Augment Combos for Jayce
View all combos → 4 combos
Jayce ARAM Mayhem Build & Augments
Mayhem-specific augment picks, synergies, and meta data for Jayce in patch 26.10.
Skill Priority
Data date: 20260521
Q>E>W Pick Rate: 41.29% Win Rate: 46.54%
Q W E Q Q R Q E Q E R E E W W Pick Rate: 12.08% Win Rate: 46.07%
Q W E Q Q E Q E Q E Q E E W W Pick Rate: 5.02% Win Rate: 48.41%
E W Q Q Q R Q E Q E R E E W W Pick Rate: 1.38% Win Rate: 46.22%
Q>W>E Pick Rate: 25.71% Win Rate: 46.51%
Q W E Q Q R Q W Q W R W W E E Pick Rate: 8.48% Win Rate: 46.10%
Q W E Q Q W Q W Q W Q W W E E Pick Rate: 1.30% Win Rate: 50.72%
Q W E Q Q R Q E Q W R W W W E Pick Rate: 0.99% Win Rate: 46.02%
E>Q>W Pick Rate: 11.74% Win Rate: 46.03%
Q W E E E R E Q E Q R Q Q W W Pick Rate: 4.07% Win Rate: 45.98%
E W Q E E R E Q E Q R Q Q W W Pick Rate: 0.48% Win Rate: 45.97%
Q W E Q E R E E E Q R Q Q W W Pick Rate: 0.41% Win Rate: 46.09%
Starting Items
Pick Rate: 88.74% Win Rate: 47.21%
Pick Rate: 73.66% Win Rate: 46.04%
Pick Rate: 43.36% Win Rate: 46.51%
Pick Rate: 19.20% Win Rate: 45.75%
Pick Rate: 17.66% Win Rate: 44.42%
Boots
Pick Rate: 40.07% Win Rate: 46.36%
Pick Rate: 0.86% Win Rate: 47.79%
Pick Rate: 0.42% Win Rate: 48.28%
Pick Rate: 6.44% Win Rate: 44.91%
Core Builds
Pick Rate: 18.51% Win Rate: 46.14%
Pick Rate: 7.88% Win Rate: 46.91%
Pick Rate: 7.70% Win Rate: 45.66%
Pick Rate: 6.59% Win Rate: 48.60%
Pick Rate: 5.53% Win Rate: 44.99%
Late-Game Builds
Pick Rate: 3.89% Win Rate: 52.28%
Pick Rate: 26.27% Win Rate: 48.57%
Pick Rate: 2.53% Win Rate: 49.41%
Pick Rate: 0.93% Win Rate: 51.47%
Pick Rate: 0.67% Win Rate: 51.95%
Best Augments for Jayce
Prismatic
Tier + appearance rate
Jeweled Gauntlet
Win rate: 59.14%
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Giant Slayer
Win rate: 59.86%
Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10;15;25;30 bonus damage against enemy champions with greater size than you.
Goliath
Win rate: 55.91%
Grants 35% bonus health, 15% adaptive force, and 50% increased size.
Transmute: Chaos
Win rate: 59.34%
Gain two completely random augments, excluding the other two offerings in your current assortment.
Mystic Punch
Win rate: 53.75%
Basic attacks on-hit reduce the cooldowns of your abilities by 1.25 seconds.
Triggered Inferno
Win rate: 48.62%
Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 2.75 to 3.5 bonus movement speed, up to a maximum of 16.5 to 21.
Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.25, during which you rapidly shoot at nearby enemies over 2 at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 10 to 40 (+ 35% AD) (+ 20% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck fordouble damage(15 second cooldown).
Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.
Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.25, during which you rapidly shoot at nearby enemies over 2 at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 10 to 40 (+ 35% AD) (+ 20% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck fordouble damage(15 second cooldown).
Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.
Gold
Tier + appearance rate
Skilled Sniper
Win rate: 51.38%
Hitting an enemy champion with a basic ability while located at least er 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.
Executioner
Win rate: 59.74%
Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
Upgrade Hubris
Win rate: 55.75%
Upgrades Hubris, empowering Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 gold.
Vampirism
Win rate: 65.87%
You can no longer be healed by allies and your health regeneration is set to 0. Gain 30% omnivamp.
Slow And Steady
Win rate: 51.27%
Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage.
From Beginning To End
Win rate: 57.26%
Gain the Dark Harvest and First Strike keystone runes.
Silver
Tier + appearance rate
escAPADe
Win rate: 54.58%
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%.
Infernal Soul
Win rate: 51.25%
Grants the Infernal Dragon Soul, or a different Dragon Soul if you aleady have it.
The Brutalizer
Win rate: 50.45%
Grants 25 bonus attack damage, 10 ability haste, and 5 lethality.
Upgrade Collector
Win rate: 56.31%
Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 gold (total 50 gold) from kills. Additionally, gain 250 gold.
Goredrink
Win rate: 59.59%
Gain 15% omnivamp.
Weighted Popoffs
Win rate: 54.83%
Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2.5% faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.
Submit a combo for Jayce
Submit combo
Recent Stats Changes
Recent Snapshots
20260522_092759 • Patch: 26.10 • B
✨ Augment changed: Prismatic
Rank: 63 Win: 47.22% Pick: 12.77%
Rank Δ: 0 Win Rate Δ: +0.07% Pick Rate Δ: -0.47%
Prismatic +King Me -Glass Cannon
20260517_090029 • Patch: 26.10 • B
✨ Augment changed: Prismatic
Rank: 63 Win: 47.15% Pick: 13.24%
Rank Δ: ↑ +1 Win Rate Δ: +0.05% Pick Rate Δ: -0.49%
Prismatic +Triggered Inferno -King Me
20260512_082733 • Patch: 26.9 • B
Rank: 64 Win: 47.10% Pick: 13.73%
Rank Δ: ↓ -3 Win Rate Δ: +0.02% Pick Rate Δ: -0.93%
20260504_213411 • Patch: 26.8 • B
Rank: 61 Win: 47.08% Pick: 14.66%
20260424_160922 • Patch: 26.8 • B
✨ Augment changed: Prismatic
Rank: 56 Win: 47.90% Pick: 11.54%
Prismatic +PandorasBox -Dropkick
20260413_215021 • Patch: 26.7 • A
Rank: 51 Win: 48.29% Pick: 11.57%
Explore more
Champions like Jayce (Fighter)
Full tier list →Other Fighter picks in ARAM Mayhem ranked near Jayce on the current patch tier list.
Augments commonly built on Jayce
All augments →Jump to the augment guides Jayce players pick most often this patch.
Related ARAM Mayhem combos
All combos →High-tier combos featured on champions similar to Jayce.