Very ability-reliant — prioritize stacking ability haste.

Eureka
PrismaticEureka Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #14 | S | 40.11% |
| 2026-10-11 | 26.20 | #14 | S | 40.11% |
| 2026-10-10 | 26.20 | #14 | S | 40.09% |
| 2026-10-09 | 26.20 | #9 | S | 45.26% |
| 2026-10-08 | 26.20 | #6 | S+ | 54.18% |
| 2026-10-07 | 26.19 | #6 | S+ | 49.96% |
Eureka Augment Guide - ARAM: Mayhem
Eureka is a prismatic rarity augment in ARAM: Mayhem, rated S tier with a 40.11% pick rate, ranking #13 in the current patch 26.20 meta.
Related Items
Best Champions for Eureka
Rank is where Eureka places among each champion's Prismatic augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
Champion Combos with Eureka
After casting R, press R again to control the bear — Killing Time still triggers. Stack CDR for seamless bear chains and Killing Time uptime; stored damage explodes as true damage, huge amp.
Mystic Punch infinite knockup build.
Combine Archmage with ~300 ability haste for infinite R.
High damage, good tolerance, long R cooldown.
At 500 ability haste, R has only a 12s cooldown.
Classic Fizz — one-shot low-HP enemies, then Zhonya's or Fey Magic E to bail. Fey Magic is the key tech; haste is your top priority for high uptime.
Mystic Punch's CDR + Dusk and Dawn enables infinite Q.
AP Irelia — damage from EWR.
Play this when the enemy lineup is squishy. RQ for explosive damage.
Pure AP is squishy and damage-light — go half-tank and stack CDR for faster passive procs. Use R to clear waves.
AP burst. Standard build, any of the listed runes work.
Ethereal Weapon procs Lux's passive — E into multiple enemies and you can detonate the passive mark on all of them.
Use hexes to slash R's CD. Take any R-CDR hex; Ultimate Revolution is even better.
Void Rift is magic damage, so it fits AP champions with high magic pen — % magic pen amplifies it, and Pridestalker's ability damage procs it many times. Forge: magic pen > AP > MS.
Use Q for huge damage. Standard AP build, no heavy hex reliance; with Cruelty, build Stormsurge first.
Infinite raining bullets.
100+ haste + Archmage = infinite Q.
Ascended Ryze. Operation + luck = win.
Use W's CC and damage to torture enemies. Once W-CDR + Eureka spawn, it's good to go.
Syndra's QE triggers Slap Around twice; hitting multiple enemies stacks it extra fast.
Stack CDR and plant shrooms everywhere.
R deals % magic damage — level 3 base is 30%, +16% at 800 AP, and 3500 AP hits 100% max HP.
Pairs with passive for massive AP and ability haste.
Once CDR is high, infinite E permanently jails enemies.
Ziggs's CDs are already short — stack haste and play it like URF.
Eureka is another excellent Karthus spike, giving him frequent ult pressure and strong snowball tempo.
After picking Eureka, step back after casting E so Eureka triggers — otherwise it doesn't proc.
Damage is huge but fragile.
AP build amps Twitch's passive true damage and E burst; W's huge slow locks enemies down. Slows don't stack — no Rylai's. Twitch's passive can't proc Liandry's or Ethereal Weapon — don't pick those.
Community score and comments
Scores come from ARAM Mayhem members. They are separate from match statistics.
Published totals and approved comments refresh daily. Ratings and comments are saved immediately, then appear publicly in the next release.
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