Patch 25.23 - ARAM Mayhem - Augment Improvements & Stat Anvil
Stay up to date with the latest League of Legends ARAM: Mayhem changes, including champion balance updates, augment modifications, and gameplay adjustments for each patch.
Highlights
- New Item: Stat Anvil - Spend extra gold at level 9 to boost stats
- Silver augments appear less frequently in first round
- No more back-to-back silver augments in rounds 1 and 2
- Portal interaction changed to click teleport
- Major augment mechanical updates for better engagement
General Changes
Augment Distribution
Silver Tier augments will now appear less frequently in the first round of augment choices
Augment Distribution
It's now no longer possible to get silver augments back to back for the first and second rounds
Portals
Koeshin's Crossing Portals have been changed from touch to teleport to traditional click to teleport with an instant cast time (applies to both ARAM and Mayhem)
Economy
Passive XP/Gold values have been modified to prevent games from ending a little too soon
Minions
Double Super minions have been removed to prevent some late-game stalling
New Items
Stat Anvil
New consumable item that lets you spend extra gold in the late game to boost your stats. Silver, Gold, and Prismatic Anvils are available. Each Anvil comes with a hat!
Augment Changes
Blunt Force
- • AD: 15% → 20%
Gash
- • Additionally gain 50% Attack Speed
Lightning Strike
- • Attack Speed Requirement for Bonus: 4 → 3.5
Protein Shake
- • Base Heal and Shield Power: 20% → 25%
- • Armor and Magic Resist Conversion Rate: 30% → 35%
Self Destruct
- • NEW: Every 25 seconds, attach a bomb to yourself that explodes dealing damage and knocking up enemies
Snowball Roulette
- • NEW: Cast a random harmful Summoner Spell on your target when your snowball hits an enemy target
- • NEW: Cast a random beneficial Summoner Spell on yourself when you take your snowball dash
Steel Your Heart
- • Stack requirement: 350 → 300
Repulsor
- • NEW: When dropping below 35% health, knock back enemies and slow them for 90% for 1.5 seconds (25 second cooldown or refresh on death)
Urf's Champion
- • Takedowns required: 22 → 18
Champion Balance Changes
- Defense Damage Taken: 100% → 95%
- Defense Damage Taken: 110% → 100%
- Offense Damage Dealt: 85% → 95%
- Offense Damage Dealt: 90% → 100%
- Defense Damage Taken: 110% → 100%
- Offense Damage Dealt: 95% → 100%
- Stats Ability Haste: -20 → 0
- Defense Damage Taken: 100% → 95%
- Offense Damage Dealt: 100% → 105%
- Ability E Cooldown: 22/21/20/19/18 → 18/17/16/15/14
- Defense Damage Taken: 105% → 100%
- Defense Damage Taken: 105% → 100%
- Ability E Shield Amount: 11% Max Health → 14% Max Health
About ARAM: Mayhem Patch Notes
These patch notes summarize ARAM: Mayhem-related changes. We extract and highlight updates including champion adjustments, augments changes, and gameplay tweaks.
Each patch can shift the meta. Check the latest tier list and builds to stay ahead on the Howling Abyss.
Source: Official League of Legends Patch Notes from leagueoflegends.com