翱銳龍獸+縮小引擎S+[Hard to scale] Stack passive to boost E's execute threshold — at 3653 stacks, 100% HP execute.
加里歐+食魂者S+Galio W reduces both physical and magic damage — stack AP, MR, and HP and your reduction can hit 100%. After taunt lands, the reduction extends 2s beyond channel; with 300+ haste you're effectively immune full time.
好運姐+因心成體S+W and E have very short CDs and Archmage chains them — W reduces E, E reduces W — full-screen bullet hell. Needs 200+ haste; pair with haste hexes.
法洛士+幻影武器S+Varus W stacks up to 3 layers of passive on enemies for max-HP magic damage — at ~600 AP, 3 stacks = 100% HP magic damage. Need magic pen. Max W, level E and Q evenly with priority on E. Forge: magic pen > AD (w/ Adapt) > AP > MS. Ethereal Weapon + Nashor's lets ability damage proc passive twice. Weave autos: aq, aw, ar, wq. W detonation damage scales with Q charge time (up to +50%). W active adds bonus damage — max damage = R, W, max-charge Q to detonate 3 stacks.
極靈+因心成體S+With Archmage's bond, Q reduces W's CD while W's mechanic reduces Q. At 110 ability haste, infinite QW. Just alternate QW endlessly and chain-control to death.
安妮+殺戮時間SAfter casting R, press R again to control the bear — Killing Time still triggers. Stack CDR for seamless bear chains and Killing Time uptime; stored damage explodes as true damage, huge amp.
科加斯+縮小引擎SShrink Engine massively cuts R's CD. Stack Soul Eater for HP, and Triple-Stack Dragon bond × 2.5x means hex and champ stacks both ramp absurdly fast. R CD drops to ~10s. Triple-Stack Dragon means one feast = 3 stacks. Since E's % damage scales with R stacks, late damage is huge.
伊澤瑞爾+純粹 - 法師SEzreal's passive at max stacks gives 50% attack speed, which Purist + Caster converts to 200+ ability haste. Q's hit-reduces-CD means Q has practically no cooldown late, and R refreshes in under 10s. Late, full-screen ult every 10 seconds = enormous pressure.
赫克林+縮小引擎SRandom hex luck = cruise game; we had a 4v5 AFK and still rolled. Shrink Engine's CDR and MS fit Hecarim perfectly; Dropkick deletes squishies cleanly; Infinite Recursion = huge CDR; Q becomes electric fan; Soul Eater for Triple-Stack Dragon bond + HP; Hubris ramps fast and HP boosts Dropkick's execute threshold.
賈克斯+食魂者SWith 4-stack Shrink Engine (3x multiplier), all scaling hexes give 3x value. Combined with Soul Eater for HP and Infinite Recursion for haste, you can hit 110k HP and 3000 AD — pure stat monster. Heavily reliant on stacking scaling hexes; survive early to bank the snowball.
拉克絲+痛打一頓SPure AP is squishy and damage-light — go half-tank and stack CDR for faster passive procs. Use R to clear waves.
易大師+升級傲慢SPracticed in real games — see lots of squishies on the enemy team, take Hubris. Hubris → Collector → Profane Hydra.
魔甘娜+海洋之魂SMorgana's Q and W cooldowns overlap heavily. With Archmage's Q-reduces-W / W-reduces-Q loop, you can perma-root and burn enemies. Only ~80 ability haste needed for infinite QW — high tolerance, miserable to play against.
納瑟斯+縮小引擎SStack Shrink Engine synergies — Nasus already gets bonus per stack; on a TF Mobi Q stacks 24 normally, 36 with two, 48 with three, 72 with four Shrink Engines.
鄂爾+妖精魔法SBuild around Fey Magic + Ornn's first R hit. Fey Magic procs Brittle 4 times on first ult — Brittle's 18% max-HP magic damage stacks four ways for 72% max HP, then magic pen + amp items finish the kill. Forge: ability haste > magic pen. At ~500 haste, Fey Magic is ~15s CD and ult is ~16s — every fight is a nuke. Build straight magic pen + damage amp.
瑟菈紛+痛打一頓SAlways Rylai's — E roots normally and stuns when empowered. Both forms of CC stack Slap Around, and AP piles on fast. Even basic E procs the hex without needing the upgrade.
薩科+小丑學院SHubris stacks too slowly early; pair with Collector for pure lifesteal — works for sneaky players. Hide early until IE comes online; pre-level-6 use kills to ramp, otherwise late falls off.
特朗德+殘忍SCruelty + Archmage = infinite pillar build. Archmage + Cruelty, minimize CDs for endless pillars.