Play when hexes are absurd and the enemy is squishy — one punch, one kid.

Upgrade Infinity Edge
GoldExcoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.
Upgrade Infinity Edge Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #25 | S- | 37.54% |
| 2026-10-11 | 26.20 | #25 | S- | 37.42% |
| 2026-10-10 | 26.20 | #25 | S- | 37.44% |
| 2026-10-09 | 26.20 | #30 | S- | 34.24% |
| 2026-10-08 | 26.20 | #30 | S- | 27.07% |
| 2026-10-07 | 26.19 | #31 | S- | 29.26% |
Upgrade Infinity Edge Augment Guide - ARAM: Mayhem
Upgrade Infinity Edge is a gold rarity augment in ARAM: Mayhem, rated S- tier with a 37.54% pick rate, ranking #24 in the current patch 26.20 meta.
Best Champions for Upgrade Infinity Edge
Rank is where Upgrade Infinity Edge places among each champion's Gold augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
Champion Combos with Upgrade Infinity Edge
Use fast kills to trigger MS — boosts Briar's chain-kill ability. Watch enemy CC; if they have too much, let teammates engage first then clean up.
Crit build deals huge damage — lifesteal heals you to full through Grievous Wounds in two bites.
Jeweled Gauntlet amps ability damage — armor-pen build is huge.
Cleanup build — one R kill.
Darius's Ethereal Weapon and Blade Waltz don't stack bleed.
Manamune + Muramana + Ezreal's Q on-hit lets him triple-proc Juiced — build crit so all three procs crit; late-game Q tacks on hundreds of bonus magic damage.
Mystic Punch enables infinite Q; Dusk and Dawn lets Q proc Sheen, so it's perfect for players who can't barrel-chain — just max Q.
80% of GP's damage comes from barrels (E), which the system treats as zero-MS enemy targets. When firing barrels, he gains MS and slows enemies, opening up a huge MS gap and locking E into its 40% damage cap. Post-explosion bonus MS keeps the gap up for sustained huge damage.
Max damage build using Blade Waltz invuln for full damage uptime. Engage with E then Waltz; pick AD/crit damage forge, top up crit chance with shards if you're under cap.
Jeweled Gauntlet + Upgrade Infinity Edge. R straight into the pile.
Slow and Steady converts W's attack-speed bonus into massive AD — pair with lethality for the one-shot route.
When enemies are squishy, crit-build is a vacuum cleaner — one shot one kid.
Best Scope ADC.
Short range gets him kited — Scoped Weapons is mandatory.
Use Tumble's empowered auto, Runaan's, and crit effects to max single-auto damage. Use R+Q stealth to reliably trigger reveals. Bad vs tanky comps — no way to chew through front lines. Q-auto-Q-auto, hitting different targets to maintain Conditioning.
Drop Hubris/Liandry's tradition — go crit + armor pen. Use Collector + IE + Jeweled Gauntlet from Mayhem hexes to max Q/R damage for instant kills. Skip Hubris — Viego doesn't get the kill credit after possessing. Better burst for instant kills vs long-range comps.
Forge: omnivamp > AS > armor pen > AD > MS.
Immortal bloodlust bull.
Brutal. Just don't whiff Q.
Slow and Steady converts attack speed to AD without reducing Q's cooldown — Q's tooltip damage is already huge.
Crit Missile without Vulnerable.
On-hit Juiced with Q's splash lets Yunara proc Juiced dozens of times per auto, at the cost of being mana-hungry.
Based on S16 crit changes — Smolder's Q gains crit chance and crit damage. Build around Essence Reaver + Infinity Edge for huge % damage late. Currently weak early, so farm to 225 stacks safely; pick up defense if needed; with Jeweled Gauntlet etc., quality jumps massively.
Burst build for long-range enemy comps — focus instant high physical damage. Best for poke-vs-poke matchups; pick crit-related hexes.
Crit Q procs bonus damage on every tick. Great value.
Community score and comments
Scores come from ARAM Mayhem members. They are separate from match statistics.
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