Very ability-reliant — prioritize stacking ability haste.

Infinite Recursion
PrismaticInfinite Recursion Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #7 | S | 32.42% |
| 2026-10-11 | 26.20 | #7 | S | 32.42% |
| 2026-10-10 | 26.20 | #7 | S | 32.45% |
| 2026-10-09 | 26.20 | #3 | S+ | 43.41% |
| 2026-10-08 | 26.20 | #2 | S+ | 63.09% |
| 2026-10-07 | 26.19 | #3 | S+ | 54.87% |
Infinite Recursion Augment Guide - ARAM: Mayhem
Infinite Recursion is a prismatic rarity augment in ARAM: Mayhem, rated S tier with a 32.42% pick rate, ranking #6 in the current patch 26.20 meta.
Related Items
Best Champions for Infinite Recursion
Rank is where Infinite Recursion places among each champion's Prismatic augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
| Champion | Rank for champion | Champion pick rate |
|---|---|---|
| S #2 | 7.34% | |
| S #2 | 7.18% | |
| S #3 | 9.39% | |
| S #3 | 7.90% | |
| S #3 | 7.89% | |
| S #3 | 7.36% | |
| S #3 | 7.23% | |
| S #3 | 6.76% |
Champion Combos with Infinite Recursion
Archmage + ~190 haste enables infinite WQ knockup. Don't cast E — just WQ on loop.
After casting R, press R again to control the bear — Killing Time still triggers. Stack CDR for seamless bear chains and Killing Time uptime; stored damage explodes as true damage, huge amp.
Ult has high AP scaling and deals magic damage.
Shrink Engine massively cuts R's CD. Stack Soul Eater for HP, and Triple-Stack Dragon bond × 2.5x means hex and champ stacks both ramp absurdly fast. R CD drops to ~10s. Triple-Stack Dragon means one feast = 3 stacks. Since E's % damage scales with R stacks, late damage is huge.
At 500 ability haste, R has only a 12s cooldown.
Ezreal's passive at max stacks gives 50% attack speed, which Purist + Caster converts to 200+ ability haste. Q's hit-reduces-CD means Q has practically no cooldown late, and R refreshes in under 10s. Late, full-screen ult every 10 seconds = enormous pressure.
Mystic Punch's CDR + Dusk and Dawn enables infinite Q.
Stack Shrink Engine to boost haste, infinite AE, max mobility.
Random hex luck = cruise game; we had a 4v5 AFK and still rolled. Shrink Engine's CDR and MS fit Hecarim perfectly; Dropkick deletes squishies cleanly; Infinite Recursion = huge CDR; Q becomes electric fan; Soul Eater for Triple-Stack Dragon bond + HP; Hubris ramps fast and HP boosts Dropkick's execute threshold.
With 4-stack Shrink Engine (3x multiplier), all scaling hexes give 3x value. Combined with Soul Eater for HP and Infinite Recursion for haste, you can hit 110k HP and 3000 AD — pure stat monster. Heavily reliant on stacking scaling hexes; survive early to bank the snowball.
Infinite Recursion lets Karthus cycle Requiem absurdly fast and constantly pressure team HP bars.
Leona QER are all CC — high frequency Cruelty procs.
Pure AP is squishy and damage-light — go half-tank and stack CDR for faster passive procs. Use R to clear waves.
Practiced in real games — see lots of squishies on the enemy team, take Hubris. Hubris → Collector → Profane Hydra.
Morgana's Q and W cooldowns overlap heavily. With Archmage's Q-reduces-W / W-reduces-Q loop, you can perma-root and burn enemies. Only ~80 ability haste needed for infinite QW — high tolerance, miserable to play against.
Stack Shrink Engine synergies — Nasus already gets bonus per stack; on a TF Mobi Q stacks 24 normally, 36 with two, 48 with three, 72 with four Shrink Engines.
Build around Fey Magic + Ornn's first R hit. Fey Magic procs Brittle 4 times on first ult — Brittle's 18% max-HP magic damage stacks four ways for 72% max HP, then magic pen + amp items finish the kill. Forge: ability haste > magic pen. At ~500 haste, Fey Magic is ~15s CD and ult is ~16s — every fight is a nuke. Build straight magic pen + damage amp.
100+ haste + Archmage = infinite Q.
Always Rylai's — E roots normally and stuns when empowered. Both forms of CC stack Slap Around, and AP piles on fast. Even basic E procs the hex without needing the upgrade.
Build Rylai's so E becomes AoE hard CC, which procs Cruelty.
Hubris stacks too slowly early; pair with Collector for pure lifesteal — works for sneaky players. Hide early until IE comes online; pre-level-6 use kills to ramp, otherwise late falls off.
Core: Goliath + Slap Around + Soul Eater + Infinite Recursion. Cheese a couple waves.
Syndra's QE triggers Slap Around twice; hitting multiple enemies stacks it extra fast.
Stack CDR and plant shrooms everywhere.
R deals % magic damage — level 3 base is 30%, +16% at 800 AP, and 3500 AP hits 100% max HP.
Cruelty + Archmage = infinite pillar build. Archmage + Cruelty, minimize CDs for endless pillars.
Pillar emperor.
Cut R CD. Just go.
Once CDR is high, infinite E permanently jails enemies.
Ethereal Weapon makes abilities trigger item effects — feels like old-school Zed.
Ziggs's CDs are already short — stack haste and play it like URF.
Stack ult-CDR to the extreme. Not particularly strong, but extremely satisfying.
Squishy poke duels — without Executioner, take CDR. Save W for assassin/bruiser face-divers.
Stack CDR to the limit and spam pillars with main-E for max meme value.
Community score and comments
Scores come from ARAM Mayhem members. They are separate from match statistics.
Published totals and approved comments refresh daily. Ratings and comments are saved immediately, then appear publicly in the next release.
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