Bel'Veth's Q and W are AoE — multi-hits cut multiple CDs, making QWE basically zero-CD. Infinite QW knockup.

Vampirism
GoldThis augment was removed from live ARAM Mayhem in Patch 26.20. The page stays available for patch history, old clips, and combo references.
Vampirism Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-06-09 | 26.11 | #2 | S+ | 63.43% |
| 2026-06-08 | 26.11 | #2 | S+ | 63.58% |
| 2026-06-05 | 26.11 | #2 | S+ | 63.52% |
| 2026-06-03 | 26.11 | #2 | S+ | 63.60% |
| 2026-06-02 | 26.11 | #2 | S+ | 63.56% |
| 2026-06-01 | 26.11 | #2 | S+ | 63.56% |
Vampirism Augment Guide - ARAM: Mayhem
Vampirism was removed from live ARAM Mayhem in Patch 26.20. This page keeps the historical tooltip, rarity, and references available after the augment left the live pool.
Champion Combos with Vampirism
Crit build deals huge damage — lifesteal heals you to full through Grievous Wounds in two bites.
Briar with max crit damage hits hard, which means more lifesteal; stack omnivamp around full-crit goal. Counterintuitive tips: do NOT pick Slow and Steady (Prismatic = Aim); do NOT build boots, Liandry's, or Collector (only build Collector vs full-squishy or full-backline; if there are 2+ bruisers, skip it unless you have Upgrade Collector). Without lifesteal hex, prioritize crit hex — items only give 75% crit cap; otherwise pick Triple-Stack Dragon synergies to amp Hubris. If under crit cap, forge crit. With Mystic Punch, skip Navori; otherwise 99% of matches need it for full uptime W and Q. Master long-range WQ snipes (don't underestimate — range matches J4 EQ).
Crit + on-hit endless E. Double Tap + Tap Dancer — once crit-capped, E stacks Tap Dancer; faster AS = more spins = infinite E. Add Slow and Steady AS-to-AD, throw in any lifesteal hex, you're invincible.
Graves's autos on the same target don't reset Don't Blink charging — every auto carries the on-hit; Stormrazor extends range.
Convert Graves's massive AP into bonus physical on-hit via Marksmage. His autos fire 4 pellets, each triggering independently — one auto = +300% AP. Late-game with Ruined King pellets become 6 for 4.5x AP scaling. Only viable when first hex is Marksmage; otherwise pure AD outperforms. Bonus damage is physical, so Black Cleaver is core late.
Back to Basics massively boosts Q damage — paired with other damage amp hexes, Q hits like a truck.
Jeweled Gauntlet + Upgrade Infinity Edge. R straight into the pile.
Red Kayn — pure burst.
Nothing.
Mandatory: Vulnerable + Executioner. With Bork, jump anyone — they die; no front-line concept, squishies vaporized. Hexes must have Vulnerable + Executioner; flex rest. Back to Basics and Clown College are huge prismatic upgrades; gold Upgrade Infinity Edge / Vampirism / Transmute Chaos / Soul Siphon all great; silver Adapt / Upgrade Collector / Big Hits / Brute Force / Bloodlust are also solid. Items: Hubris start, then Bork, then Death's Dance, pick from Liandry's / Black Cleaver / Eclipse / Bloodthirster.
Hexes are flexible. New boots give more shield; swap Mortal Reminder for Serpent's Fang.
Ascend.
Drop Hubris/Liandry's tradition — go crit + armor pen. Use Collector + IE + Jeweled Gauntlet from Mayhem hexes to max Q/R damage for instant kills. Skip Hubris — Viego doesn't get the kill credit after possessing. Better burst for instant kills vs long-range comps.
Forge: omnivamp > AS > armor pen > AD > MS.
Immortal bloodlust bull.
Huge MS and heal/shield uptime.
Crit Missile without Vulnerable.
Decent sustain — solid all-around augment. Has a bug though: if you take damage during R's brief vanish and die, the clone spawns at 0 HP. It can't be killed but still attacks. If enemies have infinite-stacking augments or Heartsteel, the clone becomes a free punching bag. If the clone picks up a healing relic, it gains HP and becomes killable again. Double-edged — use cautiously.
Community score and comments
Scores come from ARAM Mayhem members. They are separate from match statistics.
Published totals and approved comments refresh daily. Ratings and comments are saved immediately, then appear publicly in the next release.
Community average
No community ratings yet.
Rating distribution
- 00
- 10
- 20
- 30
- 40
- 50
- 60
- 70
- 80
- 90
- 100
Checking whether you are signed in...
Comments
0 approved commentsNo approved comments yet.