If enemy is squishy, Final City Transit deals more damage than Dive Bomber.

Final City Transit
GoldThis augment was removed from live ARAM Mayhem in Patch 26.20. The page stays available for patch history, old clips, and combo references.
Final City Transit Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-06-09 | 26.11 | #103 | A- | 18.13% |
| 2026-06-08 | 26.11 | #99 | A- | 18.23% |
| 2026-06-05 | 26.11 | #102 | A- | 18.27% |
| 2026-06-03 | 26.11 | #101 | A- | 18.36% |
| 2026-06-02 | 26.11 | #104 | A- | 18.44% |
| 2026-06-01 | 26.11 | #104 | A- | 18.44% |
Final City Transit Augment Guide - ARAM: Mayhem
Final City Transit was removed from live ARAM Mayhem in Patch 26.20. This page keeps the historical tooltip, rarity, and references available after the augment left the live pool.
Related Items
Champion Combos with Final City Transit
If first hex has suicide build, go pure AP. Blow up — with Self-Destruct close to detonation, drop Hook; with Clown College, dive into pile and ult.
Use Jarvan's R to lock down enemies, then chain Dive Bomber's set with the death-revive timer to trigger Final City Transit + Dive Bomber for huge self-destruct damage. R should hit multiple targets; flag-stack with the barricade to nail the boom. Best for aggressive players trading lives for teamfight damage. Gold lead is key — Gold Rain set helps the transition.
Glass Cannon is core to the suicide Karthus build. Main-E is more reliable AoE than Q, and Liandry's + Liandry's burn benefits from the Glass Cannon amp. Karthus already trades HP to position, so the % HP cost matters little; maximize damage before death.
Ultimate Revolution bug is patched (no more 4 R's), but you still get one R per life — pair with the suicide build for monster output. This style doesn't need Plague's ult haste — build pure magic pen / AP for max R damage. Strongly recommend Final City Transit synergy.
Slow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
Naafiri's wolves count as separate ability casts — R in, EQ, and you stack S-rank Triggered Inferno instantly. With W invuln + AD bonus, damage is maxed. Open with R, EQ in face, W to mitigate.
Maximum revive-time-reduction route with specific hex synergies — Nocturne becomes a flying bomb that detonates and respawns instantly. Build armor pen + crit for huge damage on entry, no backline survives. Core is fast revive + Axiom Arc — once ult is up, fly in.
Meme long-jump tiger — jumps farther, fun.
Use heavy armor pen and % damage amp to convert Final City Transit and Dive Bomber into pseudo-true damage. Hubris scales late AD, Profane Hydra + Collector enable execute on death for huge AoE self-destruct. Whole build converts physical scaling into massive true-damage burst.
Stack armor pen, crit, and ability haste — chain Q + R into autos that quickly proc W's % HP burst for squishy deletes and tank chunks. Q can be flash-extended; R flight has CC immunity for dodging key CCs; E's AoE Excessive Force can snipe low-HP targets through walls.
Community score and comments
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