Alistar's Q is group CC and procs Colossus multiple times for an instantly huge shield — high haste means frequent Q, basically unkillable. Build full tank; Colossus has 5s CD, so dump full combo each fight, then Q to proc Colossus — bigger shield per enemy hit.

Quest: Steel Your Heart
GoldReward: Upon completing your Quest, increase the bonus health gained from Heartsteel Colossal Consumption by 200%.
Quest: Steel Your Heart Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #9 | S | 30.88% |
| 2026-10-11 | 26.20 | #9 | S | 31.25% |
| 2026-10-10 | 26.20 | #9 | S | 31.21% |
| 2026-10-09 | 26.20 | #13 | S | 25.48% |
| 2026-10-08 | 26.20 | #32 | S- | 12.65% |
| 2026-10-07 | 26.19 | #26 | S- | 17.37% |
Quest: Steel Your Heart Augment Guide - ARAM: Mayhem
Quest: Steel Your Heart is a gold rarity augment in ARAM: Mayhem, rated S tier with a 30.88% pick rate, ranking #8 in the current patch 26.20 meta.
Best Champions for Quest: Steel Your Heart
Rank is where Quest: Steel Your Heart places among each champion's Gold augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
Champion Combos with Quest: Steel Your Heart
Tanky enough that no one dies. Operation + luck = win.
Stack Triple-Stack Dragon. Forge: take omnivamp.
Passive stacks benefit from Shrink Engine — late-game attack speed easily exceeds 6.0.
Use R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).
With Adapt, 1 AD → 1.6 AP — prioritize AD in forge. Late, huge AP + huge HP makes R's execute threshold massive.
Mundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
Ethereal Weapon lets W stay up indefinitely — Q the enemy and tentacles slam infinitely; ult speeds tentacle swings by 50%. Don't use W up.
Mega-tank J4 with damage. Take Tank Engine + Heartsteel and cruise.
Kled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
20-second R cooldown.
Leona QER are all CC — high frequency Cruelty procs.
Stack Shrink Engine synergies — Nasus already gets bonus per stack; on a TF Mobi Q stacks 24 normally, 36 with two, 48 with three, 72 with four Shrink Engines.
Protein Shake makes Nautilus's W shield enormous — extremely tanky, even better with Heartsteel.
CoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
Rammus W perfectly procs Ethereal Weapon; W also procs Gash. Core items: Heartsteel, Thornmail, Sterak's. When attacked, you trigger W damage + Thornmail damage + Gash damage + Heartsteel stacks and damage.
Colossus shield + Devil on Your Shoulder heal + Heavy Hitter for infinite ability spam.
In Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
Nobody can resist the joy of getting bigger.
Crow emperor. Full tank — use W and E for HP.
For Mejai's stack lineups — Heartsteel + Goliath/Tank Engine makes tongue reach across the screen, Q chunks stack-snipers half HP. Since stacks are plentiful, don't aggressively stack HP — Heartsteel is just for size.
Use Mayhem's infinite HP stacking with Rift Maker to convert HP into AP; with Adapt enabled, Overlord's Bloodmail works too.
Tahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
Triple-Stack Dragon perma-stacks Thresh passive — great vs melee comps; easy 500 armor.
Just roam. No tricks, just go.
Convert HP to AP via Adapt + Riftmaker for a closed loop — more HP = more AP. Goliath, Dropkick, Eureka all work — Adapt is core; Heartsteel and Tank Engine are bonuses.
Stack Heartsteel for infinite HP growth, then convert via Overlord's Bloodmail, Riftmaker, and Vlad's passive into AD and AP, paired with Adapt and Tank Engine for explosive stats — late, AP easily hits 10000. Requires Adapt + Heartsteel — don't play without them. Once online, with Bloodmail and Rabadon's, two empowered Q's delete a 10k-HP Mundo.
Mystic Punch slashes ability cooldowns hard — pair with Navori Quickblades for effective infinite cast.
Doubles crit chance via passive — Ruined King alone takes you near max crit. Yasuo's high-frequency Q and E refresh shields constantly, while Death's Dance bleed makes him both tanky and bursty.
Doubles crit chance via passive — Ruined King alone takes you near full crit. Yone's high-frequency Q refreshes his shield while Death's Dance bleed makes him both tanky and bursty.
Use high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.
Pair with Tank Engine to stack health, then finish with Deathcap and Riftmaker. One W does 100% max HP. Melts tanks.
Stack HP and convert to damage via items — both tanky and % damage. Classic tank matchup: you're a tank, I'm a tank, but I have % damage.
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