Augment Combos for Diana
View all combos → 3 combos
Diana ARAM Mayhem Build & Augments
Mayhem-specific augment picks, synergies, and meta data for Diana in patch 26.10.
Skill Priority
Data date: 20260521
Q>E>W Pick Rate: 36.70% Win Rate: 48.05%
Q W E Q Q R Q E Q E R E E W W Pick Rate: 12.53% Win Rate: 48.00%
E W Q Q Q R Q E Q E R E E W W Pick Rate: 1.45% Win Rate: 47.84%
Q W E Q Q R Q W Q E R E E E W Pick Rate: 1.35% Win Rate: 48.24%
Q>W>E Pick Rate: 28.50% Win Rate: 48.49%
Q W E Q Q R Q W Q W R W W E E Pick Rate: 10.07% Win Rate: 48.63%
Q W E Q Q R Q E Q W R W W W E Pick Rate: 1.34% Win Rate: 48.69%
Q W E Q Q R Q W Q W R E W W E Pick Rate: 1.12% Win Rate: 48.61%
E>Q>W Pick Rate: 11.87% Win Rate: 48.06%
Q W E E E R E Q E Q R Q Q W W Pick Rate: 4.13% Win Rate: 48.07%
E W Q E E R E Q E Q R Q Q W W Pick Rate: 0.47% Win Rate: 48.27%
Q W E Q E R E E E Q R Q Q W W Pick Rate: 0.42% Win Rate: 47.87%
Starting Items
Pick Rate: 49.71% Win Rate: 48.07%
Pick Rate: 43.39% Win Rate: 47.71%
Pick Rate: 34.32% Win Rate: 47.68%
Pick Rate: 33.08% Win Rate: 49.06%
Pick Rate: 29.11% Win Rate: 48.50%
Boots
Pick Rate: 41.85% Win Rate: 48.68%
Pick Rate: 17.52% Win Rate: 47.25%
Pick Rate: 3.99% Win Rate: 47.36%
Pick Rate: 0.31% Win Rate: 47.37%
Core Builds
Pick Rate: 5.52% Win Rate: 50.03%
Pick Rate: 3.81% Win Rate: 50.53%
Pick Rate: 2.79% Win Rate: 48.15%
Pick Rate: 2.69% Win Rate: 51.13%
Pick Rate: 2.14% Win Rate: 49.61%
Late-Game Builds
Pick Rate: 1.78% Win Rate: 52.90%
Pick Rate: 2.15% Win Rate: 50.84%
Pick Rate: 17.29% Win Rate: 49.57%
Pick Rate: 1.09% Win Rate: 51.24%
Pick Rate: 0.51% Win Rate: 53.41%
Best Augments for Diana
Prismatic
Tier + appearance rate
Void Rift
Win rate: 61.74%
Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds. If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them over 0.6 seconds. Enemies within the rift are dealt 75 to 350 (+ 4.5 per 1 Lethality) (+ 4.5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.
Jeweled Gauntlet
Win rate: 59.14%
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Clown College
Win rate: 57.80%
Gain Shaco Backstab, Deceive and Hallucinate explosion. Replace a summoner spell with Deceive.
Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Eureka
Win rate: 58.56%
Gain ability haste equal to 30% AP.
Final Form
Win rate: 52.21%
Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
Snowball Roulette
Win rate: 53.95%
Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark cooldown is reduced equivalent to 100 ability haste.
Harmful summoner spells include Exhaust and Ignite, while beneficial ones consist of Barrier, Clarity, Cleanse, Ghost, and Heal. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark.
Harmful summoner spells include Exhaust and Ignite, while beneficial ones consist of Barrier, Clarity, Cleanse, Ghost, and Heal. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark.
Gold
Tier + appearance rate
Executioner
Win rate: 59.74%
Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
Marksmage
Win rate: 52.05%
Basic attacks deal bonus physical damage equal to 75% AP.
Phenomenal Evil
Win rate: 60.74%
Gain Phenomenal Evil Power.
Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power.
If this is your second augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.
Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power.
If this is your second augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.
Vampirism
Win rate: 65.87%
You can no longer be healed by allies and your health regeneration is set to 0. Gain 30% omnivamp.
Transmute: Prismatic
Win rate: 66.81%
Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
Quest: Steel Your Heart
Win rate: 58.34%
Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption.
Reward: Upon completing your Quest, increase the bonus health gained from Heartsteel Colossal Consumption by 200%.
Reward: Upon completing your Quest, increase the bonus health gained from Heartsteel Colossal Consumption by 200%.
Silver
Tier + appearance rate
ADAPt
Win rate: 57.15%
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.
Mighty Shield
Win rate: 47.94%
Gain 40 to 100 adaptive force for 3 seconds upon gaining a shield (5 second cooldown).
Goredrink
Win rate: 59.59%
Gain 15% omnivamp.
Witchful Thinking
Win rate: 54.63%
Grants 20 to 80 ability power.
Self Destruct
Win rate: 51.85%
Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0.75 seconds (25 second cooldown).
Dive Bomber
Win rate: 55.45%
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.
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Recent Stats Changes
Recent Snapshots
20260522_092759 • Patch: 26.10 • C
Rank: 126 Win: 47.64% Pick: 4.01%
Rank Δ: ↑ +1 Win Rate Δ: +0.05% Pick Rate Δ: -0.03%
20260517_090029 • Patch: 26.10 • C
Rank: 127 Win: 47.59% Pick: 4.04%
Rank Δ: ↑ +1 Win Rate Δ: +0.03% Pick Rate Δ: +0.05%
20260512_082733 • Patch: 26.9 • C
Rank: 128 Win: 47.56% Pick: 3.99%
Rank Δ: ↑ +1 Win Rate Δ: -0.15% Pick Rate Δ: +0.29%
20260504_213411 • Patch: 26.8 • C
✨ Augment changed: Prismatic, Gold, Silver
Rank: 129 Win: 47.71% Pick: 3.70%
Prismatic +Biggest Snowball Ever -Infinite Recursion
Gold +It's Killing Time -Grandma's Chili Oil
Silver +Upgrade Zhonya's -FireFox
20260424_160922 • Patch: 26.8 • C
Rank: 131 Win: 47.93% Pick: 3.90%
20260413_215021 • Patch: 26.7 • C
Rank: 131 Win: 47.56% Pick: 4.12%
Explore more
Champions like Diana (Fighter)
Full tier list →Other Fighter picks in ARAM Mayhem ranked near Diana on the current patch tier list.
Augments commonly built on Diana
All augments →Jump to the augment guides Diana players pick most often this patch.
Related ARAM Mayhem combos
All combos →High-tier combos featured on champions similar to Diana.