Lich Bane post-ability gives 50% AS, converted by Slow and Steady to AD, then converted to AP via Adapt.

Slow And Steady
GoldThis augment was removed from live ARAM Mayhem in Patch 26.20. The page stays available for patch history, old clips, and combo references.
Slow And Steady Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-06-09 | 26.11 | #109 | A- | 16.97% |
| 2026-06-08 | 26.11 | #116 | B+ | 16.91% |
| 2026-06-05 | 26.11 | #114 | B+ | 17.07% |
| 2026-06-03 | 26.11 | #111 | A- | 17.16% |
| 2026-06-02 | 26.11 | #113 | B+ | 17.15% |
| 2026-06-01 | 26.11 | #113 | B+ | 17.15% |
Slow And Steady Augment Guide - ARAM: Mayhem
Slow And Steady was removed from live ARAM Mayhem in Patch 26.20. This page keeps the historical tooltip, rarity, and references available after the augment left the live pool.
Champion Combos with Slow And Steady
E's hit count isn't capped by Slow and Steady — attack-speed items give huge AD, and her passive AS also converts. Main E for damage. Time E around the AS lock; E and R do the heavy lifting.
Play when hexes are absurd and the enemy is squishy — one punch, one kid.
Jeweled Gauntlet amps ability damage — armor-pen build is huge.
Locks attack speed, but E spin count is unaffected.
Max damage build using Blade Waltz invuln for full damage uptime. Engage with E then Waltz; pick AD/crit damage forge, top up crit chance with shards if you're under cap.
Protein Shake + Statikk Shiv.
Open E then Bounce of the Poro King — full-time damage reduction + CC.
Invincible. Charge in invuln.
Crit + on-hit endless E. Double Tap + Tap Dancer — once crit-capped, E stacks Tap Dancer; faster AS = more spins = infinite E. Add Slow and Steady AS-to-AD, throw in any lifesteal hex, you're invincible.
Protein Shake + Slow and Steady + Statikk Shiv — left foot on right foot. Dual resist → shield, shield → AS, AS → AD. Cruise to victory.
E now scales with shard stats (not sure if bug). With Transmute Prismatic, forge AS.
Attacks fast and hits hard.
Graves's autos on the same target don't reset Don't Blink charging — every auto carries the on-hit; Stormrazor extends range.
Only play when first hex is Marksmage. Cannot also pick Draw Your Sword. Main E, sub W. Build from Bilibili: Four big rods → Rabadon's → Void Staff → Nashor's → Essence Reaver → Banshee/Guardian Angel.
Jayce's cannon form W gives +360 AD with this augment.
Power of long life — feel the thunder. If you don't get it with these, just trade $5.
Locks attack speed, but R attack speed scaling is unaffected.
Protein Shake plus Statikk Shiv gives huge attack speed; Slow and Steady converts it into AD. Katarina's ult attack-speed isn't affected, and she still benefits from the converted AD.
Protein Shake + Statikk Shiv + Slow and Steady = high-burst, tanky god. Pure luck — if you roll it, you win.
With Slow and Steady, build Manamune/Wit's End/Lethality/Heartsteel; with on-hit, build Kraken/Bork/Rapid Firecannon. Void Rift needs magic-pen boots, then Shadowflame/Stormsurge/Sorcerer's Shoes — late game go tank. Without on-hit, build Bork/Bork/Rapid Firecannon, then Death's Dance/Wit's End/Randuin's/Jak'sho.
Slow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
Locks attack speed, but W is unaffected.
Speed run build. 1.
Use Tumble's empowered auto, Runaan's, and crit effects to max single-auto damage. Use R+Q stealth to reliably trigger reveals. Bad vs tanky comps — no way to chew through front lines. Q-auto-Q-auto, hitting different targets to maintain Conditioning.
Immortal bloodlust bull.
Brutal. Just don't whiff Q.
Slow and Steady converts attack speed to AD without reducing Q's cooldown — Q's tooltip damage is already huge.
Left foot on right foot.
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