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Triggered Inferno

Triggered Inferno

Prismatic
Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 2.75 to 3.5 bonus movement speed, up to a maximum of 16.5 to 21.

Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.25, during which you rapidly shoot at nearby enemies over 2 at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 10 to 40 (+ 35% AD) (+ 20% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck fordouble damage(15 second cooldown).

Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.

Win Rate
47.60%▲ 0.00
Pick Rate
9.42%▲ 0.35
Rank
#129▲ 1
Meta Patch
26.17
Best Champions for Triggered Inferno
Triggered Inferno Trend (Recent Snapshots)
Win Rate Change
+0%
Pick Rate Change
+0.35%
Rank Change
+1
DatePatchRankWin RatePick Rate
2026-08-2426.16#12947.60%9.42%
2026-08-2126.16#13047.60%9.07%
2026-08-1326.16#13147.21%9.02%
2026-08-0126.15#12847.49%8.84%
2026-07-2726.14#12947.37%8.69%
2026-07-1826.14#13047.12%8.52%

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Triggered Inferno Augment Guide - ARAM: Mayhem

Triggered Inferno is a prismatic rarity augment in ARAM: Mayhem with a 47.60% win rate and 9.42% pick rate, ranking #129 in the current patch 26.17 meta.

Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 2.75 to 3.5 [b]bonus[/b] movement speed, up to a maximum of 16.5 to 21. Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.25, during which you rapidly shoot at nearby enemies over 2 at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 10 to 40 (+ 35% AD) (+ 20% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their [b]maximum[/b] health are critically struck fordouble damage(15 second cooldown). Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.