蒙多醫生+坦克引擎SMundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
克雷德+重型打手SKled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
納帝魯斯+蛋白飲SProtein Shake makes Nautilus's W shield enormous — extremely tanky, even better with Heartsteel.
努努和威朗普+死亡循環SCoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
賽特+巨人SIn Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
慎+基本功夫SShen's Q empowers his next 3 autos with % max-HP magic damage that scales with AP. Lvl 18 base is 4%; with Q's spirit blade hitting an enemy, it goes to 7% — three autos = 21% max HP. At 400 AP, three autos hit 45% max HP. Spirit-blade pull positioning is huge — hit-vs-miss roughly doubles damage.
約瑞科+處刑者SYorick W perfectly fits Capybara airdrop — W locks enemy if no Flash for full airdrop damage. Yorick has huge sustain so play tank-bruiser; airdrop covers damage; CDR hex for added burst.
飛斯+任務:鋼鐵雄心AUse high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.