費德提克+靈活轉換S+[Hard to scale] Fiddle's Q deals % max-HP magic damage, doubled on feared targets. At 1467 AP, one fear+Q = 100% max HP. Forge: AD (with Adapt) > AP > magic pen. Hide in bush, one Q scares them dead.
菲歐拉+任務:鋼鐵雄心S+[Hard to assemble] Heartsteel + Tank Engine stack infinite HP, Overlord's Bloodmail converts HP into AD. With Fiora's passive, around 2500 AD a single vital procs 100% max-HP true damage.
加里歐+食魂者S+Galio W reduces both physical and magic damage — stack AP, MR, and HP and your reduction can hit 100%. After taunt lands, the reduction extends 2s beyond channel; with 300+ haste you're effectively immune full time.
古拉格斯+靈活轉換S+Gragas W gives AP-scaling % damage reduction with a 2.5s invuln after channel. At 2050 AP, 100% reduction. But you have to spend the empowered auto before recasting W, so there's a downtime gap — not perma. Forge: AD (with Adapt) > AP > HP > resists.
潘森+任務:鋼鐵雄心S+[Hard to scale] Pantheon's W gets bonus health scaling — once you hit ~25,000 HP, W deals 100% max-HP physical damage. Forge: HP > AD. Weak early, scales into tank-heavy matchups; max-rank ult has innate 30% armor pen and his enhanced E grants armor/MR from health.
銳兒+殘忍S+Centered on Tank Engine + Cruelty. Rell's hex pool is extra clean, and combining them gives extreme CC + huge sustained damage for 1v5 plays. With both hexes, Rell becomes a different champion.
雷茲+靈活轉換S+Use Ryze's passive AP-mana cross-scaling with specific items and hexes to loop mana/HP/AD conversions for infinite stat growth. Must take Adapt + Mind to Matter; Ryze lacks mobility, so don't sell boots without MS hexes; vs tanks build Void Staff; multiple Tear items stack slowly — pace your farm.
亞歷斯塔+巨像之勇氣SAlistar's Q is group CC and procs Colossus multiple times for an instantly huge shield — high haste means frequent Q, basically unkillable. Build full tank; Colossus has 5s CD, so dump full combo each fight, then Q to proc Colossus — bigger shield per enemy hit.
科加斯+坦克引擎SUse R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).
科加斯+任務:鋼鐵雄心SWith Adapt, 1 AD → 1.6 AP — prioritize AD in forge. Late, huge AP + huge HP makes R's execute threshold massive.
蒙多醫生+坦克引擎SMundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
克雷德+穩紮穩打SSlow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
克雷德+重型打手SKled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
努努和威朗普+死亡循環SCoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
派克+巨人SPyke passive converts 14 HP into 1 AD; Goliath gives 35% HP and 15% AD, so 8 HP = 1 AD — late, 1000+ AD easy. R scales with both AD and lethality — full-HP squishies are in execute range.
睿娜妲‧格萊斯克+任務:烏莉特的法帽SRenata's passive marks enemies; ally damage consumes the mark for % max-HP magic damage. At 600 AP, hits 14% max HP. Stack AP for damage and AS for marking frequency. Damage is attributed to Renata, so magic-pen forge works.
賽特+巨人SIn Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
慎+基本功夫SShen's Q empowers his next 3 autos with % max-HP magic damage that scales with AP. Lvl 18 base is 4%; with Q's spirit blade hitting an enemy, it goes to 7% — three autos = 21% max HP. At 400 AP, three autos hit 45% max HP. Spirit-blade pull positioning is huge — hit-vs-miss roughly doubles damage.
貪啃奇+巨人SFor Mejai's stack lineups — Heartsteel + Goliath/Tank Engine makes tongue reach across the screen, Q chunks stack-snipers half HP. Since stacks are plentiful, don't aggressively stack HP — Heartsteel is just for size.
貪啃奇+坦克引擎STahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
弗拉迪米爾+巨人SConvert HP to AP via Adapt + Riftmaker for a closed loop — more HP = more AP. Goliath, Dropkick, Eureka all work — Adapt is core; Heartsteel and Tank Engine are bonuses.
弗拉迪米爾+死亡循環SVlad's Q and R heals each proc 5x Circle of Death damage — late-game team-wipe nukes. Do NOT build Rift Maker — its omnivamp interaction overrides Q's heal, killing the trigger.
趙信+雙修大師SXin is a physical bruiser, so Master of Duality's AD isn't wasted, plus his E, R, and passive heal scale heavily with AP. Stacking MoD gives huge AP, making heals absurd, and with tank items you sustain forever as long as you don't get one-shot. Stay alive and keep stacking via autos and abilities.
婕莉+煽動群眾SUse Rabble Rousing with Zeri's passive — autos count as ability casts. Hex heals % max HP, so drop crit items for half-tank build; stack HP. Use Overlord's Bloodmail to convert HP into AD. Passive (not Q) counts as ability — every click heals; also works on minions and turrets.
飛斯+任務:鋼鐵雄心AUse high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.
派克+縮小引擎AUse Shrink Engine for huge haste + Slap Around's Adaptive Force — perma QE CC stacking permanent AD. Open by searching Slap Around; with Triple-Stack Dragon synergy, 1000+ AD is easy and a single R deletes backliners.
烏迪爾+任務:鋼鐵雄心AStack HP and convert to damage via items — both tanky and % damage. Classic tank matchup: you're a tank, I'm a tank, but I have % damage.