳擊SRunaan's + Mystic Punch — one auto reduces all CDs by 3.75s — basically infinite blind via Q.
犽宿+暴擊治療SDoubles crit chance via passive — Ruined King alone takes you near max crit. Yasuo's high-frequency Q and E refresh shields constantly, while Death's Dance bleed makes him both tanky and bursty.
犽凝+暴擊治療SDoubles crit chance via passive — Ruined King alone takes you near full crit. Yone's high-frequency Q refreshes his shield while Death's Dance bleed makes him both tanky and bursty.