Holy Fire
GoldThe Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health.
This augment was removed from live ARAM Mayhem in Patch 26.13. The page stays available for patch history, old clips, and combo references.
| Date | Patch | Rank | Win Rate | Pick Rate |
|---|---|---|---|---|
| 2026-06-09 | 26.11 | #169 | 48.26% | 5.37% |
| 2026-06-08 | 26.11 | #169 | 48.28% | 5.37% |
| 2026-06-05 | 26.11 | #169 | 48.40% | 5.24% |
| 2026-06-03 | 26.11 | #169 | 48.50% | 5.27% |
| 2026-06-02 | 26.11 | #169 | 48.28% | 5.27% |
| 2026-06-01 | 26.11 | #169 | 48.28% | 5.27% |
Submit a combo with Holy Fire
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Holy Fire was removed from live ARAM Mayhem in Patch 26.13. This page keeps the historical tooltip, rarity, and references available after the augment left the live pool.
Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage equal to 0.2% of the target's [b]maximum[/b] health every second over 5 seconds, for a total of 1% (1.5-second cooldown). The Burn's per-tick damage increases to up to 0.8% of the target's [b]maximum[/b] health based on the relative value of the triggering heal or shield against the [b]maximum[/b] health of the ally recipient, for a total maximum damage of 4% of the target's [b]maximum[/b] health.
When selecting augments in ARAM: Mayhem, Holy Fire is particularly effective on champions that can maximize its benefits.