Use R-stack HP + Heartsteel + Tank Engine for instant 10k+ HP and absurd survival/damage. Pure tank doesn't lack damage; for more damage add a magic Sunfire (Radiant Echoes).

Dropkick
PrismaticUpon colliding with an enemy or terrain or reaching their terminus, Knocked Back enemies will explode dealing @Calc_Damage@ magic damage to nearby enemies.
These explosions can chain.
Enemies Dropkicked: @f3.0@
Total Health Gained: @f2.0@
Damage Dealt: @f1.0@
Removed on PBE for Patch 26.21; may change before release. This augment remains available on live ARAM Mayhem. Current live statistics are unchanged.
Dropkick Trend
| Date | Patch | Rank | Tier | Pick Rate |
|---|---|---|---|---|
| 2026-10-12 | 26.20 | #33 | S- | 37.55% |
| 2026-10-11 | 26.20 | #31 | S- | 38.02% |
| 2026-10-10 | 26.20 | #31 | S- | 37.93% |
| 2026-10-09 | 26.20 | #28 | S- | 42.01% |
| 2026-10-08 | 26.20 | #14 | S | 48.78% |
| 2026-10-07 | 26.19 | #19 | S | 44.74% |
Dropkick Augment Guide - ARAM: Mayhem
Dropkick is a prismatic rarity augment in ARAM: Mayhem, rated S- tier with a 37.55% pick rate, ranking #31 in the current patch 26.20 meta.
Related Items
Best Champions for Dropkick
Rank is where Dropkick places among each champion's Prismatic augments. Pick rate is how often that champion takes it. "Top performer" marks the champions the augment data lists as its best.
Champion Combos with Dropkick
Mundo's E converts HP into huge AD — with stacked Heartsteel, you're both tanky and can one-shot squishies. Mundo's hex pool is exceptionally clean — top-tier tank hexes spawn often.
Random hex luck = cruise game; we had a 4v5 AFK and still rolled. Shrink Engine's CDR and MS fit Hecarim perfectly; Dropkick deletes squishies cleanly; Infinite Recursion = huge CDR; Q becomes electric fan; Soul Eater for Triple-Stack Dragon bond + HP; Hubris ramps fast and HP boosts Dropkick's execute threshold.
Prismatic priority Dropkick, gold priority Overflow, silver priority Mind to Matter — assemble Archmage. Forge priority omnivamp + CDR. Easy to play; watch your mana late.
Leona QER are all CC — high frequency Cruelty procs.
Protein Shake makes Nautilus's W shield enormous — extremely tanky, even better with Heartsteel.
Rell — EQ for kill secures.
In Mayhem, Sett's W stores up to 35% max HP in grit. W damage scales with grit cap and AD, so stack HP and AD — late, you one-shot. Forge: AD > HP > MS. E pulls both sides together; if both sides have at least one unit (minions count), it stuns — wait for full grit, EW guaranteed.
Dropkick is GOAT — without Dropkick, swap extra defense for tanky physical items.
Shen's Q empowers his next 3 autos with % max-HP magic damage that scales with AP. Lvl 18 base is 4%; with Q's spirit blade hitting an enemy, it goes to 7% — three autos = 21% max HP. At 400 AP, three autos hit 45% max HP. Spirit-blade pull positioning is huge — hit-vs-miss roughly doubles damage.
Q triggers Dropkick. Q alone procs Dropkick for executes.
Nobody can resist the joy of getting bigger.
Crow emperor. Full tank — use W and E for HP.
Tahm's autos and Q proc bonus damage based on max HP — with hexes you reach absurd resists and HP. He doesn't lack damage; just build 6 tank items.
Tank champs with Vulnerable make Sunfire, Unending Despair, Thornmail, and Heartsteel item damage crit. Build Atma's for 50% crit and turn all your tank items into damage.
Community score and comments
Scores come from ARAM Mayhem members. They are separate from match statistics.
Published totals and approved comments refresh daily. Ratings and comments are saved immediately, then appear publicly in the next release.
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