피들스틱+적응형 능력치S+[Hard to scale] Fiddle's Q deals % max-HP magic damage, doubled on feared targets. At 1467 AP, one fear+Q = 100% max HP. Forge: AD (with Adapt) > AP > magic pen. Hide in bush, one Q scares them dead.
피오라+퀘스트: 강철 같은 심장S+[Hard to assemble] Heartsteel + Tank Engine stack infinite HP, Overlord's Bloodmail converts HP into AD. With Fiora's passive, around 2500 AD a single vital procs 100% max-HP true damage.
갈리오+영혼의 포식자S+Galio W reduces both physical and magic damage — stack AP, MR, and HP and your reduction can hit 100%. After taunt lands, the reduction extends 2s beyond channel; with 300+ haste you're effectively immune full time.
그라가스+적응형 능력치S+Gragas W gives AP-scaling % damage reduction with a 2.5s invuln after channel. At 2050 AP, 100% reduction. But you have to spend the empowered auto before recasting W, so there's a downtime gap — not perma. Forge: AD (with Adapt) > AP > HP > resists.
판테온+퀘스트: 강철 같은 심장S+[Hard to scale] Pantheon's W gets bonus health scaling — once you hit ~25,000 HP, W deals 100% max-HP physical damage. Forge: HP > AD. Weak early, scales into tank-heavy matchups; max-rank ult has innate 30% armor pen and his enhanced E grants armor/MR from health.
렐+잔혹 행위S+Centered on Tank Engine + Cruelty. Rell's hex pool is extra clean, and combining them gives extreme CC + huge sustained damage for 1v5 plays. With both hexes, Rell becomes a different champion.
라이즈+적응형 능력치S+Use Ryze's passive AP-mana cross-scaling with specific items and hexes to loop mana/HP/AD conversions for infinite stat growth. Must take Adapt + Mind to Matter; Ryze lacks mobility, so don't sell boots without MS hexes; vs tanks build Void Staff; multiple Tear items stack slowly — pace your farm.
알리스타+거석상의 용기SAlistar's Q is group CC and procs Colossus multiple times for an instantly huge shield — high haste means frequent Q, basically unkillable. Build full tank; Colossus has 5s CD, so dump full combo each fight, then Q to proc Colossus — bigger shield per enemy hit.
초가스+탱크 엔진SUse R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).
초가스+퀘스트: 강철 같은 심장SWith Adapt, 1 AD → 1.6 AP — prioritize AD in forge. Late, huge AP + huge HP makes R's execute threshold massive.
문도 박사+탱크 엔진SMundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
클레드+천천히, 꾸준히SSlow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
클레드+강타자SKled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
누누와 윌럼프+죽음의 순환SCoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
파이크+거인SPyke passive converts 14 HP into 1 AD; Goliath gives 35% HP and 15% AD, so 8 HP = 1 AD — late, 1000+ AD easy. R scales with both AD and lethality — full-HP squishies are in execute range.
레나타 글라스크+퀘스트: 우글렛의 마녀 모자SRenata's passive marks enemies; ally damage consumes the mark for % max-HP magic damage. At 600 AP, hits 14% max HP. Stack AP for damage and AS for marking frequency. Damage is attributed to Renata, so magic-pen forge works.
세트+거인SIn Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
쉔+기본으로 돌아가기SShen's Q empowers his next 3 autos with % max-HP magic damage that scales with AP. Lvl 18 base is 4%; with Q's spirit blade hitting an enemy, it goes to 7% — three autos = 21% max HP. At 400 AP, three autos hit 45% max HP. Spirit-blade pull positioning is huge — hit-vs-miss roughly doubles damage.
탐 켄치+거인SFor Mejai's stack lineups — Heartsteel + Goliath/Tank Engine makes tongue reach across the screen, Q chunks stack-snipers half HP. Since stacks are plentiful, don't aggressively stack HP — Heartsteel is just for size.
탐 켄치+탱크 엔진STahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
블라디미르+거인SConvert HP to AP via Adapt + Riftmaker for a closed loop — more HP = more AP. Goliath, Dropkick, Eureka all work — Adapt is core; Heartsteel and Tank Engine are bonuses.
블라디미르+죽음의 순환SVlad's Q and R heals each proc 5x Circle of Death damage — late-game team-wipe nukes. Do NOT build Rift Maker — its omnivamp interaction overrides Q's heal, killing the trigger.
신 짜오+결투의 대가SXin is a physical bruiser, so Master of Duality's AD isn't wasted, plus his E, R, and passive heal scale heavily with AP. Stacking MoD gives huge AP, making heals absurd, and with tank items you sustain forever as long as you don't get one-shot. Stay alive and keep stacking via autos and abilities.
제리+선동SUse Rabble Rousing with Zeri's passive — autos count as ability casts. Hex heals % max HP, so drop crit items for half-tank build; stack HP. Use Overlord's Bloodmail to convert HP into AD. Passive (not Q) counts as ability — every click heals; also works on minions and turrets.
피즈+퀘스트: 강철 같은 심장AUse high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.
파이크+축소 엔진AUse Shrink Engine for huge haste + Slap Around's Adaptive Force — perma QE CC stacking permanent AD. Open by searching Slap Around; with Triple-Stack Dragon synergy, 1000+ AD is easy and a single R deletes backliners.
우디르+퀘스트: 강철 같은 심장AStack HP and convert to damage via items — both tanky and % damage. Classic tank matchup: you're a tank, I'm a tank, but I have % damage.