Soldiers deal 50% bonus damage — physical + magic. Damage goes through the roof.

Marksmage
GoldMarksmage Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #76 | A | 21.51% |
| 2026-10-11 | 26.20 | #75 | A | 21.38% |
| 2026-10-10 | 26.20 | #78 | A | 21.31% |
| 2026-10-09 | 26.20 | #82 | A | 19.55% |
| 2026-10-08 | 26.20 | #90 | A | 16.48% |
| 2026-10-07 | 26.19 | #94 | A- | 16.89% |
Marksmage Augment Guide - ARAM: Mayhem
Marksmage is a gold rarity augment in ARAM: Mayhem, rated A tier with a 21.51% pick rate, ranking #73 in the current patch 26.20 meta.
Related Items
Best Champions for Marksmage
Rank is where Marksmage places among each champion's Gold augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
Champion Combos with Marksmage
E with crit → instant triple-ring. Long CD — pick your engage; vs shield comps, build shield-shred.
Ethereal Weapon + Nashor's lets one ability proc the triple-ring.
Left foot on right foot.
Convert Graves's massive AP into bonus physical on-hit via Marksmage. His autos fire 4 pellets, each triggering independently — one auto = +300% AP. Late-game with Ruined King pellets become 6 for 4.5x AP scaling. Only viable when first hex is Marksmage; otherwise pure AD outperforms. Bonus damage is physical, so Black Cleaver is core late.
Only play when first hex is Marksmage. Cannot also pick Draw Your Sword. Main E, sub W. Build from Bilibili: Four big rods → Rabadon's → Void Staff → Nashor's → Essence Reaver → Banshee/Guardian Angel.
Gwen is huge in this mode — Gold hexes include Ethereal Weapon and Marksmage, Prismatic includes Giant Slayer. Without Vampirism, take omnivamp items — with tank items you're untouchable in 1v1s.
Kayle's ascended passive bonus fire makes autos count as two hits, so Master of Duality stacks both AD and AP at once. W heals scale massively with AP, and Kayle scales into a god — half-tank for survival. Survive long enough to ramp, then take over.
More units in passive range means more bonus damage on the main target.
Master of Duality + Adapt — W's AP scaling enables tank deletes; high AS pairs perfectly with Marksmage stacks, with double-pen Lethal Tempo bonus. Autos benefit from Marksmage's AP scaling; build Runaan's for fast MoD stacks. W passive's AP-scaling on-hit also scales with this build's AS.
Weave autos between abilities — no more downtime.
Runaan's plus Q stacks Master of Duality quickly; passive deals bonus magic damage with AP scaling on crit, scaling harder every fight.
Left foot on right foot.
Use Marksmage + Zealot's AP scaling for mixed damage. A mage-side meme build.
E has high AP ratios — core idea is using E's burst as your damage. Even on AP, rend stays physical, so build armor pen.
Marksmage is consistently strong on AP auto-attack Kayle and boosts sustained DPS significantly.
For matchups where the entire enemy team is long-range poke — Hex-enhance W's damage and uptime to play the trading game. Off-meta — only use it when everyone's poking from range.
Marksmage is a reliable power spike for AP Teemo, strengthening both autos and poke patterns.
Use Marksmage to convert Thresh's infinite passive AP (via souls) into 75% bonus physical on autos. Combined with E passive's soul-based bonus magic damage and item on-hits, it's a triple-mixed-damage hit — melts squishies and tanks alike. Thresh's passive permanently gives AP and armor, so Marksmage scales endlessly. Stack souls + AS + AP.
Marksmage performs very well on AP Twitch, improving both sustained pressure and cleanup damage.
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