翱銳龍獸+縮小引擎S+[Hard to scale] Stack passive to boost E's execute threshold — at 3653 stacks, 100% HP execute.
好運姐+因心成體S+W and E have very short CDs and Archmage chains them — W reduces E, E reduces W — full-screen bullet hell. Needs 200+ haste; pair with haste hexes.
法洛士+幻影武器S+Varus W stacks up to 3 layers of passive on enemies for max-HP magic damage — at ~600 AP, 3 stacks = 100% HP magic damage. Need magic pen. Max W, level E and Q evenly with priority on E. Forge: magic pen > AD (w/ Adapt) > AP > MS. Ethereal Weapon + Nashor's lets ability damage proc passive twice. Weave autos: aq, aw, ar, wq. W detonation damage scales with Q charge time (up to +50%). W active adds bonus damage — max damage = R, W, max-charge Q to detonate 3 stacks.
貝爾薇斯+穩紮穩打SE's hit count isn't capped by Slow and Steady — attack-speed items give huge AD, and her passive AS also converts. Main E for damage. Time E around the AS lock; E and R do the heavy lifting.
科加斯+縮小引擎SShrink Engine massively cuts R's CD. Stack Soul Eater for HP, and Triple-Stack Dragon bond × 2.5x means hex and champ stacks both ramp absurdly fast. R CD drops to ~10s. Triple-Stack Dragon means one feast = 3 stacks. Since E's % damage scales with R stacks, late damage is huge.
赫克林+縮小引擎SRandom hex luck = cruise game; we had a 4v5 AFK and still rolled. Shrink Engine's CDR and MS fit Hecarim perfectly; Dropkick deletes squishies cleanly; Infinite Recursion = huge CDR; Q becomes electric fan; Soul Eater for Triple-Stack Dragon bond + HP; Hubris ramps fast and HP boosts Dropkick's execute threshold.
赫威+殘忍SEvery Hwei E procs Cruelty — EE especially pulls enemies into one spot. Since Cruelty is AoE, grouped enemies eat stacked Comet damage. After EE pulls them in, the more bodies, the more terrifying the damage.
赫威+虛空裂縫SHwei's QE (magma) and ult are sustained AoE DoTs — every tick triggers Void Rift for instant AoE nukes. Pair with EE's forced reposition and Void Rift's 99% slow — enemies can't escape.
拉克絲+痛打一頓SPure AP is squishy and damage-light — go half-tank and stack CDR for faster passive procs. Use R to clear waves.
魔甘娜+海洋之魂SMorgana's Q and W cooldowns overlap heavily. With Archmage's Q-reduces-W / W-reduces-Q loop, you can perma-root and burn enemies. Only ~80 ability haste needed for infinite QW — high tolerance, miserable to play against.
納瑟斯+縮小引擎SStack Shrink Engine synergies — Nasus already gets bonus per stack; on a TF Mobi Q stacks 24 normally, 36 with two, 48 with three, 72 with four Shrink Engines.
鄂爾+妖精魔法SBuild around Fey Magic + Ornn's first R hit. Fey Magic procs Brittle 4 times on first ult — Brittle's 18% max-HP magic damage stacks four ways for 72% max HP, then magic pen + amp items finish the kill. Forge: ability haste > magic pen. At ~500 haste, Fey Magic is ~15s CD and ult is ~16s — every fight is a nuke. Build straight magic pen + damage amp.
姬亞娜+強化攻擊SStack the Archmage hex, then loop Qiyana W (resets Q + adds an element) with Archmage's CDR returns for infinite QW combos. At 100+ ability haste it becomes a perfect cycle — endless dashes, stealth, or CC. Manamune is critical since infinite QW drains mana fast.
瑟菈紛+痛打一頓SAlways Rylai's — E roots normally and stuns when empowered. Both forms of CC stack Slap Around, and AP piles on fast. Even basic E procs the hex without needing the upgrade.
希格斯+作弊SRecall is core — fits Slap Around and Shrink Engine. Slap Around's adaptive force gives 10 AP per W. Watch recall timing.
派克+縮小引擎AUse Shrink Engine for huge haste + Slap Around's Adaptive Force — perma QE CC stacking permanent AD. Open by searching Slap Around; with Triple-Stack Dragon synergy, 1000+ AD is easy and a single R deletes backliners.
賽恩+基本功夫ASion's fully-charged Q hits like a truck; pair with damage hexes for absurd burst. Only try this when the enemy lacks reliable CC.