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Complete Prismatic Augment Tier List for ARAM Mayhem

A comprehensive ranking of every Prismatic augment in ARAM Mayhem, from S-tier game-changers to avoid-at-all-costs traps.

ARAM Mayhem is notoriously unbalanced—and Prismatic augments are the biggest reason why. Picking the right augment can carry your game. Picking the wrong one means you’re playing with a handicap. Here’s the definitive tier list.

Tier Ratings Explained

TierMeaning
S-TierGame-changing. Pick instantly.
A-TierExcellent choice for the right champion
B-TierSolid but situational
C-TierAverage, better options exist
D-TierAvoid. Actively hurts your team.

S-Tier: The Best Prismatic Augments

Clown College

The cornerstone of multiple broken builds. Gives you Shaco’s Q as an extra ability—stealth plus a blink.

Why it’s S-tier:

  • Invisible Garen spinning through your team
  • Fiddlesticks ulting from stealth (basically old Rengar levels of terror)
  • Core augment for suicide bomber builds with Dive Bomb + Shadowflame
  • Turns short-range champions into assassins

Best on: Garen, Fiddlesticks, Graves, any melee who needs a gap closer

Draw Your Sword

Sacrifices range for massive stat bonuses. ADCs become melee hypercarries.

Why it’s S-tier:

  • Graves and Samira become absolute monsters
  • Short-range ADCs can take this without losing much
  • The stat boost is massive enough to justify the playstyle change

Best on: Graves, Samira, Lucian, any short-range ADC

Giant Slayer

One of the highest win-rate Prismatic augments. Permanent 400+ movement speed.

Why it’s S-tier:

  • Makes you permanently fast
  • Helps engage, kite, escape—everything
  • One of the reasons tanks struggle in current meta

Best on: Everyone. Literally everyone.

Note: This augment is arguably overtuned. Tanks can’t exist when everyone moves this fast.

Dual Wield

The ADC augment. If you’re playing marksman and see this, take it.

Why it’s S-tier:

  • Doubles your attack output
  • Synergizes with every ADC build
  • Another reason tanks are suffering

Best on: Any ADC, especially attack speed builds

Infernal Conduit

Massive ability haste. Turns ARAM into URF.

Why it’s S-tier:

  • Works on both high-CD and low-CD mages
  • Late game Brand can end games in 8 minutes because enemies surrender

Best on: Any mage, especially Brand, Lux, Syndra

Back to Basics

Removes your ultimate but massively boosts basic abilities. Sounds bad. Often incredible.

Why it’s S-tier:

  • Some champions don’t need their ult (Evelynn, Ezreal, Twisted Fate)
  • Ryze keeps his ult passive (ability damage bonus)
  • Rumble keeps his ult passive (armor pen + lifesteal)
  • Gangplank barrels are BUGGED—double damage on chained barrels

Best on: Ryze, Rumble, Gangplank (bugged), Ezreal, champions with weak ults

Final Form

Massive power spike when you ult. Damage, resistances, size increase.

Why it’s S-tier:

  • Works on any champion with an impactful ultimate
  • Shape-shifters (Nidalee, Elise, Jayce) trigger it on transform
  • Udyr triggers it on Awakened abilities

Best on: Anyone who doesn’t take Back to Basics

Fey Magic

Ability casts reduce remaining cooldowns. Spell spam to victory.

Why it’s S-tier:

  • Katarina, Samira, Miss Fortune, Teemo, Anivia all become terrifying
  • Special mention: Ornn with Fey Magic is somehow one of the best combos in the game

Best on: Katarina, Samira, Miss Fortune, Teemo, Anivia, Ornn

Dashing

175 ability haste on movement abilities. Basically infinite dashes.

Why it’s S-tier:

  • Any champion with a dash ability benefits enormously
  • Movement abilities are always useful

Special interactions:

  • Rammus passive counts as an ability (haste converts to attack speed)
  • Rumble’s dash is a passive, doesn’t benefit
  • LeBlanc: R must copy W when you select this augment to get the bonus

Best on: Any champion with a movement ability

Jeweled Gauntlet

Abilities can critically strike. Damage is king.

Why it’s S-tier:

  • Works on any damage dealer
  • Mayhem has Ruined Ritual (AP + crit item), so mages can build crit easily
  • Infinity Edge amplifies Shadowflame damage

Best on: Any burst mage or AP assassin

Tap Dancer

Stack attack damage by killing minions. Infinite scaling.

Why it’s S-tier:

  • ADCs take this and never look back
  • Combined with Slow and Steady: attacks give move speed, move speed gives attack speed, attack speed gives AD
  • The only augment that makes teammates type “let me stack”

Best on: Any ADC, especially late-game carries

Eureka

The best mage augment. Provides 100-200 ability haste late game.

Why it’s S-tier:

  • Turns the game into URF
  • Veigar with Eureka has 1-second W cooldown
  • Mana is never an issue in Mayhem (everyone has Manaflow passive)

Best on: Any mage, especially Veigar, Lux, Brand


A-Tier: Excellent Choices

Wooglet’s Witchcap

Combines Zhonya’s and Rabadon’s into one item. You effectively get a 7th item slot.

Why it’s A-tier:

  • Immediate power spike
  • Late game advantage with extra item slot
  • No downside

Best on: Any AP champion

Upgrade: Mikael’s Blessing

60-second team cleanse + 1000 gold on pickup.

Why it’s A-tier:

  • Start with 2400 gold (enough for a full item)
  • Amazing against Morgana, Thresh, heavy CC comps
  • Top-tier support augment

Best on: Enchanters, especially against CC-heavy teams

Scopiest Weapons

Increases attack range + triple-hit passive with % damage.

Why it’s A-tier:

  • Lets melee champions poke from range
  • More conservative than Draw Your Sword but still strong

Best on: Short-range champions who need safety

Goldrend

Bonus gold on kills/assists. Strong economy augment.

Why it’s A-tier:

  • Solid gold generation
  • WARNING: Bugged—only one person per team can have this. If two people take it, the first person’s augment breaks.

Best on: Anyone, but coordinate with your team

Circle of Death

Healing converts to damage. Healing abilities also provide shields.

Why it’s A-tier:

  • Transforms tanky sustain champions into damage threats
  • Zac and Nunu become monsters

Best on: Zac, Nunu, Dr. Mundo, any champion with built-in sustain

Fan the Hammer

Crab-leg passive: five bolts that proc on-hit effects.

Why it’s A-tier:

  • On-hit procs are huge (triple-hit champions get double procs)
  • Slightly worse than Dual Wield overall

Best on: On-hit builders, attack speed champions

Goliath

Become huge. More HP, more presence.

Why it’s A-tier:

  • Strong when enemy team lacks ADCs
  • In current ADC-dominated meta, you’re just a bigger target

Best on: Tanks, but only when enemy has no ADC


B-Tier: Situational Picks

Biggest Snowball Ever

Your snowball knocks up enemies. Extra CC.

Why it’s B-tier:

  • Universal, works on anyone
  • Low ceiling—doesn’t transform your champion

Best on: Anyone who needs engage

Quantum Computing

AOE damage pulses. Inner circle does 4x damage.

Why it’s B-tier:

  • Actually underrated—good damage if you stay on top of enemies
  • Problem: people instinctively play for outer circle (Darius, Lillia habits)
  • Would be better as a snowball replacement for timing control

Best on: Pantheon, Lee Sin, champions who stick to targets

Mighty Shield

Bonus healing and shielding on yourself.

Why it’s B-tier:

  • Good on self-sustain tanks (Mordekaiser, Mundo)
  • Increases survivability but not threat level
  • ADCs will still shred you

Best on: Mordekaiser, Dr. Mundo, self-healing tanks

Cruelty

Comets rain on CC’d enemies.

Why it’s B-tier:

  • Insane on Rell and Cassiopeia
  • On most champions, just average comet damage

Best on: Rell, Cassiopeia, high CC champions

Ultimate Revolution

Reset your ultimate every 75 seconds.

Why it’s B-tier:

  • Good early, falls off late
  • Special tech: Don’t use your refreshed ult, die, and your refresh CD resets. Turns long ult CDs into respawn timer CDs.

Best on: Karthus, Fiddlesticks (with the death tech)

Laser Heal

Heal allies with a laser. Scaling based on your HP.

Why it’s B-tier:

  • Better on tanks than enchanters
  • 2000+ heals possible on high-HP champions

Best on: Dr. Mundo, Sion, high-HP tanks

Feel the Burn

Ignite + Exhaust nearby enemies as an active ability.

Why it’s B-tier:

  • Must target an enemy to activate (frustrating vs. stealth)
  • Would be A-tier if it was a self-centered AOE

Best on: ADCs for self-peel, assassins for burst

Mystic Punch

Abilities reduce cooldowns on hit.

Why it’s B-tier:

  • S-tier with Ethereal Weapon combo
  • Alone, only amazing on Master Yi and Gangplank

Best on: Master Yi, Gangplank, Lucian


C-Tier: Mediocre Options

I’m a Baby Kitty

Heal/shield power + move speed toward marked allies.

Why it’s C-tier:

  • Enchanter-only
  • Move speed toward allies isn’t that useful in chaotic teamfights

Best on: Enchanters only

Ominous Pact

Lose HP to cast, gain AP and move speed.

Why it’s C-tier:

  • Very narrow champion pool
  • Only works on Vladimir, Swain, Singed (champs with sustain who don’t spam)
  • Side effects often outweigh benefits

Best on: Vladimir, Swain, Singed

Symphony of War

Two rune keystones at once.

Why it’s C-tier:

  • Sounds cool, plays boring
  • Less exciting than other Prismatic options
  • “I’d rather gamble on Transmute: Chaos than take this safe option”

Best on: Anyone, but why?

Mad Scientist

Grow and shrink periodically.

Why it’s C-tier:

  • Why does this exist when Goliath and Giant Slayer already exist?
  • Only use: combine with Giant Slayer to become unhittable when small

Best on: Combined with Giant Slayer only

Gash

Bonus damage based on armor, plus attack speed.

Why it’s C-tier:

  • Champions who attack often don’t have high armor
  • Would need level scaling to be useful
  • Combine with Ethereal Weapon on Rammus for memes

Best on: Rammus (with Ethereal Weapon), Leona

Blade Waltz

Automatically attack nearby enemies.

Why it’s C-tier:

  • Darius can’t stack bleed properly
  • Ekko and Fizz can stack 3-hit passive (inconsistent)
  • Fun on Garen, Samira, Fiddlesticks, Fiora but not optimal

Best on: Garen, Samira, Fiddlesticks (meme builds)

Transmute: Chaos

Random augments. Pure gambling.

Why it’s C-tier:

  • High roll: S-tier power
  • Low roll: Two silver augments
  • Not worth the risk for most players

Best on: Gamblers only

Omni Soul

Get all dragon soul effects.

Why it’s C-tier:

  • No dragon items in Mayhem, so no soul transformation
  • Dragon soul effects are weak in ARAM
  • Needs a collection bonus to be interesting

Best on: No one, really

Courage of the Colossus

Shield when you CC enemies.

Why it’s C-tier:

  • Old mastery, now underwhelming
  • Early game utility, late game irrelevant
  • ADCs will chew through this shield

Best on: Engage tanks early game


D-Tier: Avoid These

Empyrean Promise

Bard-style W to allies, brief untargetability during dash.

Why it’s D-tier:

  • Pathetic numbers
  • Sticking to allies in teamfights usually means you both die
  • Only Thresh-like engage supports might want this

Best on: No one. Skip.

Windspeaker’s Blessing

Give allies bonus resistances.

Why it’s D-tier:

  • Tanks don’t need more resistances to survive
  • Squishies would rather have heals/shields
  • A silver augment pretending to be Prismatic

Best on: No one. Skip.

Snowball Roulette

Snowball cleanses you on hit.

Why it’s D-tier:

  • Lowest win-rate Prismatic augment
  • Why would you cleanse yourself AFTER hitting someone with snowball?
  • Should give you a random ultimate on snowball hit instead

Best on: No one. Literally useless.

King Me

Complete enemy portal for random augments.

Why it’s D-tier:

  • Must push to enemy base to activate
  • By then, game is basically over
  • Even if you complete it, random augments might hurt you

Best on: No one. The risk-reward is terrible.

Master of Duality

Stack AD from abilities, AP from attacks. 4-second duration.

Why it’s D-tier:

  • Almost no champions have good AD/AP hybrid scaling
  • 4-second duration is too short to stack meaningfully
  • Maybe Corki? But even then, meh.

Best on: Corki (barely)

Can’t Touch This

Brief invulnerability during ultimate.

Why it’s D-tier:

  • Pyke and LeBlanc are the only champions who benefit
  • Every other champion has better Prismatic options
  • Fiddlesticks/Zed ult already makes them untargetable during cast

Best on: Pyke, LeBlanc (and that’s it)

Quest: Urf’s Champion

Complete 18 takedowns for a stat stick item.

Why it’s D-tier:

  • No immediate power
  • Takes forever to complete
  • Even when complete, the item has DOWNSIDES (more damage taken, reduced healing)
  • Should give 1000 gold upfront to be remotely viable

Best on: No one. It’s a trap.

Glass Cannon

Trade HP for damage.

Why it’s D-tier:

  • The damage increase is pathetic
  • The HP loss is significant
  • Pure pool pollution

Best on: No one. Actively makes you worse.

Ultimate Awakening

Bonus effects after ulting.

Why it’s D-tier (currently):

  • Numbers are too low
  • HOWEVER: Getting buffed next patch to 200 ability haste after ulting
  • Will become S-tier after buff

Best on: Wait for the patch.


Quick Reference Tier List

S-Tier (Always Take)

  • Clown College
  • Draw Your Sword
  • Giant Slayer
  • Dual Wield
  • Infernal Conduit
  • Back to Basics
  • Final Form
  • Fey Magic
  • Dashing
  • Jeweled Gauntlet
  • Tap Dancer
  • Eureka

A-Tier (Great Choices)

  • Wooglet’s Witchcap
  • Upgrade: Mikael’s Blessing
  • Scopiest Weapons
  • Goldrend
  • Circle of Death
  • Fan the Hammer
  • Goliath

B-Tier (Situational)

  • Biggest Snowball Ever
  • Quantum Computing
  • Mighty Shield
  • Cruelty
  • Ultimate Revolution
  • Laser Heal
  • Feel the Burn
  • Mystic Punch

C-Tier (Skip If Possible)

  • I’m a Baby Kitty
  • Ominous Pact
  • Symphony of War
  • Mad Scientist
  • Gash
  • Blade Waltz
  • Transmute: Chaos
  • Omni Soul
  • Courage of the Colossus

D-Tier (Avoid)

  • Empyrean Promise
  • Windspeaker’s Blessing
  • Snowball Roulette
  • King Me
  • Master of Duality
  • Can’t Touch This
  • Quest: Urf’s Champion
  • Glass Cannon
  • Ultimate Awakening (until patched)

Final Thoughts

The current meta heavily favors ADCs with augments like Dual Wield and Giant Slayer. Tanks are struggling because everyone has too much damage and too much movement speed.

If you want to climb, prioritize:

  1. Damage amplification augments
  2. Cooldown reduction augments
  3. Movement speed augments

Avoid anything that only adds survivability—you need to kill before you get killed.

Good luck in your games, and may your Prismatic offerings be S-tier.

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