Augment Combos for Graves
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Graves ARAM Mayhem Build & Augments
Mayhem-specific augment picks, synergies, and meta data for Graves in patch 26.10.
Skill Priority
Data date: 20260521
Q>E>W Pick Rate: 39.54% Win Rate: 53.23%
Q W E Q Q R Q E Q E R E E W W Pick Rate: 13.69% Win Rate: 53.33%
E W Q Q Q R Q E Q E R E E W W Pick Rate: 1.86% Win Rate: 53.22%
Q E W Q Q R Q E Q E R E E W W Pick Rate: 1.41% Win Rate: 53.38%
Q>W>E Pick Rate: 25.18% Win Rate: 52.76%
Q W E Q Q R Q W Q W R W W E E Pick Rate: 9.14% Win Rate: 52.70%
Q W E Q Q R Q E Q W R W W W E Pick Rate: 1.08% Win Rate: 52.74%
Q W E Q Q R Q W Q W R E W W E Pick Rate: 0.92% Win Rate: 52.76%
E>Q>W Pick Rate: 12.68% Win Rate: 52.79%
Q W E E E R E Q E Q R Q Q W W Pick Rate: 4.40% Win Rate: 52.61%
E W Q E E R E Q E Q R Q Q W W Pick Rate: 0.53% Win Rate: 52.74%
Q W E Q E R E E E Q R Q Q W W Pick Rate: 0.46% Win Rate: 52.86%
Starting Items
Pick Rate: 91.29% Win Rate: 53.47%
Pick Rate: 80.91% Win Rate: 53.80%
Pick Rate: 59.94% Win Rate: 54.74%
Pick Rate: 54.05% Win Rate: 54.13%
Pick Rate: 37.98% Win Rate: 53.27%
Boots
Pick Rate: 19.17% Win Rate: 52.74%
Pick Rate: 21.47% Win Rate: 51.30%
Pick Rate: 0.39% Win Rate: 53.08%
Pick Rate: 3.53% Win Rate: 50.98%
Core Builds
Pick Rate: 19.20% Win Rate: 54.48%
Pick Rate: 16.77% Win Rate: 54.88%
Pick Rate: 10.39% Win Rate: 54.32%
Pick Rate: 5.41% Win Rate: 54.49%
Pick Rate: 4.97% Win Rate: 54.66%
Late-Game Builds
Pick Rate: 2.01% Win Rate: 57.24%
Pick Rate: 8.84% Win Rate: 54.80%
Pick Rate: 6.51% Win Rate: 55.24%
Pick Rate: 5.21% Win Rate: 55.05%
Pick Rate: 14.31% Win Rate: 54.40%
Best Augments for Graves
Prismatic
Tier + appearance rate
Draw Your Sword
Win rate: 61.36%
Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0 to 30.
This augment is only available for ranged champions.
This augment is only available for ranged champions.
Clown College
Win rate: 57.80%
Gain Shaco Backstab, Deceive and Hallucinate explosion. Replace a summoner spell with Deceive.
Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Passive - Backstab: Your basic attacks deal 20 to 35 (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damageif Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a cr 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a Jack in the Box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Giant Slayer
Win rate: 59.86%
Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10;15;25;30 bonus damage against enemy champions with greater size than you.
Jeweled Gauntlet
Win rate: 59.14%
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Scopiest Weapons
Win rate: 52.62%
Gain 250/150 bonus attack range.
Transmute: Chaos
Win rate: 59.34%
Gain two completely random augments, excluding the other two offerings in your current assortment.
Gold
Tier + appearance rate
Slow And Steady
Win rate: 51.27%
Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage.
Vampirism
Win rate: 65.87%
You can no longer be healed by allies and your health regeneration is set to 0. Gain 30% omnivamp.
Upgrade Hubris
Win rate: 55.75%
Upgrades Hubris, empowering Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 gold.
Critical Missile
Win rate: 62.07%
Critical strikes launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target that each deal 11 to 40 (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.
Transmute: Prismatic
Win rate: 66.81%
Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
Critical Rhythm
Win rate: 53.80%
Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.
Silver
Tier + appearance rate
Upgrade Collector
Win rate: 56.31%
Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 gold (total 50 gold) from kills. Additionally, gain 250 gold.
Goredrink
Win rate: 59.59%
Gain 15% omnivamp.
escAPADe
Win rate: 54.58%
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%.
Deft
Win rate: 57.74%
Grants 60% bonus attack speed.
The Brutalizer
Win rate: 50.45%
Grants 25 bonus attack damage, 10 ability haste, and 5 lethality.
Shadow Runner
Win rate: 55.89%
After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.
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Recent Stats Changes
Recent Snapshots
20260522_092759 • Patch: 26.10 • S+
🛠 Build changed: Late
✨ Augment changed: Gold
Rank: 2 Win: 53.36% Pick: 12.74%
Rank Δ: 0 Win Rate Δ: +0.03% Pick Rate Δ: -0.21%
Gold +Soul Siphon -Thread the Needle
20260517_090029 • Patch: 26.10 • S+
🛠 Build changed: Late
✨ Augment changed: Silver
Rank: 2 Win: 53.33% Pick: 12.95%
Rank Δ: 0 Win Rate Δ: +0.04% Pick Rate Δ: -0.35%
Silver +Scoped Weapons -Infernal Soul
20260512_082733 • Patch: 26.9 • S+
Rank: 2 Win: 53.29% Pick: 13.30%
Rank Δ: ↑ +1 Win Rate Δ: +0.14% Pick Rate Δ: -0.99%
20260504_213411 • Patch: 26.8 • S+
🛠 Build changed: Late
✨ Augment changed: Silver
Rank: 3 Win: 53.15% Pick: 14.29%
Silver -Scoped Weapons
20260424_160922 • Patch: 26.8 • S+
✨ Augment changed: Silver
Rank: 3 Win: 53.31% Pick: 12.87%
Silver +Scoped Weapons
20260413_215021 • Patch: 26.7 • S+
Rank: 4 Win: 52.63% Pick: 12.36%
Explore more
Champions like Graves (Marksman)
Full tier list →Other Marksman picks in ARAM Mayhem ranked near Graves on the current patch tier list.
Augments commonly built on Graves
All augments →Jump to the augment guides Graves players pick most often this patch.
Related ARAM Mayhem combos
All combos →High-tier combos featured on champions similar to Graves.