If enemy is squishy, Final City Transit deals more damage than Dive Bomber.

Clown College
PrismaticPassive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
This augment was removed from live ARAM Mayhem in Patch 26.17. The page stays available for patch history, old clips, and combo references.
Clown College Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #38 | S- | 27.20% |
| 2026-10-11 | 26.20 | #37 | S- | 27.09% |
| 2026-10-10 | 26.20 | #38 | S- | 27.11% |
| 2026-10-09 | 26.20 | #31 | S- | 31.08% |
| 2026-10-08 | 26.20 | #15 | S | 38.56% |
| 2026-10-07 | 26.19 | #15 | S | 35.52% |
Clown College Augment Guide - ARAM: Mayhem
Clown College was removed from live ARAM Mayhem in Patch 26.17. This page keeps the historical tooltip, rarity, and references available after the augment left the live pool.
Best Champions for Clown College
Rank is where Clown College places among each champion's Prismatic augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
Champion Combos with Clown College
If first hex has suicide build, go pure AP. Blow up — with Self-Destruct close to detonation, drop Hook; with Clown College, dive into pile and ult.
Burst. High damage, needs skill.
Use W, E, and R's CC for full damage. With Cruelty, build mage damage amps — Void Rift combo is insane.
Use Jarvan's R to lock down enemies, then chain Dive Bomber's set with the death-revive timer to trigger Final City Transit + Dive Bomber for huge self-destruct damage. R should hit multiple targets; flag-stack with the barricade to nail the boom. Best for aggressive players trading lives for teamfight damage. Gold lead is key — Gold Rain set helps the transition.
Turn on E, then use Clown College to walk in and burn them. The fear box after death traps people in your E.
Glass Cannon is core to the suicide Karthus build. Main-E is more reliable AoE than Q, and Liandry's + Liandry's burn benefits from the Glass Cannon amp. Karthus already trades HP to position, so the % HP cost matters little; maximize damage before death.
Ultimate Revolution bug is patched (no more 4 R's), but you still get one R per life — pair with the suicide build for monster output. This style doesn't need Plague's ult haste — build pure magic pen / AP for max R damage. Strongly recommend Final City Transit synergy.
Slow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
Clown College stealth gun build.
Maximum revive-time-reduction route with specific hex synergies — Nocturne becomes a flying bomb that detonates and respawns instantly. Build armor pen + crit for huge damage on entry, no backline survives. Core is fast revive + Axiom Arc — once ult is up, fly in.
Go invisible during ult for full damage while untargetable.
Go invisible, walk up, one-punch squishies.
Use heavy armor pen and % damage amp to convert Final City Transit and Dive Bomber into pseudo-true damage. Hubris scales late AD, Profane Hydra + Collector enable execute on death for huge AoE self-destruct. Whole build converts physical scaling into massive true-damage burst.
Shaco's best augment. More mobility plus backstab damage that stacks with his innate backstab. Double Q nearly one-shots backliners. Death explosion deals massive true damage. Strong early for picks and late for frontline.
Hubris stacks too slowly early; pair with Collector for pure lifesteal — works for sneaky players. Hide early until IE comes online; pre-level-6 use kills to ramp, otherwise late falls off.
Cut R CD. Just go.
Hex priority numbers. Final item. Clown College → Youmuu's. Upgrade Infinity Edge → IE. Vs tanks → Bork. Vs CC → QSS.
Vs tanks, always take Transmute Chaos — snowball in for first-attack one-shot, gold for forge upgrade. Dusk and Dawn lets one auto play two.
Mystic Punch + Navori = infinite QWER. Sweet!
Full AP nuke for huge burst damage — good vs squishy comps.
R in, then go invisible and burn them.
Middle Eastern Jarvan — Clown College + Dive Bomber + Self-Destruct + Orbital Laser.
Ult while invisible and electrocute everyone.
Community score and comments
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