Patch 26.20 - ARAM Mayhem 26.20 - Six Champion Buffs and a Triggered Inferno Cooldown Cut
Stay up to date with the latest League of Legends ARAM: Mayhem changes, including champion balance updates, augment modifications, and gameplay adjustments for each patch.
Patch 26.20 - ARAM Mayhem 26.20 - Six Champion Buffs and a Triggered Inferno Cooldown Cut
Highlights
Bard,
Garen,
K'Sante,
Lee Sin,
Swain and
Thresh get Mayhem-specific buffs to their core play patterns. K'Sante's W now has a flat 10-second cooldown and 45% damage reduction, and Swain loses his 105% damage taken and 95% healing modifiers.
Triggered Inferno's cooldown drops from 15 to 5 seconds.
Shark Tempest,
Squishy Slappy Grab,
Juiced and
Leg Day were buffed,
Spellsplit (Missile Split in Riot's notes) now splits when the missile ends or is recast instead of on the first hit, and
Tooth Fairy now checks pre-mitigation damage.- Fourteen Mayhem bugs were fixed, including
King Me staying in its slot after the quest and breaking
Overloaded when it transmuted into it. In the shared ARAM balance,
Bel'Veth returns to standard modifiers and
Locke's damage dealt rises to 115%.
General Changes
Champions
Riot added champion-specific Mayhem buffs for Bard (Meep ratio, recharge and chime damage), Garen (passive regen, W cooldown, shield and stacks), K'Sante (W cooldown and damage reduction, E shield), Lee Sin (passive attack speed and energy, W shield, Q2 damage), Swain (standard damage taken and healing, level-scaling Soul Fragment restore) and Thresh (3 souls per drop, lower W cooldown). The regular ARAM section also resets Bel'Veth to 100% damage dealt, 100% damage taken and 0% tenacity, and raises Locke's damage dealt from 105% to 115%.
Augments
Seven Augments changed, mostly usability buffs: Triggered Inferno (cooldown 15s => 5s), Shark Tempest (stronger slow, doubled base area damage, higher attached damage), Squishy Slappy Grab (30s cooldown, more damage and shield), Juiced (no more mana drain, 7% damage-to-mana ratio with 80% of that for ranged), Leg Day (50% slow resist), Spellsplit (splits on end or recast; Riot's notes call it Missile Split) and Tooth Fairy (damage check uses pre-mitigation damage).
Bugfixes
Fourteen fixes landed: Infernal Soul and
Jeweled Gauntlet tracking damage to minions, King Me staying in its slot after the quest and breaking Overloaded,
Shark Bait's empty buff bar,
Aurora's Q not gaining cooldown from
Skilled Sniper, two
Echo Cast issues (
Shen's E failing to dash and move commands turning the clone), three Spellsplit issues (
Lucian's W, Summoner Spells during a cast and spell queuing),
Prom Queen's cooldown icon vanishing on death,
Urgot's W destroying
Rite of Ascension's Soul,
Minionmancer amplification missing on
Shaco's R and
Ivern's R, and
Ultra Hydra's mismatched quest and card icons.
Augment Changes
Juiced
- •REMOVED Mana Drain: Removed.
- •Damage-to-Mana Ratio: 4.5% => 7%.
- •NEW Ranged Mod: 80% of the 7%.
Leg Day
- •Slow Resist: 40% => 50%.
Spellsplit (Missile Split in Riot's notes)
- •Split Trigger: On first unit hit => On end or recast.
Shark Tempest
- •Slow: 30% for 3s => 40% for 3s.
- •Base Area of Effect Damage: 50-100 => 100-200.
- •Attached Damage over 3s: 75-225 + 0.6 bonus AD + 0.36 AP => 90-270 + 0.75 bonus AD + 0.45 AP.
Squishy Slappy Grab
- •Cooldown: 35s => 30s.
- •Damage: 30-100 + 10% bonus Health => 50-150 + 15% bonus Health.
- •Shield per Target: 35-150 + 50% bonus Armor + 50% bonus Magic Resistance => 50-200 + 50% bonus Armor + 50% bonus Magic Resistance.
Tooth Fairy
- •NEW Damage Check: Pre-mitigation instead of post-mitigation.
Triggered Inferno
- •Cooldown: 15s => 5s.
Champion Balance Changes
- PassiveMeep Ability Power Ratio: 50% => 67%.
- PassiveMeep Recharge: 8s => 5s.
- PassiveMeep Auto Damage per Chime Breakpoint: 6 per 3 chimes => 10 per 3 chimes.
- PassivePassive Regen: 1.5%-10.1% => 2%-12% (Riot's English note prints the old upper value as 1.01%; the localized notes show 10.1%).
- WW Cooldown: 22-12 => 18-12.
- WW Shield Strength: 18% bonus Health => 20% bonus Health.
- WW Passive Stacks: 0.4 per minion kill => 0.75 per minion kill.
- WW Cooldown: 14-10 => 10.
- WW Damage Reduction: 30% => 45%.
- EE Shield Strength: 13.5% bonus Health => 15% bonus Health.
- PassivePassive Attack Speed: 40% bonus Attack Speed => 50% bonus Attack Speed.
- PassivePassive Energy Restore: 20 / 30 / 40 => 30 / 40 / 50.
- WW Shield: 60-240 => 80-320.
- AbilityQ2 Damage: 60-180 => 80-240.
- Damage Taken105% => 100%.
- Healing95% => 100%.
- PassiveSoul Fragments Restore: 6% flat => 3%-6% scaling with level.
- PassivePassive Soul Drop: 2 => 3.
- WW Cooldown: 21 / 20 / 19 / 18 / 17s => 19 / 18 / 17 / 16 / 15s.
- Damage Dealt105% => 100% (regular ARAM section).
- Damage Taken95% => 100% (regular ARAM section).
- Tenacity20% => 0% (regular ARAM section).
- Damage Dealt105% => 115% (regular ARAM section).
Bug Fixes
- Fixed Infernal Soul and Jeweled Gauntlet tracking damage dealt to minions.
- Fixed King Me persisting in the slot after completing the quest.
- Fixed King Me transmuting into Overloaded leaving Overloaded non-functional.
- Fixed Shark Bait displaying an empty buff bar.
- Fixed Aurora's Q not gaining ability cooldown from the Skilled Sniper Augment.
- Fixed Shen's Echo Cast Shadow Dash (E) failing to dash when Shen flashed or queued another spell.
- Fixed a move command changing the direction of Echo Cast's clone.
- Fixed Lucian's W missile failing to split with Spellsplit when he cast E during the spell cast.
- Fixed Spellsplit missiles not splitting when a Summoner Spell was cast during the ability's cast time.
- Fixed champions being unable to queue other spells while casting an ability enhanced by Spellsplit.
- Fixed Prom Queen's cooldown icon disappearing on death.
- Fixed Urgot's W missile destroying Rite of Ascension's Soul.
- Fixed Minionmancer's damage amplification not applying to Shaco's R explosion and Ivern's R knockup.
- Fixed Ultra Hydra's quest and card icons not matching.
About ARAM: Mayhem Patch Notes
These patch notes summarize ARAM: Mayhem-related changes. We extract and highlight updates including champion adjustments, augments changes, and gameplay tweaks.
Each patch can shift the meta. Check the latest tier list and builds to stay ahead on the Howling Abyss.
Source: Official League of Legends Patch Notes from leagueoflegends.com