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ARAM Mayhem 26.22 - Weapon of Destiny Nerf, Survivability Buffs and Two New Augments

Stay up to date with the latest League of Legends ARAM: Mayhem changes, including champion balance updates, augment modifications, and gameplay adjustments for each patch.

Patch 26.22 pick-rate report →

ARAM Mayhem 26.22 - Weapon of Destiny Nerf, Survivability Buffs and Two New Augments

Released: November 4, 2026
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Highlights

  • Riot says tanks have felt too fragile, so Weapon of Destiny's penetration drops (flat armor penetration 35 => 20, flat magic penetration 25 => 15) and Take'em Down Down Down's five-hit proc becomes a flat 17% of missing health. Armored ImpactArmored Impact and BEES!!! deal less damage, and HecarimHecarim loses his 10 Mayhem Ability Haste.
  • Survivability Augments get stronger: Soul EaterSoul Eater gives 30 health per stack instead of 20, Stay ResoluteStay Resolute grants 2 armor and magic resistance per ability hit from level 1, and Ravenous BindRavenous Bind, Squishy Slappy GrabSquishy Slappy Grab and Titan's ResolveTitan's Resolve are buffed. Brass BlastBrass Blast's cooldown falls from 75 to 50 seconds, but it no longer damages minions.
  • Two new Augments join: RISE! resets your ultimate's cooldown when it kills an enemy champion, up to 3 times, and One Hit Wonder increases one ability's damage based on your Ability Haste, but that ability no longer benefits from Ability Haste. Butcher's Bridge and Koeshin's Crossing return to the map rotation, and nine Mayhem bugs are fixed.

General Changes

Release status

Riot published the 26.22 notes on November 3. The official patch calendar lists November 4 as the patch date.

Augment nerfs

Armored Impact damage: 50-125 + 250% bonus Armor => 25-125 + 220% bonus Armor. BEES!!! base damage: 75-200 => 75-140 (still + 150% bonus AD + 70% total AP), and the hive travels in 1.1 seconds instead of 0.75. Take'em Down Down Down's five-hit proc: (15 + 5% bonus Attack Speed + 0.15% total Ability Haste)% of missing health => 17% of missing health. Weapon of Destiny's penetration scalars: flat armor 35 => 20, flat magic 25 => 15, percent armor 25% => 15%, percent magic 15% => 9%. CRIMSON COBALTCRIMSON COBALT's mark is now visible only to the Augment's owner.

Augment buffs

Brass Blast cooldown: 75s => 50s, and it no longer damages minions. Ravenous Bind heal: 50-200 + 10% bonus Health => 75-300 + 12% bonus Health. Squishy Slappy Grab shield per pulled target: 50-200 + 50% bonus Armor + 50% bonus Magic Resistance => 100-300 + 70% bonus Armor + 70% bonus Magic Resistance. Soul Eater health per stack: 20 => 30. Stay Resolute armor and magic resistance per ability hit: 1 / 2 / 3 at levels 1 / 7 / 11 => 2 / 3 at levels 1 / 11. Titan's Resolve needs 7 Juggernauting stacks per Juggernauting level instead of 10.

New Augments

RISE!: killing enemy champions with your ultimate resets its cooldown, up to 3 times. One Hit Wonder: one ability gains damage based on your Ability Haste but no longer benefits from Ability Haste. Riot says RISE! is based on a classic Worlds anthem.

Champions and maps

Hecarim's Mayhem Ability Haste: 10 => 0. Butcher's Bridge and Koeshin's Crossing, unavailable in 26.21, are enabled again with Headliner performances. The last page of the Journey to Stardom event is now open.

Bugfixes

Nine fixes: Get JinxedGet Jinxed no longer roots a player killed by the fountain turret, Jeweled GauntletJeweled Gauntlet gives the right critical strike chance with escAPADeescAPADe and ADAPtADAPt, the Bee Band Headliner tooltip matches its effect, CRIMSON COBALT's mark is consumed by empowered basic attacks, Pentakill offers UdyrUdyr's ultimate upgrade at level 18, KarmaKarma's Mantra-empowered abilities count for the K/DA ultimate-damage mission, Superstar mission descriptions display properly, Mosh MonsterMosh Monster's slow ends on death, and Weapon of Destiny keeps the same empowered item when that item transforms.

Augment Changes

Armored Impact

  • •Damage: 50-125 + 250% bonus Armor => 25-125 + 220% bonus Armor.

BEES!!!BEES!!!

  • •Base Damage Scaling: 75-200 + 150% bonus AD + 70% total AP => 75-140 + 150% bonus AD + 70% total AP.
  • •Hive Travel Time: 0.75s => 1.1s.

Brass Blast

  • •Cooldown: 75s => 50s.
  • •REMOVED Minion Damage: Removed.

Crimson Cobalt

  • •Mark VFX: Visible to all players => Visible only to the Augment owner.

One Hit Wonder

  • •NEW Effect: [Ability] gains increased damage based on your Ability Haste but no longer benefits from Ability Haste.

Ravenous Bind

  • •Bonus Health Heal Ratio: 0.1 => 0.12.
  • •Base Heal: 50-200 => 75-300.

RISE!

  • •NEW Effect: Killing enemy champions with your Ultimate resets the cooldown, up to 3 times.

Squishy Slappy Grab

  • •Shield per Pulled Target: 50-200 + 50% bonus Armor + 50% bonus Magic Resistance => 100-300 + 70% bonus Armor + 70% bonus Magic Resistance.

Soul Eater

  • •Health Gain per Stack: 20 => 30.

Stay Resolute

  • •Armor and Magic Resistance per Ability Hit: Level 1 / 7 / 11 - 1 / 2 / 3 => Level 1 / 11 - 2 / 3.

Take’em Down Down DownTake'em Down Down Down

  • •Five-Hit Proc Damage: (15 + 5% bonus Attack Speed + 0.15% total Ability Haste)% Missing Health => 17% Missing Health.

Titan's Resolve

  • •Juggernauting stacks required for each Juggernauting level: 10 => 7.

Weapon Of DestinyWeapon of Destiny

  • •Flat Armor Penetration Scalar: 35 => 20.
  • •Flat Magic Penetration Scalar: 25 => 15.
  • •Percent Armor Penetration Scalar: 0.25 => 0.15.
  • •Percent Magic Penetration Scalar: 0.15 => 0.09.

Champion Balance Changes

  • Ability HasteAbility Haste: 10 => 0.

Bug Fixes

  • Fixed Get Jinxed leaving the player unable to move when killed by the fountain turret.
  • Fixed Jeweled Gauntlet not giving the correct Critical Strike chance with escAPADe and ADAPt.
  • Fixed the Bee Band Headliner tooltip to match its in-game effect.
  • Fixed CRIMSON COBALT's mark not being consumed by some champions' empowered basic attacks.
  • Fixed the Pentakill Headliner not offering an upgrade to Udyr's ultimate at level 18.
  • Fixed Karma's Mantra-empowered abilities not counting toward the K/DA band's Ultimate Damage mission.
  • Fixed some Superstar mission descriptions not displaying properly.
  • Fixed Mosh Monster's slow persisting after death.
  • Fixed Weapon of Destiny swapping which item is empowered when the empowered item transforms.

About ARAM: Mayhem Patch Notes

These patch notes summarize ARAM: Mayhem-related changes. We extract and highlight updates including champion adjustments, augments changes, and gameplay tweaks.

Each patch can shift the meta. Check the latest tier list and builds to stay ahead on the Howling Abyss.

Source: Official League of Legends Patch Notes from leagueoflegends.com