Alistar's Q is group CC and procs Colossus multiple times for an instantly huge shield — high haste means frequent Q, basically unkillable. Build full tank; Colossus has 5s CD, so dump full combo each fight, then Q to proc Colossus — bigger shield per enemy hit.

Tank Engine
GoldTank Engine Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #6 | S+ | 42.06% |
| 2026-10-11 | 26.20 | #6 | S+ | 42.50% |
| 2026-10-10 | 26.20 | #6 | S+ | 42.44% |
| 2026-10-09 | 26.20 | #8 | S | 39.34% |
| 2026-10-08 | 26.20 | #20 | S | 31.61% |
| 2026-10-07 | 26.19 | #17 | S | 33.54% |
Tank Engine Augment Guide - ARAM: Mayhem
Tank Engine is a gold rarity augment in ARAM: Mayhem, rated S+ tier with a 42.06% pick rate, ranking #5 in the current patch 26.20 meta.
Best Champions for Tank Engine
Rank is where Tank Engine places among each champion's Gold augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
| Champion | Rank for champion | Champion pick rate |
|---|---|---|
| S #1 | 27.01% | |
| S #1 | 26.86% | |
| S #1 | 26.75% | |
| S #1 | 26.37% | |
| S #1 | 25.40% | |
| S #1 | 24.56% | |
| S #1 | 23.58% | |
| S #1 | 22.49% |
Champion Combos with Tank Engine
Tanky enough that no one dies. Operation + luck = win.
Stack Triple-Stack Dragon. Forge: take omnivamp.
Use R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).
With Adapt, 1 AD → 1.6 AP — prioritize AD in forge. Late, huge AP + huge HP makes R's execute threshold massive.
Mundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
Mega-tank J4 with damage. Take Tank Engine + Heartsteel and cruise.
With 4-stack Shrink Engine (3x multiplier), all scaling hexes give 3x value. Combined with Soul Eater for HP and Infinite Recursion for haste, you can hit 110k HP and 3000 AD — pure stat monster. Heavily reliant on stacking scaling hexes; survive early to bank the snowball.
Kled's W's 4th hit deals % max-HP physical damage, scaling with HP and AD. Mayhem allows infinite HP/AD stacking, so end-game 4th hit can crush 100%+ max HP.
20-second R cooldown.
Leona QER are all CC — high frequency Cruelty procs.
Protein Shake gives huge sustain — combined with Maokai's % HP regen passive, you never die.
Protein Shake makes Nautilus's W shield enormous — extremely tanky, even better with Heartsteel.
CoD Nunu can deal massive damage to enemies via huge minion-Q heals. Avoid Rylai's — once you build it, Q on enemies stops dealing damage.
Smug emperor — stack Heartsteel to bait enemies.
God-tier.
Without Adapt. Just 2.
Ascended Ryze. Operation + luck = win.
Ascended Ryze.
Take hex, build item. Hex-heavy build — learn the candy trick.
Void Rift ascends. Perfect synergy.
In Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
Dropkick is GOAT — without Dropkick, swap extra defense for tanky physical items.
Core: Goliath + Slap Around + Soul Eater + Infinite Recursion. Cheese a couple waves.
Nobody can resist the joy of getting bigger.
Endless tank-heal + damage. Take HP and regen runes.
Crow emperor. Full tank — use W and E for HP.
For Mejai's stack lineups — Heartsteel + Goliath/Tank Engine makes tongue reach across the screen, Q chunks stack-snipers half HP. Since stacks are plentiful, don't aggressively stack HP — Heartsteel is just for size.
Use Mayhem's infinite HP stacking with Rift Maker to convert HP into AP; with Adapt enabled, Overlord's Bloodmail works too.
Tahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
Convert HP to AP via Adapt + Riftmaker for a closed loop — more HP = more AP. Goliath, Dropkick, Eureka all work — Adapt is core; Heartsteel and Tank Engine are bonuses.
Stack Heartsteel for infinite HP growth, then convert via Overlord's Bloodmail, Riftmaker, and Vlad's passive into AD and AP, paired with Adapt and Tank Engine for explosive stats — late, AP easily hits 10000. Requires Adapt + Heartsteel — don't play without them. Once online, with Bloodmail and Rabadon's, two empowered Q's delete a 10k-HP Mundo.
Mystic Punch slashes ability cooldowns hard — pair with Navori Quickblades for effective infinite cast.
1. Best in premades with comms. 2. Need a tank teammate who can hold ground. 3. Grab Tank Engine + Circle of Death. 4. Build magic pen if possible — huge late damage. Theoretically die once, recall, buy Conqueror — then ride teammates forever. Yuumi mechanic: attach to a recalling ally at fountain to follow them and skip refunds for the next hex. Watch tower dives — let teammate take aggro first or CoD draws turret aggro and Conqueror heal breaks.
Use Circle of Death to convert massive heals into magic damage — pair with Zac's huge HP and % HP regen to play laser tower. Higher HP = bigger heal = bigger CoD damage; build HP and healing-boost hexes.
Use Rabble Rousing with Zeri's passive — autos count as ability casts. Hex heals % max HP, so drop crit items for half-tank build; stack HP. Use Overlord's Bloodmail to convert HP into AD. Passive (not Q) counts as ability — every click heals; also works on minions and turrets.
Use high mobility + tank items to harass and skirmish in the pile — huge HP and regen for 7-in-7-out gameplay. Once enlarged, Heartsteel + Unending Despair are absurd via untargetable state.
Budget ascension combo.
Stack HP and convert to damage via items — both tanky and % damage. Classic tank matchup: you're a tank, I'm a tank, but I have % damage.
Community score and comments
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