Alistar's Q is group CC and procs Colossus multiple times for an instantly huge shield — high haste means frequent Q, basically unkillable. Build full tank; Colossus has 5s CD, so dump full combo each fight, then Q to proc Colossus — bigger shield per enemy hit.

Goliath
PrismaticGoliath Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #22 | S- | 32.63% |
| 2026-10-11 | 26.20 | #21 | S- | 32.89% |
| 2026-10-10 | 26.20 | #21 | S- | 32.95% |
| 2026-10-09 | 26.20 | #18 | S | 36.17% |
| 2026-10-08 | 26.20 | #10 | S | 41.71% |
| 2026-10-07 | 26.19 | #12 | S | 39.07% |
Goliath Augment Guide - ARAM: Mayhem
Goliath is a prismatic rarity augment in ARAM: Mayhem, rated S- tier with a 32.63% pick rate, ranking #21 in the current patch 26.20 meta.
Best Champions for Goliath
Rank is where Goliath places among each champion's Prismatic augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
| Champion | Rank for champion | Champion pick rate |
|---|---|---|
| S #1 | 17.38% | |
| S #1 | 9.17% | |
| S #1 | 7.67% | |
| S #1 | 7.03% | |
| S #1 | 6.68% | |
| S #2 | 13.74% | |
| S #2 | 13.64% | |
| S #2 | 13.62% |
Champion Combos with Goliath
Use R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).
With Adapt, 1 AD → 1.6 AP — prioritize AD in forge. Late, huge AP + huge HP makes R's execute threshold massive.
Mundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
Slow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
Kled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
Leona QER are all CC — high frequency Cruelty procs.
CoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
Pyke passive converts 14 HP into 1 AD; Goliath gives 35% HP and 15% AD, so 8 HP = 1 AD — late, 1000+ AD easy. R scales with both AD and lethality — full-HP squishies are in execute range.
Rell — EQ for kill secures.
Renata's passive marks enemies; ally damage consumes the mark for % max-HP magic damage. At 600 AP, hits 14% max HP. Stack AP for damage and AS for marking frequency. Damage is attributed to Renata, so magic-pen forge works.
0.
2.1 billion AD.
Ascension combo.
Smug emperor — stack Heartsteel to bait enemies.
123.
God-tier.
Without Adapt. Just 2.
Ascend.
In Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
Shen's Q empowers his next 3 autos with % max-HP magic damage that scales with AP. Lvl 18 base is 4%; with Q's spirit blade hitting an enemy, it goes to 7% — three autos = 21% max HP. At 400 AP, three autos hit 45% max HP. Spirit-blade pull positioning is huge — hit-vs-miss roughly doubles damage.
Nobody can resist the joy of getting bigger.
For Mejai's stack lineups — Heartsteel + Goliath/Tank Engine makes tongue reach across the screen, Q chunks stack-snipers half HP. Since stacks are plentiful, don't aggressively stack HP — Heartsteel is just for size.
Tahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
Convert HP to AP via Adapt + Riftmaker for a closed loop — more HP = more AP. Goliath, Dropkick, Eureka all work — Adapt is core; Heartsteel and Tank Engine are bonuses.
Vlad's Q and R heals each proc 5x Circle of Death damage — late-game team-wipe nukes. Do NOT build Rift Maker — its omnivamp interaction overrides Q's heal, killing the trigger.
Xin is a physical bruiser, so Master of Duality's AD isn't wasted, plus his E, R, and passive heal scale heavily with AP. Stacking MoD gives huge AP, making heals absurd, and with tank items you sustain forever as long as you don't get one-shot. Stay alive and keep stacking via autos and abilities.
Use Rabble Rousing with Zeri's passive — autos count as ability casts. Hex heals % max HP, so drop crit items for half-tank build; stack HP. Use Overlord's Bloodmail to convert HP into AD. Passive (not Q) counts as ability — every click heals; also works on minions and turrets.
Tanky and damaging.
Use high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.
Use Shrink Engine for huge haste + Slap Around's Adaptive Force — perma QE CC stacking permanent AD. Open by searching Slap Around; with Triple-Stack Dragon synergy, 1000+ AD is easy and a single R deletes backliners.
Damage is huge but fragile.
Stack HP and convert to damage via items — both tanky and % damage. Classic tank matchup: you're a tank, I'm a tank, but I have % damage.
Community score and comments
Scores come from ARAM Mayhem members. They are separate from match statistics.
Published totals and approved comments refresh daily. Ratings and comments are saved immediately, then appear publicly in the next release.
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