オーロラ+エーテル武器S+Aurora's passive triple-ring deals % max-HP magic damage — at 800 AP it hits 20%+ max HP. Ethereal Weapon multi-procs it for insane burst that pure tanks can't survive. Forge: AP > magic pen. Always grab Ethereal Weapon, then prioritize CDR and MS hexes.
マスター・イー+神秘の鉄拳S+Mystic Punch + huge ability haste makes Q effectively zero-CD — infinite Q untargetable + dodging every attack. Threshold is usually 190 haste plus Mystic Punch; absolutely grab Essence Reaver or mana runs out fast.
エリス+疾走S最強バグ死亡後のクモの形態では、Qと Eは死亡するたびに 175 スキルのヘイストを獲得します。 3 回死亡するとヘイストが最大 500になります。人間の形態でも利点があります。パンドラの箱経由で交換すると速攻が持続します!
グレイブス+マークスメイジSOnly play when first hex is Marksmage. Cannot also pick Draw Your Sword. Main E, sub W. Build from Bilibili: Four big rods → Rabadon's → Void Staff → Nashor's → Essence Reaver → Banshee/Guardian Angel.
ルシアン+神秘の鉄拳SLucian gets two autos per cast — Mystic Punch + Navori Quickblades + some CDR enables seamless EA kiting.
キヤナ+パワーアップSStack the Archmage hex, then loop Qiyana W (resets Q + adds an element) with Archmage's CDR returns for infinite QW combos. At 100+ ability haste it becomes a perfect cycle — endless dashes, stealth, or CC. Manamune is critical since infinite QW drains mana fast.
ヴァイ+疾走SStack armor pen, crit, and ability haste — chain Q + R into autos that quickly proc W's % HP burst for squishy deletes and tank chunks. Q can be flash-extended; R flight has CC immunity for dodging key CCs; E's AoE Excessive Force can snipe low-HP targets through walls.