菲歐拉+任務:鋼鐵雄心S+[Hard to assemble] Heartsteel + Tank Engine stack infinite HP, Overlord's Bloodmail converts HP into AD. With Fiora's passive, around 2500 AD a single vital procs 100% max-HP true damage.
加里歐+食魂者S+Galio W reduces both physical and magic damage — stack AP, MR, and HP and your reduction can hit 100%. After taunt lands, the reduction extends 2s beyond channel; with 300+ haste you're effectively immune full time.
潘森+任務:鋼鐵雄心S+[Hard to scale] Pantheon's W gets bonus health scaling — once you hit ~25,000 HP, W deals 100% max-HP physical damage. Forge: HP > AD. Weak early, scales into tank-heavy matchups; max-rank ult has innate 30% armor pen and his enhanced E grants armor/MR from health.
銳兒+殘忍S+Centered on Tank Engine + Cruelty. Rell's hex pool is extra clean, and combining them gives extreme CC + huge sustained damage for 1v5 plays. With both hexes, Rell becomes a different champion.
亞歷斯塔+巨像之勇氣SAlistar's Q is group CC and procs Colossus multiple times for an instantly huge shield — high haste means frequent Q, basically unkillable. Build full tank; Colossus has 5s CD, so dump full combo each fight, then Q to proc Colossus — bigger shield per enemy hit.
科加斯+坦克引擎SUse R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).
科加斯+任務:鋼鐵雄心SWith Adapt, 1 AD → 1.6 AP — prioritize AD in forge. Late, huge AP + huge HP makes R's execute threshold massive.
蒙多醫生+坦克引擎SMundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
賈克斯+食魂者SWith 4-stack Shrink Engine (3x multiplier), all scaling hexes give 3x value. Combined with Soul Eater for HP and Infinite Recursion for haste, you can hit 110k HP and 3000 AD — pure stat monster. Heavily reliant on stacking scaling hexes; survive early to bank the snowball.
克雷德+重型打手SKled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
納帝魯斯+蛋白飲SProtein Shake makes Nautilus's W shield enormous — extremely tanky, even better with Heartsteel.
努努和威朗普+死亡循環SCoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
賽特+巨人SIn Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
貪啃奇+巨人SFor Mejai's stack lineups — Heartsteel + Goliath/Tank Engine makes tongue reach across the screen, Q chunks stack-snipers half HP. Since stacks are plentiful, don't aggressively stack HP — Heartsteel is just for size.
貪啃奇+任務:鋼鐵雄心SUse Mayhem's infinite HP stacking with Rift Maker to convert HP into AP; with Adapt enabled, Overlord's Bloodmail works too.
貪啃奇+坦克引擎STahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
弗拉迪米爾+巨人SConvert HP to AP via Adapt + Riftmaker for a closed loop — more HP = more AP. Goliath, Dropkick, Eureka all work — Adapt is core; Heartsteel and Tank Engine are bonuses.
弗拉迪米爾+靈活轉換SStack Heartsteel for infinite HP growth, then convert via Overlord's Bloodmail, Riftmaker, and Vlad's passive into AD and AP, paired with Adapt and Tank Engine for explosive stats — late, AP easily hits 10000. Requires Adapt + Heartsteel — don't play without them. Once online, with Bloodmail and Rabadon's, two empowered Q's delete a 10k-HP Mundo.
弗力貝爾+祕術拳擊SMystic Punch slashes ability cooldowns hard — pair with Navori Quickblades for effective infinite cast.
悠咪+死亡循環S1. Best in premades with comms. 2. Need a tank teammate who can hold ground. 3. Grab Tank Engine + Circle of Death. 4. Build magic pen if possible — huge late damage. Theoretically die once, recall, buy Conqueror — then ride teammates forever. Yuumi mechanic: attach to a recalling ally at fountain to follow them and skip refunds for the next hex. Watch tower dives — let teammate take aggro first or CoD draws turret aggro and Conqueror heal breaks.
札克+死亡循環SUse Circle of Death to convert massive heals into magic damage — pair with Zac's huge HP and % HP regen to play laser tower. Higher HP = bigger heal = bigger CoD damage; build HP and healing-boost hexes.
婕莉+煽動群眾SUse Rabble Rousing with Zeri's passive — autos count as ability casts. Hex heals % max HP, so drop crit items for half-tank build; stack HP. Use Overlord's Bloodmail to convert HP into AD. Passive (not Q) counts as ability — every click heals; also works on minions and turrets.
飛斯+任務:鋼鐵雄心AUse high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.
烏迪爾+任務:鋼鐵雄心AStack HP and convert to damage via items — both tanky and % damage. Classic tank matchup: you're a tank, I'm a tank, but I have % damage.